#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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92
Scripts/Mobiles/Monsters/AOS/AbysmalHorror.cs
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92
Scripts/Mobiles/Monsters/AOS/AbysmalHorror.cs
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@ -0,0 +1,92 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an abyssmal horror corpse" )]
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public class AbysmalHorror : BaseCreature
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{
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public override WeaponAbility GetWeaponAbility()
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{
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return Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.WhirlwindAttack;
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}
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public override bool IgnoreYoungProtection { get { return Core.ML; } }
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[Constructable]
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public AbysmalHorror() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an abyssmal horror";
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Body = 312;
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BaseSoundID = 0x451;
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SetStr( 401, 420 );
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SetDex( 81, 90 );
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SetInt( 401, 420 );
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SetHits( 6000 );
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SetDamage( 13, 17 );
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SetDamageType( ResistanceType.Physical, 50 );
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SetDamageType( ResistanceType.Poison, 50 );
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SetResistance( ResistanceType.Physical, 30, 35 );
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SetResistance( ResistanceType.Fire, 100 );
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SetResistance( ResistanceType.Cold, 50, 55 );
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SetResistance( ResistanceType.Poison, 60, 65 );
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SetResistance( ResistanceType.Energy, 77, 80 );
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SetSkill( SkillName.EvalInt, 200.0 );
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SetSkill( SkillName.Magery, 112.6, 117.5 );
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SetSkill( SkillName.Meditation, 200.0 );
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SetSkill( SkillName.MagicResist, 117.6, 120.0 );
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SetSkill( SkillName.Tactics, 100.0 );
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SetSkill( SkillName.Wrestling, 84.1, 88.0 );
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Fame = 26000;
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Karma = -26000;
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VirtualArmor = 54;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.UltraRich, 2 );
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}
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( !Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance( this ) )
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DemonKnight.DistributeArtifact( this );
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}
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public override bool BardImmune{ get{ return !Core.SE; } }
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public override bool Unprovokable{ get{ return Core.SE; } }
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public override bool AreaPeaceImmune { get { return Core.SE; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override int TreasureMapLevel{ get{ return 1; } }
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public AbysmalHorror( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( BaseSoundID == 357 )
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BaseSoundID = 0x451;
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}
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}
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}
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75
Scripts/Mobiles/Monsters/AOS/BoneDemon.cs
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75
Scripts/Mobiles/Monsters/AOS/BoneDemon.cs
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@ -0,0 +1,75 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a bone demon corpse" )]
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public class BoneDemon : BaseCreature
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{
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[Constructable]
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public BoneDemon() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a bone demon";
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Body = 308;
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BaseSoundID = 0x48D;
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SetStr( 1000 );
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SetDex( 151, 175 );
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SetInt( 171, 220 );
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SetHits( 3600 );
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SetDamage( 34, 36 );
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SetDamageType( ResistanceType.Physical, 50 );
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SetDamageType( ResistanceType.Cold, 50 );
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SetResistance( ResistanceType.Physical, 75 );
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SetResistance( ResistanceType.Fire, 60 );
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SetResistance( ResistanceType.Cold, 90 );
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SetResistance( ResistanceType.Poison, 100 );
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SetResistance( ResistanceType.Energy, 60 );
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SetSkill( SkillName.DetectHidden, 80.0 );
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SetSkill( SkillName.EvalInt, 77.6, 87.5 );
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SetSkill( SkillName.Magery, 77.6, 87.5 );
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SetSkill( SkillName.Meditation, 100.0 );
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SetSkill( SkillName.MagicResist, 50.1, 75.0 );
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SetSkill( SkillName.Tactics, 100.0 );
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SetSkill( SkillName.Wrestling, 100.0 );
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Fame = 20000;
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Karma = -20000;
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VirtualArmor = 44;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 8 );
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}
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public override bool BardImmune { get { return !Core.SE; } }
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public override bool Unprovokable { get { return Core.SE; } }
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public override bool AreaPeaceImmune { get { return Core.SE; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override int TreasureMapLevel{ get{ return 1; } }
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public BoneDemon( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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78
Scripts/Mobiles/Monsters/AOS/CrystalElemental.cs
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78
Scripts/Mobiles/Monsters/AOS/CrystalElemental.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a crystal elemental corpse" )]
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public class CrystalElemental : BaseCreature
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{
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.BleedAttack;
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}
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[Constructable]
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public CrystalElemental() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a crystal elemental";
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Body = 300;
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BaseSoundID = 278;
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SetStr( 136, 160 );
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SetDex( 51, 65 );
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SetInt( 86, 110 );
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SetHits( 150 );
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SetDamage( 10, 15 );
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SetDamageType( ResistanceType.Physical, 80 );
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SetDamageType( ResistanceType.Energy, 20 );
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SetResistance( ResistanceType.Physical, 50, 60 );
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SetResistance( ResistanceType.Fire, 40, 50 );
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SetResistance( ResistanceType.Cold, 40, 50 );
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SetResistance( ResistanceType.Poison, 100 );
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SetResistance( ResistanceType.Energy, 55, 70 );
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SetSkill( SkillName.EvalInt, 70.1, 75.0 );
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SetSkill( SkillName.Magery, 70.1, 75.0 );
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SetSkill( SkillName.Meditation, 65.1, 75.0 );
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SetSkill( SkillName.MagicResist, 80.1, 90.0 );
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SetSkill( SkillName.Tactics, 75.1, 85.0 );
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SetSkill( SkillName.Wrestling, 65.1, 75.0 );
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Fame = 6500;
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Karma = -6500;
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VirtualArmor = 54;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.Average );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override int TreasureMapLevel{ get{ return 1; } }
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public CrystalElemental( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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94
Scripts/Mobiles/Monsters/AOS/DarknightCreeper.cs
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94
Scripts/Mobiles/Monsters/AOS/DarknightCreeper.cs
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@ -0,0 +1,94 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a darknight creeper corpse" )]
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public class DarknightCreeper : BaseCreature
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{
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public override bool IgnoreYoungProtection { get { return Core.ML; } }
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[Constructable]
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public DarknightCreeper() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "darknight creeper" );
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Body = 313;
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BaseSoundID = 0xE0;
