#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Monsters/AOS/BoneDemon.cs
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75
Scripts/Mobiles/Monsters/AOS/BoneDemon.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a bone demon corpse" )]
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public class BoneDemon : BaseCreature
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{
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[Constructable]
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public BoneDemon() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a bone demon";
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Body = 308;
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BaseSoundID = 0x48D;
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SetStr( 1000 );
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SetDex( 151, 175 );
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SetInt( 171, 220 );
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SetHits( 3600 );
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SetDamage( 34, 36 );
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SetDamageType( ResistanceType.Physical, 50 );
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SetDamageType( ResistanceType.Cold, 50 );
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SetResistance( ResistanceType.Physical, 75 );
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SetResistance( ResistanceType.Fire, 60 );
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SetResistance( ResistanceType.Cold, 90 );
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SetResistance( ResistanceType.Poison, 100 );
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SetResistance( ResistanceType.Energy, 60 );
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SetSkill( SkillName.DetectHidden, 80.0 );
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SetSkill( SkillName.EvalInt, 77.6, 87.5 );
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SetSkill( SkillName.Magery, 77.6, 87.5 );
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SetSkill( SkillName.Meditation, 100.0 );
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SetSkill( SkillName.MagicResist, 50.1, 75.0 );
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SetSkill( SkillName.Tactics, 100.0 );
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SetSkill( SkillName.Wrestling, 100.0 );
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Fame = 20000;
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Karma = -20000;
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VirtualArmor = 44;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 8 );
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}
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public override bool BardImmune { get { return !Core.SE; } }
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public override bool Unprovokable { get { return Core.SE; } }
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public override bool AreaPeaceImmune { get { return Core.SE; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override int TreasureMapLevel{ get{ return 1; } }
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public BoneDemon( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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