#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Monsters/AOS/AbysmalHorror.cs
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92
Scripts/Mobiles/Monsters/AOS/AbysmalHorror.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an abyssmal horror corpse" )]
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public class AbysmalHorror : BaseCreature
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{
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public override WeaponAbility GetWeaponAbility()
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{
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return Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.WhirlwindAttack;
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}
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public override bool IgnoreYoungProtection { get { return Core.ML; } }
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[Constructable]
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public AbysmalHorror() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an abyssmal horror";
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Body = 312;
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BaseSoundID = 0x451;
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SetStr( 401, 420 );
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SetDex( 81, 90 );
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SetInt( 401, 420 );
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SetHits( 6000 );
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SetDamage( 13, 17 );
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SetDamageType( ResistanceType.Physical, 50 );
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SetDamageType( ResistanceType.Poison, 50 );
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SetResistance( ResistanceType.Physical, 30, 35 );
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SetResistance( ResistanceType.Fire, 100 );
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SetResistance( ResistanceType.Cold, 50, 55 );
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SetResistance( ResistanceType.Poison, 60, 65 );
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SetResistance( ResistanceType.Energy, 77, 80 );
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SetSkill( SkillName.EvalInt, 200.0 );
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SetSkill( SkillName.Magery, 112.6, 117.5 );
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SetSkill( SkillName.Meditation, 200.0 );
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SetSkill( SkillName.MagicResist, 117.6, 120.0 );
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SetSkill( SkillName.Tactics, 100.0 );
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SetSkill( SkillName.Wrestling, 84.1, 88.0 );
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Fame = 26000;
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Karma = -26000;
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VirtualArmor = 54;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.UltraRich, 2 );
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}
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( !Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance( this ) )
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DemonKnight.DistributeArtifact( this );
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}
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public override bool BardImmune{ get{ return !Core.SE; } }
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public override bool Unprovokable{ get{ return Core.SE; } }
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public override bool AreaPeaceImmune { get { return Core.SE; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override int TreasureMapLevel{ get{ return 1; } }
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public AbysmalHorror( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( BaseSoundID == 357 )
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BaseSoundID = 0x451;
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}
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}
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}
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