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SetStr( 301, 330 );
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SetDex( 101, 110 );
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SetInt( 301, 330 );
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SetHits( 4000 );
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SetDamage( 22, 26 );
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SetDamageType( ResistanceType.Physical, 85 );
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SetDamageType( ResistanceType.Poison, 15 );
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SetResistance( ResistanceType.Physical, 60 );
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SetResistance( ResistanceType.Fire, 60 );
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SetResistance( ResistanceType.Cold, 100 );
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SetResistance( ResistanceType.Poison, 90 );
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SetResistance( ResistanceType.Energy, 75 );
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SetSkill( SkillName.DetectHidden, 80.0 );
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SetSkill( SkillName.EvalInt, 118.1, 120.0 );
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SetSkill( SkillName.Magery, 112.6, 120.0 );
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SetSkill( SkillName.Meditation, 150.0 );
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SetSkill( SkillName.Poisoning, 120.0 );
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SetSkill( SkillName.MagicResist, 90.1, 90.9 );
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SetSkill( SkillName.Tactics, 100.0 );
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SetSkill( SkillName.Wrestling, 90.1, 90.9 );
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SetSkill( SkillName.Necromancy, 120.1, 130.0 );
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SetSkill( SkillName.SpiritSpeak, 120.1, 130.0 );
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Fame = 22000;
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Karma = -22000;
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VirtualArmor = 34;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.UltraRich, 2 );
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}
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( !Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance( this ) )
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DemonKnight.DistributeArtifact( this );
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}
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public override bool BardImmune{ get{ return !Core.SE; } }
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public override bool Unprovokable{ get{ return Core.SE; } }
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public override bool AreaPeaceImmune { get { return Core.SE; } }
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public override bool BleedImmune{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override Poison HitPoison{ get{ return Poison.Lethal; } }
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public override int TreasureMapLevel{ get{ return 1; } }
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public DarknightCreeper( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( BaseSoundID == 471 )
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BaseSoundID = 0xE0;
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}
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}
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}
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293
Scripts/Mobiles/Monsters/AOS/DemonKnight.cs
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293
Scripts/Mobiles/Monsters/AOS/DemonKnight.cs
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@ -0,0 +1,293 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a demon knight corpse" )]
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public class DemonKnight : BaseCreature
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{
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public override bool IgnoreYoungProtection { get { return Core.ML; } }
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public static Type[] ArtifactRarity10 { get { return m_ArtifactRarity10; } }
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public static Type[] ArtifactRarity11 { get { return m_ArtifactRarity11; } }
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private static Type[] m_ArtifactRarity10 = new Type[]
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{
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typeof( LegacyOfTheDreadLord ),
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typeof( TheTaskmaster )
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};
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private static Type[] m_ArtifactRarity11 = new Type[]
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{
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typeof( TheDragonSlayer ),
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typeof( ArmorOfFortune ),
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typeof( GauntletsOfNobility ),
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typeof( HelmOfInsight ),
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typeof( HolyKnightsBreastplate ),
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typeof( JackalsCollar ),
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typeof( LeggingsOfBane ),
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typeof( MidnightBracers ),
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typeof( OrnateCrownOfTheHarrower ),
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typeof( ShadowDancerLeggings ),
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typeof( TunicOfFire ),
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typeof( VoiceOfTheFallenKing ),
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typeof( BraceletOfHealth ),
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typeof( OrnamentOfTheMagician ),
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typeof( RingOfTheElements ),
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typeof( RingOfTheVile ),
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typeof( Aegis ),
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typeof( ArcaneShield ),
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typeof( AxeOfTheHeavens ),
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typeof( BladeOfInsanity ),
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typeof( BoneCrusher ),
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typeof( BreathOfTheDead ),
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typeof( Frostbringer ),
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typeof( SerpentsFang ),
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typeof( StaffOfTheMagi ),
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typeof( TheBeserkersMaul ),
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typeof( TheDryadBow ),
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typeof( DivineCountenance ),
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typeof( HatOfTheMagi ),
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typeof( HuntersHeaddress ),
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typeof( SpiritOfTheTotem )
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};
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public static Item CreateRandomArtifact()
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{
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if ( !Core.AOS )
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return null;
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int count = ( m_ArtifactRarity10.Length * 5 ) + ( m_ArtifactRarity11.Length * 4 );
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int random = Utility.Random( count );
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Type type;
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if ( random < ( m_ArtifactRarity10.Length * 5 ) )
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{
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type = m_ArtifactRarity10[random / 5];
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}
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else
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{
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random -= m_ArtifactRarity10.Length * 5;
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type = m_ArtifactRarity11[random / 4];
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}
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return Loot.Construct( type );
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}
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public static Mobile FindRandomPlayer( BaseCreature creature )
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{
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List<DamageStore> rights = BaseCreature.GetLootingRights( creature.DamageEntries, creature.HitsMax );
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for ( int i = rights.Count - 1; i >= 0; --i )
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{
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DamageStore ds = rights[i];
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if ( !ds.m_HasRight )
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rights.RemoveAt( i );
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}
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if ( rights.Count > 0 )
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return rights[Utility.Random( rights.Count )].m_Mobile;
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return null;
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}
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public static void DistributeArtifact( BaseCreature creature )
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{
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DistributeArtifact( creature, CreateRandomArtifact() );
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}
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public static void DistributeArtifact( BaseCreature creature, Item artifact )
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{
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DistributeArtifact( FindRandomPlayer( creature ), artifact );
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}
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public static void DistributeArtifact( Mobile to )
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{
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DistributeArtifact( to, CreateRandomArtifact() );
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}
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public static void DistributeArtifact( Mobile to, Item artifact )
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{
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if ( to == null || artifact == null )
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return;
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Container pack = to.Backpack;
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if ( pack == null || !pack.TryDropItem( to, artifact, false ) )
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to.BankBox.DropItem( artifact );
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to.SendLocalizedMessage( 1062317 ); // For your valor in combating the fallen beast, a special artifact has been bestowed on you.
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}
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public static int GetArtifactChance( Mobile boss )
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{
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if ( !Core.AOS )
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return 0;
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int luck = LootPack.GetLuckChanceForKiller( boss );
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int chance;
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if ( boss is DemonKnight )
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chance = 1500 + (luck / 5);
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else
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chance = 750 + (luck / 10);
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return chance;
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}
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public static bool CheckArtifactChance( Mobile boss )
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{
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return GetArtifactChance( boss ) > Utility.Random( 100000 );
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}
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public override WeaponAbility GetWeaponAbility()
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{
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switch ( Utility.Random( 3 ) )
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{
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default:
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case 0: return WeaponAbility.DoubleStrike;
|
||||
case 1: return WeaponAbility.WhirlwindAttack;
|
||||
case 2: return WeaponAbility.CrushingBlow;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnDeath( Container c )
|
||||
{
|
||||
base.OnDeath( c );
|
||||
|
||||
if ( !Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance( this ) )
|
||||
DemonKnight.DistributeArtifact( this );
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public DemonKnight() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = NameList.RandomName( "demon knight" );
|
||||
Title = "the Dark Father";
|
||||
Body = 318;
|
||||
BaseSoundID = 0x165;
|
||||
|
||||
SetStr( 500 );
|
||||
SetDex( 100 );
|
||||
SetInt( 1000 );
|
||||
|
||||
SetHits( 30000 );
|
||||
SetMana( 5000 );
|
||||
|
||||
SetDamage( 17, 21 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 20 );
|
||||
SetDamageType( ResistanceType.Fire, 20 );
|
||||
SetDamageType( ResistanceType.Cold, 20 );
|
||||
SetDamageType( ResistanceType.Poison, 20 );
|
||||
SetDamageType( ResistanceType.Energy, 20 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 30 );
|
||||
SetResistance( ResistanceType.Fire, 30 );
|
||||
SetResistance( ResistanceType.Cold, 30 );
|
||||
SetResistance( ResistanceType.Poison, 30 );
|
||||
SetResistance( ResistanceType.Energy, 30 );
|
||||
|
||||
SetSkill( SkillName.Necromancy, 120, 120.0 );
|
||||
SetSkill( SkillName.SpiritSpeak, 120.0, 120.0 );
|
||||
|
||||
SetSkill( SkillName.DetectHidden, 80.0 );
|
||||
SetSkill( SkillName.EvalInt, 100.0 );
|
||||
SetSkill( SkillName.Magery, 100.0 );
|
||||
SetSkill( SkillName.Meditation, 120.0 );
|
||||
SetSkill( SkillName.MagicResist, 150.0 );
|
||||
SetSkill( SkillName.Tactics, 100.0 );
|
||||
SetSkill( SkillName.Wrestling, 120.0 );
|
||||
|
||||
Fame = 28000;
|
||||
Karma = -28000;
|
||||
|
||||
VirtualArmor = 64;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.SuperBoss, 2 );
|
||||
AddLoot( LootPack.HighScrolls, Utility.RandomMinMax( 6, 60 ) );
|
||||
}
|
||||
|
||||
public override bool BardImmune{ get{ return !Core.SE; } }
|
||||
public override bool Unprovokable{ get{ return Core.SE; } }
|
||||
public override bool AreaPeaceImmune { get { return Core.SE; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
|
||||
private static bool m_InHere;
|
||||
|
||||
public override void OnDamage( int amount, Mobile from, bool willKill )
|
||||
{
|
||||
if ( from != null && from != this && !m_InHere )
|
||||
{
|
||||
m_InHere = true;
|
||||
AOS.Damage( from, this, Utility.RandomMinMax( 8, 20 ), 100, 0, 0, 0, 0 );
|
||||
|
||||
MovingEffect( from, 0xECA, 10, 0, false, false, 0, 0 );
|
||||
PlaySound( 0x491 );
|
||||
|
||||
if ( 0.05 > Utility.RandomDouble() )
|
||||
Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( CreateBones_Callback ), from );
|
||||
|
||||
m_InHere = false;
|
||||
}
|
||||
}
|
||||
|
||||
public virtual void CreateBones_Callback( object state )
|
||||
{
|
||||
Mobile from = (Mobile)state;
|
||||
Map map = from.Map;
|
||||
|
||||
if ( map == null )
|
||||
return;
|
||||
|
||||
int count = Utility.RandomMinMax( 1, 3 );
|
||||
|
||||
for ( int i = 0; i < count; ++i )
|
||||
{
|
||||
int x = from.X + Utility.RandomMinMax( -1, 1 );
|
||||
int y = from.Y + Utility.RandomMinMax( -1, 1 );
|
||||
int z = from.Z;
|
||||
|
||||
if ( !map.CanFit( x, y, z, 16, false, true ) )
|
||||
{
|
||||
z = map.GetAverageZ( x, y );
|
||||
|
||||
if ( z == from.Z || !map.CanFit( x, y, z, 16, false, true ) )
|
||||
continue;
|
||||
}
|
||||
|
||||
UnholyBone bone = new UnholyBone();
|
||||
|
||||
bone.Hue = 0;
|
||||
bone.Name = "unholy bones";
|
||||
bone.ItemID = Utility.Random( 0xECA, 9 );
|
||||
|
||||
bone.MoveToWorld( new Point3D( x, y, z ), map );
|
||||
}
|
||||
}
|
||||
|
||||
public DemonKnight( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
75
Scripts/Mobiles/Monsters/AOS/Devourer.cs
Normal file
75
Scripts/Mobiles/Monsters/AOS/Devourer.cs
Normal file
|
|
@ -0,0 +1,75 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a devourer of souls corpse" )]
|
||||
public class Devourer : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Devourer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a devourer of souls";
|
||||
Body = 303;
|
||||
BaseSoundID = 357;
|
||||
|
||||
SetStr( 801, 950 );
|
||||
SetDex( 126, 175 );
|
||||
SetInt( 201, 250 );
|
||||
|
||||
SetHits( 650 );
|
||||
|
||||
SetDamage( 22, 26 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 60 );
|
||||
SetDamageType( ResistanceType.Cold, 20 );
|
||||
SetDamageType( ResistanceType.Energy, 20 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 45, 55 );
|
||||
SetResistance( ResistanceType.Fire, 25, 35 );
|
||||
SetResistance( ResistanceType.Cold, 15, 25 );
|
||||
SetResistance( ResistanceType.Poison, 60, 70 );
|
||||
SetResistance( ResistanceType.Energy, 40, 50 );
|
||||
|
||||
SetSkill( SkillName.EvalInt, 90.1, 100.0 );
|
||||
SetSkill( SkillName.Magery, 90.1, 100.0 );
|
||||
SetSkill( SkillName.Meditation, 90.1, 100.0 );
|
||||
SetSkill( SkillName.MagicResist, 90.1, 105.0 );
|
||||
SetSkill( SkillName.Tactics, 75.1, 85.0 );
|
||||
SetSkill( SkillName.Wrestling, 80.1, 100.0 );
|
||||
|
||||
Fame = 9500;
|
||||
Karma = -9500;
|
||||
|
||||
VirtualArmor = 44;
|
||||
|
||||
PackNecroReg( 24, 45 );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.FilthyRich, 2 );
|
||||
}
|
||||
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
|
||||
public override int Meat{ get{ return 3; } }
|
||||
|
||||
public Devourer( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
72
Scripts/Mobiles/Monsters/AOS/FleshGolem.cs
Normal file
72
Scripts/Mobiles/Monsters/AOS/FleshGolem.cs
Normal file
|
|
@ -0,0 +1,72 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a flesh golem corpse" )]
|
||||
public class FleshGolem : BaseCreature
|
||||
{
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return WeaponAbility.BleedAttack;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public FleshGolem() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a flesh golem";
|
||||
Body = 304;
|
||||
BaseSoundID = 684;
|
||||
|
||||
SetStr( 176, 200 );
|
||||
SetDex( 51, 75 );
|
||||
SetInt( 46, 70 );
|
||||
|
||||
SetHits( 106, 120 );
|
||||
|
||||
SetDamage( 18, 22 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 50, 60 );
|
||||
SetResistance( ResistanceType.Fire, 25, 35 );
|
||||
SetResistance( ResistanceType.Cold, 15, 25 );
|
||||
SetResistance( ResistanceType.Poison, 60, 70 );
|
||||
SetResistance( ResistanceType.Energy, 30, 40 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 50.1, 75.0 );
|
||||
SetSkill( SkillName.Tactics, 55.1, 80.0 );
|
||||
SetSkill( SkillName.Wrestling, 60.1, 70.0 );
|
||||
|
||||
Fame = 1000;
|
||||
Karma = -1800;
|
||||
|
||||
VirtualArmor = 34;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Average );
|
||||
}
|
||||
|
||||
public override bool BleedImmune{ get{ return true; } }
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
|
||||
public FleshGolem( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
117
Scripts/Mobiles/Monsters/AOS/FleshRenderer.cs
Normal file
117
Scripts/Mobiles/Monsters/AOS/FleshRenderer.cs
Normal file
|
|
@ -0,0 +1,117 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a fleshrenderer corpse" )]
|
||||
public class FleshRenderer : BaseCreature
|
||||
{
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.ParalyzingBlow;
|
||||
}
|
||||
|
||||
public override bool IgnoreYoungProtection { get { return Core.ML; } }
|
||||
|
||||
[Constructable]
|
||||
public FleshRenderer() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a fleshrenderer";
|
||||
Body = 315;
|
||||
|
||||
SetStr( 401, 460 );
|
||||
SetDex( 201, 210 );
|
||||
SetInt( 221, 260 );
|
||||
|
||||
SetHits( 4500 );
|
||||
|
||||
SetDamage( 16, 20 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 80 );
|
||||
SetDamageType( ResistanceType.Poison, 20 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 80, 90 );
|
||||
SetResistance( ResistanceType.Fire, 50, 60 );
|
||||
SetResistance( ResistanceType.Cold, 50, 60 );
|
||||
SetResistance( ResistanceType.Poison, 100 );
|
||||
SetResistance( ResistanceType.Energy, 70, 80 );
|
||||
|
||||
SetSkill( SkillName.DetectHidden, 80.0 );
|
||||
SetSkill( SkillName.MagicResist, 155.1, 160.0 );
|
||||
SetSkill( SkillName.Meditation, 100.0 );
|
||||
SetSkill( SkillName.Tactics, 100.0 );
|
||||
SetSkill( SkillName.Wrestling, 90.1, 100.0 );
|
||||
|
||||
Fame = 23000;
|
||||
Karma = -23000;
|
||||
|
||||
VirtualArmor = 24;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.UltraRich, 2 );
|
||||
}
|
||||
|
||||
public override void OnDeath( Container c )
|
||||
{
|
||||
base.OnDeath( c );
|
||||
|
||||
if ( !Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance( this ) )
|
||||
DemonKnight.DistributeArtifact( this );
|
||||
}
|
||||
|
||||
public override bool AutoDispel{ get{ return true; } }
|
||||
public override bool BardImmune { get { return !Core.SE; } }
|
||||
public override bool Unprovokable { get { return Core.SE; } }
|
||||
public override bool AreaPeaceImmune { get { return Core.SE; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 0x34C;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x354;
|
||||
}
|
||||
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x34C;
|
||||
}
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x34C;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x354;
|
||||
}
|
||||
|
||||
public FleshRenderer( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( BaseSoundID == 660 )
|
||||
BaseSoundID = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
73
Scripts/Mobiles/Monsters/AOS/Gibberling.cs
Normal file
73
Scripts/Mobiles/Monsters/AOS/Gibberling.cs
Normal file
|
|
@ -0,0 +1,73 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a gibberling corpse" )]
|
||||
public class Gibberling : BaseCreature
|
||||
{
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return WeaponAbility.Dismount;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Gibberling() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a gibberling";
|
||||
Body = 307;
|
||||
BaseSoundID = 422;
|
||||
|
||||
SetStr( 141, 165 );
|
||||
SetDex( 101, 125 );
|
||||
SetInt( 56, 80 );
|
||||
|
||||
SetHits( 85, 99 );
|
||||
|
||||
SetDamage( 12, 17 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 0 );
|
||||
SetDamageType( ResistanceType.Fire, 40 );
|
||||
SetDamageType( ResistanceType.Energy, 60 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 45, 55 );
|
||||
SetResistance( ResistanceType.Fire, 25, 35 );
|
||||
SetResistance( ResistanceType.Cold, 25, 35 );
|
||||
SetResistance( ResistanceType.Poison, 10, 20 );
|
||||
SetResistance( ResistanceType.Energy, 30, 40 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 45.1, 70.0 );
|
||||
SetSkill( SkillName.Tactics, 67.6, 92.5 );
|
||||
SetSkill( SkillName.Wrestling, 60.1, 80.0 );
|
||||
|
||||
Fame = 1500;
|
||||
Karma = -1500;
|
||||
|
||||
VirtualArmor = 27;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Meager );
|
||||
}
|
||||
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
|
||||
public Gibberling( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
72
Scripts/Mobiles/Monsters/AOS/GoreFiend.cs
Normal file
72
Scripts/Mobiles/Monsters/AOS/GoreFiend.cs
Normal file
|
|
@ -0,0 +1,72 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a gore fiend corpse" )]
|
||||
public class GoreFiend : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public GoreFiend() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a gore fiend";
|
||||
Body = 305;
|
||||
BaseSoundID = 224;
|
||||
|
||||
SetStr( 161, 185 );
|
||||
SetDex( 41, 65 );
|
||||
SetInt( 46, 70 );
|
||||
|
||||
SetHits( 97, 111 );
|
||||
|
||||
SetDamage( 15, 21 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 85 );
|
||||
SetDamageType( ResistanceType.Poison, 15 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 35, 45 );
|
||||
SetResistance( ResistanceType.Fire, 25, 35 );
|
||||
SetResistance( ResistanceType.Cold, 15, 25 );
|
||||
SetResistance( ResistanceType.Poison, 5, 15 );
|
||||
SetResistance( ResistanceType.Energy, 30, 40 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 40.1, 55.0 );
|
||||
SetSkill( SkillName.Tactics, 45.1, 70.0 );
|
||||
SetSkill( SkillName.Wrestling, 50.1, 70.0 );
|
||||
|
||||
Fame = 1500;
|
||||
Karma = -1500;
|
||||
|
||||
VirtualArmor = 24;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Average );
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 1218;
|
||||
}
|
||||
|
||||
public override bool BleedImmune{ get{ return true; } }
|
||||
|
||||
public GoreFiend( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
94
Scripts/Mobiles/Monsters/AOS/Impaler.cs
Normal file
94
Scripts/Mobiles/Monsters/AOS/Impaler.cs
Normal file
|
|
@ -0,0 +1,94 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "an impaler corpse" )]
|
||||
public class Impaler : BaseCreature
|
||||
{
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.BleedAttack;
|
||||
}
|
||||
|
||||
public override bool IgnoreYoungProtection { get { return Core.ML; } }
|
||||
|
||||
[Constructable]
|
||||
public Impaler() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = NameList.RandomName( "impaler" );
|
||||
Body = 306;
|
||||
BaseSoundID = 0x2A7;
|
||||
|
||||
SetStr( 190 );
|
||||
SetDex( 45 );
|
||||
SetInt( 190 );
|
||||
|
||||
SetHits( 5000 );
|
||||
|
||||
SetDamage( 31, 35 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 90 );
|
||||
SetResistance( ResistanceType.Fire, 60 );
|
||||
SetResistance( ResistanceType.Cold, 75 );
|
||||
SetResistance( ResistanceType.Poison, 60 );
|
||||
SetResistance( ResistanceType.Energy, 100 );
|
||||
|
||||
SetSkill( SkillName.DetectHidden, 80.0 );
|
||||
SetSkill( SkillName.Meditation, 120.0 );
|
||||
SetSkill( SkillName.Poisoning, 160.0 );
|
||||
SetSkill( SkillName.MagicResist, 100.0 );
|
||||
SetSkill( SkillName.Tactics, 100.0 );
|
||||
SetSkill( SkillName.Wrestling, 80.0 );
|
||||
|
||||
Fame = 24000;
|
||||
Karma = -24000;
|
||||
|
||||
VirtualArmor = 49;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.UltraRich, 2 );
|
||||
}
|
||||
|
||||
public override void OnDeath( Container c )
|
||||
{
|
||||
base.OnDeath( c );
|
||||
|
||||
if ( !Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance( this ) )
|
||||
DemonKnight.DistributeArtifact( this );
|
||||
}
|
||||
|
||||
public override bool AutoDispel{ get{ return true; } }
|
||||
public override bool BardImmune{ get{ return !Core.SE; } }
|
||||
public override bool Unprovokable{ get{ return Core.SE; } }
|
||||
public override bool AreaPeaceImmune { get { return Core.SE; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
public override Poison HitPoison{ get{ return (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly); } }
|
||||
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
|
||||
public Impaler( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( BaseSoundID == 1200 )
|
||||
BaseSoundID = 0x2A7;
|
||||
}
|
||||
}
|
||||
}
|
||||
66
Scripts/Mobiles/Monsters/AOS/MoundOfMaggots.cs
Normal file
66
Scripts/Mobiles/Monsters/AOS/MoundOfMaggots.cs
Normal file
|
|
@ -0,0 +1,66 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a maggoty corpse" )] // TODO: Corpse name?
|
||||
public class MoundOfMaggots : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public MoundOfMaggots() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a mound of maggots";
|
||||
Body = 319;
|
||||
BaseSoundID = 898;
|
||||
|
||||
SetStr( 61, 70 );
|
||||
SetDex( 61, 70 );
|
||||
SetInt( 10 );
|
||||
|
||||
SetMana( 0 );
|
||||
|
||||
SetDamage( 3, 9 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 50 );
|
||||
SetDamageType( ResistanceType.Poison, 50 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 90 );
|
||||
SetResistance( ResistanceType.Poison, 100 );
|
||||
|
||||
SetSkill( SkillName.Tactics, 50.0 );
|
||||
SetSkill( SkillName.Wrestling, 50.1, 60.0 );
|
||||
|
||||
Fame = 1000;
|
||||
Karma = -1000;
|
||||
|
||||
VirtualArmor = 24;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Meager );
|
||||
AddLoot( LootPack.Gems );
|
||||
}
|
||||
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
|
||||
public MoundOfMaggots( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
75
Scripts/Mobiles/Monsters/AOS/PatchworkSkeleton.cs
Normal file
75
Scripts/Mobiles/Monsters/AOS/PatchworkSkeleton.cs
Normal file
|
|
@ -0,0 +1,75 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a patchwork skeletal corpse" )]
|
||||
public class PatchworkSkeleton : BaseCreature
|
||||
{
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return WeaponAbility.Dismount;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public PatchworkSkeleton() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a patchwork skeleton";
|
||||
Body = 309;
|
||||
BaseSoundID = 0x48D;
|
||||
|
||||
SetStr( 96, 120 );
|
||||
SetDex( 71, 95 );
|
||||
SetInt( 16, 40 );
|
||||
|
||||
SetHits( 58, 72 );
|
||||
|
||||
SetDamage( 18, 22 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 85 );
|
||||
SetDamageType( ResistanceType.Cold, 15 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 55, 65 );
|
||||
SetResistance( ResistanceType.Fire, 50, 60 );
|
||||
SetResistance( ResistanceType.Cold, 70, 80 );
|
||||
SetResistance( ResistanceType.Poison, 100 );
|
||||
SetResistance( ResistanceType.Energy, 40, 50 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 70.1, 95.0 );
|
||||
SetSkill( SkillName.Tactics, 55.1, 80.0 );
|
||||
SetSkill( SkillName.Wrestling, 50.1, 70.0 );
|
||||
|
||||
Fame = 500;
|
||||
Karma = -500;
|
||||
|
||||
VirtualArmor = 54;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Meager );
|
||||
}
|
||||
|
||||
public override bool BleedImmune{ get{ return true; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
|
||||
public PatchworkSkeleton( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
69
Scripts/Mobiles/Monsters/AOS/Ravager.cs
Normal file
69
Scripts/Mobiles/Monsters/AOS/Ravager.cs
Normal file
|
|
@ -0,0 +1,69 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a ravager corpse" )]
|
||||
public class Ravager : BaseCreature
|
||||
{
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return Utility.RandomBool() ? WeaponAbility.Dismount : WeaponAbility.CrushingBlow;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Ravager() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a ravager";
|
||||
Body = 314;
|
||||
BaseSoundID = 357;
|
||||
|
||||
SetStr( 251, 275 );
|
||||
SetDex( 101, 125 );
|
||||
SetInt( 66, 90 );
|
||||
|
||||
SetHits( 161, 175 );
|
||||
|
||||
SetDamage( 15, 20 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 50, 60 );
|
||||
SetResistance( ResistanceType.Fire, 50, 60 );
|
||||
SetResistance( ResistanceType.Cold, 60, 70 );
|
||||
SetResistance( ResistanceType.Poison, 30, 40 );
|
||||
SetResistance( ResistanceType.Energy, 20, 30 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 50.1, 75.0 );
|
||||
SetSkill( SkillName.Tactics, 75.1, 100.0 );
|
||||
SetSkill( SkillName.Wrestling, 70.1, 90.0 );
|
||||
|
||||
Fame = 3500;
|
||||
Karma = -3500;
|
||||
|
||||
VirtualArmor = 54;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Rich );
|
||||
}
|
||||
|
||||
public Ravager( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
183
Scripts/Mobiles/Monsters/AOS/Revenant.cs
Normal file
183
Scripts/Mobiles/Monsters/AOS/Revenant.cs
Normal file
|
|
@ -0,0 +1,183 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class Revenant : BaseCreature
|
||||
{
|
||||
private Mobile m_Target;
|
||||
private DateTime m_ExpireTime;
|
||||
|
||||
public override void DisplayPaperdollTo( Mobile to )
|
||||
{
|
||||
// Do nothing
|
||||
}
|
||||
|
||||
public override Mobile ConstantFocus{ get{ return m_Target; } }
|
||||
public override bool NoHouseRestrictions{ get{ return true; } }
|
||||
|
||||
public override double DispelDifficulty{ get{ return 80.0; } }
|
||||
public override double DispelFocus{ get{ return 20.0; } }
|
||||
|
||||
public Revenant( Mobile caster, Mobile target, TimeSpan duration ) : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.18, 0.36 )
|
||||
{
|
||||
Name = "a revenant";
|
||||
Body = 400;
|
||||
Hue = 1;
|
||||
// TODO: Sound values?
|
||||
|
||||
double scalar = caster.Skills[SkillName.SpiritSpeak].Value * 0.01;
|
||||
|
||||
m_Target = target;
|
||||
m_ExpireTime = DateTime.UtcNow + duration;
|
||||
|
||||
SetStr( 200 );
|
||||
SetDex( 150 );
|
||||
SetInt( 150 );
|
||||
|
||||
SetDamage( 16, 17 );
|
||||
|
||||
// Bestiary says 50 phys 50 cold, animal lore says differently
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 100.0 * scalar ); // magic resist is absolute value of spiritspeak
|
||||
SetSkill( SkillName.Tactics, 100.0 ); // always 100
|
||||
SetSkill( SkillName.Swords, 100.0 * scalar ); // not displayed in animal lore but tests clearly show this is influenced
|
||||
SetSkill( SkillName.DetectHidden, 75.0 * scalar );
|
||||
|
||||
scalar /= 1.2;
|
||||
|
||||
SetResistance( ResistanceType.Physical, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar) );
|
||||
SetResistance( ResistanceType.Cold, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar) );
|
||||
SetResistance( ResistanceType.Fire, (int)(20 * scalar) );
|
||||
SetResistance( ResistanceType.Poison, 100 );
|
||||
SetResistance( ResistanceType.Energy, 40 + (int)(20 * scalar), 50 + (int)(20 * scalar) );
|
||||
|
||||
Fame = 0;
|
||||
Karma = 0;
|
||||
|
||||
ControlSlots = 3;
|
||||
|
||||
VirtualArmor = 32;
|
||||
|
||||
Item shroud = new DeathShroud();
|
||||
|
||||
shroud.Hue = 0x455;
|
||||
|
||||
shroud.Movable = false;
|
||||
|
||||
AddItem( shroud );
|
||||
|
||||
Halberd weapon = new Halberd();
|
||||
|
||||
weapon.Hue = 1;
|
||||
weapon.Movable = false;
|
||||
|
||||
AddItem( weapon );
|
||||
}
|
||||
|
||||
public override bool AlwaysMurderer{ get{ return true; } }
|
||||
|
||||
public override bool BleedImmune{ get{ return true; } }
|
||||
public override bool BardImmune{ get{ return true; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
|
||||
public override void OnThink()
|
||||
{
|
||||
if ( !m_Target.Alive || DateTime.UtcNow > m_ExpireTime )
|
||||
{
|
||||
Kill();
|
||||
return;
|
||||
}
|
||||
else if ( Map != m_Target.Map || !InRange( m_Target, 15 ) )
|
||||
{
|
||||
Map fromMap = Map;
|
||||
Point3D from = Location;
|
||||
|
||||
Map toMap = m_Target.Map;
|
||||
Point3D to = m_Target.Location;
|
||||
|
||||
if ( toMap != null )
|
||||
{
|
||||
for ( int i = 0; i < 5; ++i )
|
||||
{
|
||||
Point3D loc = new Point3D( to.X - 4 + Utility.Random( 9 ), to.Y - 4 + Utility.Random( 9 ), to.Z );
|
||||
|
||||
if ( toMap.CanSpawnMobile( loc ) )
|
||||
{
|
||||
to = loc;
|
||||
break;
|
||||
}
|
||||
else
|
||||
{
|
||||
loc.Z = toMap.GetAverageZ( loc.X, loc.Y );
|
||||
|
||||
if ( toMap.CanSpawnMobile( loc ) )
|
||||
{
|
||||
to = loc;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Map = toMap;
|
||||
Location = to;
|
||||
|
||||
ProcessDelta();
|
||||
|
||||
Effects.SendLocationParticles( EffectItem.Create( from, fromMap, EffectItem.DefaultDuration ), 0x3728, 1, 13, 37, 7, 5023, 0 );
|
||||
FixedParticles( 0x3728, 1, 13, 5023, 37, 7, EffectLayer.Waist );
|
||||
|
||||
PlaySound( 0x37D );
|
||||
}
|
||||
|
||||
if (m_Target.Hidden && InRange(m_Target, 3) && Core.TickCount - this.NextSkillTime >= 0 && UseSkill(SkillName.DetectHidden))
|
||||
{
|
||||
Target targ = this.Target;
|
||||
|
||||
if ( targ != null )
|
||||
targ.Invoke( this, this );
|
||||
}
|
||||
|
||||
Combatant = m_Target;
|
||||
FocusMob = m_Target;
|
||||
|
||||
if ( AIObject != null )
|
||||
AIObject.Action = ActionType.Combat;
|
||||
|
||||
base.OnThink();
|
||||
}
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
Effects.PlaySound( Location, Map, 0x10B );
|
||||
Effects.SendLocationParticles( EffectItem.Create( Location, Map, TimeSpan.FromSeconds( 10.0 ) ), 0x37CC, 1, 50, 2101, 7, 9909, 0 );
|
||||
|
||||
Delete();
|
||||
return false;
|
||||
}
|
||||
|
||||
public Revenant( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
Delete();
|
||||
}
|
||||
}
|
||||
}
|
||||
196
Scripts/Mobiles/Monsters/AOS/ShadowKnight.cs
Normal file
196
Scripts/Mobiles/Monsters/AOS/ShadowKnight.cs
Normal file
|
|
@ -0,0 +1,196 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a shadow knight corpse" )]
|
||||
public class ShadowKnight : BaseCreature
|
||||
{
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return Utility.RandomBool() ? WeaponAbility.ConcussionBlow : WeaponAbility.CrushingBlow;
|
||||
}
|
||||
|
||||
public override bool IgnoreYoungProtection { get { return Core.ML; } }
|
||||
|
||||
[Constructable]
|
||||
public ShadowKnight() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = NameList.RandomName( "shadow knight" );
|
||||
Title = "the Shadow Knight";
|
||||
Body = 311;
|
||||
|
||||
SetStr( 250 );
|
||||
SetDex( 100 );
|
||||
SetInt( 100 );
|
||||
|
||||
SetHits( 2000 );
|
||||
|
||||
SetDamage( 20, 30 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 60 );
|
||||
SetDamageType( ResistanceType.Cold, 40 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 90 );
|
||||
SetResistance( ResistanceType.Fire, 65 );
|
||||
SetResistance( ResistanceType.Cold, 75 );
|
||||
SetResistance( ResistanceType.Poison, 75 );
|
||||
SetResistance( ResistanceType.Energy, 55 );
|
||||
|
||||
SetSkill( SkillName.Chivalry, 120.0 );
|
||||
SetSkill( SkillName.DetectHidden, 80.0 );
|
||||
SetSkill( SkillName.EvalInt, 100.0 );
|
||||
SetSkill( SkillName.Magery, 100.0 );
|
||||
SetSkill( SkillName.Meditation, 100.0 );
|
||||
SetSkill( SkillName.MagicResist, 120.0 );
|
||||
SetSkill( SkillName.Tactics, 100.0 );
|
||||
SetSkill( SkillName.Wrestling, 100.0 );
|
||||
|
||||
Fame = 25000;
|
||||
Karma = -25000;
|
||||
|
||||
VirtualArmor = 54;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.UltraRich, 2 );
|
||||
}
|
||||
|
||||
public override OppositionGroup OppositionGroup
|
||||
{
|
||||
get{ return OppositionGroup.FeyAndUndead; }
|
||||
}
|
||||
|
||||
public override void OnDeath( Container c )
|
||||
{
|
||||
base.OnDeath( c );
|
||||
|
||||
if ( !Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance( this ) )
|
||||
DemonKnight.DistributeArtifact( this );
|
||||
}
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x2CE;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x2C1;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x2D1;
|
||||
}
|
||||
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 0x2C8;
|
||||
}
|
||||
|
||||
private Timer m_SoundTimer;
|
||||
private bool m_HasTeleportedAway;
|
||||
|
||||
public override void OnCombatantChange()
|
||||
{
|
||||
base.OnCombatantChange();
|
||||
|
||||
if ( Hidden && Combatant != null )
|
||||
Combatant = null;
|
||||
}
|
||||
|
||||
public virtual void SendTrackingSound()
|
||||
{
|
||||
if ( Hidden )
|
||||
{
|
||||
Effects.PlaySound( this.Location, this.Map, 0x2C8 );
|
||||
Combatant = null;
|
||||
}
|
||||
else
|
||||
{
|
||||
Frozen = false;
|
||||
|
||||
if ( m_SoundTimer != null )
|
||||
m_SoundTimer.Stop();
|
||||
|
||||
m_SoundTimer = null;
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnThink()
|
||||
{
|
||||
if ( !m_HasTeleportedAway && Hits < (HitsMax / 2) )
|
||||
{
|
||||
Map map = this.Map;
|
||||
|
||||
if ( map != null )
|
||||
{
|
||||
// try 10 times to find a teleport spot
|
||||
for ( int i = 0; i < 10; ++i )
|
||||
{
|
||||
int x = X + (Utility.RandomMinMax( 5, 10 ) * (Utility.RandomBool() ? 1 : -1));
|
||||
int y = Y + (Utility.RandomMinMax( 5, 10 ) * (Utility.RandomBool() ? 1 : -1));
|
||||
int z = Z;
|
||||
|
||||
if ( !map.CanFit( x, y, z, 16, false, false ) )
|
||||
continue;
|
||||
|
||||
Point3D from = this.Location;
|
||||
Point3D to = new Point3D( x, y, z );
|
||||
|
||||
if ( !InLOS( to ) )
|
||||
continue;
|
||||
|
||||
this.Location = to;
|
||||
this.ProcessDelta();
|
||||
this.Hidden = true;
|
||||
this.Combatant = null;
|
||||
|
||||
Effects.SendLocationParticles( EffectItem.Create( from, map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 2023 );
|
||||
Effects.SendLocationParticles( EffectItem.Create( to, map, EffectItem.DefaultDuration ), 0x3728, 10, 10, 5023 );
|
||||
|
||||
Effects.PlaySound( to, map, 0x1FE );
|
||||
|
||||
m_HasTeleportedAway = true;
|
||||
m_SoundTimer = Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), TimeSpan.FromSeconds( 2.5 ), new TimerCallback( SendTrackingSound ) );
|
||||
|
||||
Frozen = true;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
base.OnThink();
|
||||
}
|
||||
|
||||
public override bool BardImmune{ get{ return !Core.SE; } }
|
||||
public override bool Unprovokable{ get{ return Core.SE; } }
|
||||
public override bool AreaPeaceImmune{ get{ return Core.SE; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
|
||||
public ShadowKnight( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( BaseSoundID == 357 )
|
||||
BaseSoundID = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
68
Scripts/Mobiles/Monsters/AOS/SkitteringHopper.cs
Normal file
68
Scripts/Mobiles/Monsters/AOS/SkitteringHopper.cs
Normal file
|
|
@ -0,0 +1,68 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a skittering hopper corpse" )]
|
||||
public class SkitteringHopper : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public SkitteringHopper() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a skittering hopper";
|
||||
Body = 302;
|
||||
BaseSoundID = 959;
|
||||
|
||||
SetStr( 41, 65 );
|
||||
SetDex( 91, 115 );
|
||||
SetInt( 26, 50 );
|
||||
|
||||
SetHits( 31, 45 );
|
||||
|
||||
SetDamage( 3, 5 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 5, 10 );
|
||||
SetResistance( ResistanceType.Cold, 10, 20 );
|
||||
SetResistance( ResistanceType.Energy, 5, 10 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 30.1, 45.0 );
|
||||
SetSkill( SkillName.Tactics, 45.1, 70.0 );
|
||||
SetSkill( SkillName.Wrestling, 40.1, 60.0 );
|
||||
|
||||
Fame = 300;
|
||||
Karma = 0;
|
||||
|
||||
Tamable = true;
|
||||
ControlSlots = 1;
|
||||
MinTameSkill = -12.9;
|
||||
|
||||
VirtualArmor = 12;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Meager );
|
||||
}
|
||||
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
|
||||
public SkitteringHopper( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
93
Scripts/Mobiles/Monsters/AOS/Treefellow.cs
Normal file
93
Scripts/Mobiles/Monsters/AOS/Treefellow.cs
Normal file
|
|
@ -0,0 +1,93 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a treefellow corpse" )]
|
||||
public class Treefellow : BaseCreature
|
||||
{
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return WeaponAbility.Dismount;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Treefellow() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a treefellow";
|
||||
Body = 301;
|
||||
|
||||
SetStr( 196, 220 );
|
||||
SetDex( 31, 55 );
|
||||
SetInt( 66, 90 );
|
||||
|
||||
SetHits( 118, 132 );
|
||||
|
||||
SetDamage( 12, 16 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 20, 25 );
|
||||
SetResistance( ResistanceType.Cold, 50, 60 );
|
||||
SetResistance( ResistanceType.Poison, 30, 35 );
|
||||
SetResistance( ResistanceType.Energy, 20, 30 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 40.1, 55.0 );
|
||||
SetSkill( SkillName.Tactics, 65.1, 90.0 );
|
||||
SetSkill( SkillName.Wrestling, 65.1, 85.0 );
|
||||
|
||||
Fame = 500;
|
||||
Karma = 1500;
|
||||
|
||||
VirtualArmor = 24;
|
||||
PackItem( new Log( Utility.RandomMinMax( 23, 34 ) ) );
|
||||
}
|
||||
|
||||
public override OppositionGroup OppositionGroup
|
||||
{
|
||||
get{ return OppositionGroup.FeyAndUndead; }
|
||||
}
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 443;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 31;
|
||||
}
|
||||
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 672;
|
||||
}
|
||||
|
||||
public override bool BleedImmune{ get{ return true; } }
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Average );
|
||||
}
|
||||
|
||||
public Treefellow( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( BaseSoundID == 442 )
|
||||
BaseSoundID = -1;
|
||||
}
|
||||
}
|
||||
}
|
||||
70
Scripts/Mobiles/Monsters/AOS/VampireBat.cs
Normal file
70
Scripts/Mobiles/Monsters/AOS/VampireBat.cs
Normal file
|
|
@ -0,0 +1,70 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a vampire bat corpse" )]
|
||||
public class VampireBat : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public VampireBat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a vampire bat";
|
||||
Body = 317;
|
||||
BaseSoundID = 0x270;
|
||||
|
||||
SetStr( 91, 110 );
|
||||
SetDex( 91, 115 );
|
||||
SetInt( 26, 50 );
|
||||
|
||||
SetHits( 55, 66 );
|
||||
|
||||
SetDamage( 7, 9 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 80 );
|
||||
SetDamageType( ResistanceType.Poison, 20 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 35, 45 );
|
||||
SetResistance( ResistanceType.Fire, 15, 25 );
|
||||
SetResistance( ResistanceType.Cold, 15, 25 );
|
||||
SetResistance( ResistanceType.Poison, 60, 70 );
|
||||
SetResistance( ResistanceType.Energy, 40, 50 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 70.1, 95.0 );
|
||||
SetSkill( SkillName.Tactics, 55.1, 80.0 );
|
||||
SetSkill( SkillName.Wrestling, 30.1, 55.0 );
|
||||
|
||||
Fame = 1000;
|
||||
Karma = -1000;
|
||||
|
||||
VirtualArmor = 14;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Poor );
|
||||
}
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x29B;
|
||||
}
|
||||
|
||||
public VampireBat( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
73
Scripts/Mobiles/Monsters/AOS/WailingBanshee.cs
Normal file
73
Scripts/Mobiles/Monsters/AOS/WailingBanshee.cs
Normal file
|
|
@ -0,0 +1,73 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a wailing banshee corpse" )]
|
||||
public class WailingBanshee : BaseCreature
|
||||
{
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return WeaponAbility.MortalStrike;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public WailingBanshee() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a wailing banshee";
|
||||
Body = 310;
|
||||
BaseSoundID = 0x482;
|
||||
|
||||
SetStr( 126, 150 );
|
||||
SetDex( 76, 100 );
|
||||
SetInt( 86, 110 );
|
||||
|
||||
SetHits( 76, 90 );
|
||||
|
||||
SetDamage( 10, 14 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 20 );
|
||||
SetDamageType( ResistanceType.Cold, 60 );
|
||||
SetDamageType( ResistanceType.Poison, 20 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 50, 60 );
|
||||
SetResistance( ResistanceType.Fire, 25, 30 );
|
||||
SetResistance( ResistanceType.Cold, 70, 80 );
|
||||
SetResistance( ResistanceType.Poison, 30, 40 );
|
||||
SetResistance( ResistanceType.Energy, 40, 50 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 70.1, 95.0 );
|
||||
SetSkill( SkillName.Tactics, 45.1, 70.0 );
|
||||
SetSkill( SkillName.Wrestling, 50.1, 70.0 );
|
||||
|
||||
Fame = 1500;
|
||||
Karma = -1500;
|
||||
|
||||
VirtualArmor = 19;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Meager );
|
||||
}
|
||||
|
||||
public override bool BleedImmune{ get{ return true; } }
|
||||
|
||||
public WailingBanshee( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
78
Scripts/Mobiles/Monsters/AOS/WandererOfTheVoid.cs
Normal file
78
Scripts/Mobiles/Monsters/AOS/WandererOfTheVoid.cs
Normal file
|
|
@ -0,0 +1,78 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a wanderer of the void corpse" )]
|
||||
public class WandererOfTheVoid : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public WandererOfTheVoid() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a wanderer of the void";
|
||||
Body = 316;
|
||||
BaseSoundID = 377;
|
||||
|
||||
SetStr( 111, 200 );
|
||||
SetDex( 101, 125 );
|
||||
SetInt( 301, 390 );
|
||||
|
||||
SetHits( 351, 400 );
|
||||
|
||||
SetDamage( 11, 13 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 0 );
|
||||
SetDamageType( ResistanceType.Cold, 15 );
|
||||
SetDamageType( ResistanceType.Energy, 85 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 40, 50 );
|
||||
SetResistance( ResistanceType.Fire, 15, 25 );
|
||||
SetResistance( ResistanceType.Cold, 40, 50 );
|
||||
SetResistance( ResistanceType.Poison, 50, 75 );
|
||||
SetResistance( ResistanceType.Energy, 40, 50 );
|
||||
|
||||
SetSkill( SkillName.EvalInt, 60.1, 70.0 );
|
||||
SetSkill( SkillName.Magery, 60.1, 70.0 );
|
||||
SetSkill( SkillName.Meditation, 60.1, 70.0 );
|
||||
SetSkill( SkillName.MagicResist, 50.1, 75.0 );
|
||||
SetSkill( SkillName.Tactics, 60.1, 70.0 );
|
||||
SetSkill( SkillName.Wrestling, 60.1, 70.0 );
|
||||
|
||||
Fame = 20000;
|
||||
Karma = -20000;
|
||||
|
||||
VirtualArmor = 44;
|
||||
|
||||
int count = Utility.RandomMinMax( 2, 3 );
|
||||
|
||||
for ( int i = 0; i < count; ++i )
|
||||
PackItem( new TreasureMap( 3, Map.Trammel ) );
|
||||
}
|
||||
|
||||
public override bool BleedImmune{ get{ return true; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
public override int TreasureMapLevel{ get{ return Core.AOS ? 4 : 1; } }
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.FilthyRich );
|
||||
}
|
||||
|
||||
public WandererOfTheVoid( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue