#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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78
Scripts/Mobiles/Monsters/AOS/CrystalElemental.cs
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78
Scripts/Mobiles/Monsters/AOS/CrystalElemental.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a crystal elemental corpse" )]
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public class CrystalElemental : BaseCreature
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{
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.BleedAttack;
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}
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[Constructable]
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public CrystalElemental() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a crystal elemental";
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Body = 300;
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BaseSoundID = 278;
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SetStr( 136, 160 );
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SetDex( 51, 65 );
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SetInt( 86, 110 );
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SetHits( 150 );
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SetDamage( 10, 15 );
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SetDamageType( ResistanceType.Physical, 80 );
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SetDamageType( ResistanceType.Energy, 20 );
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SetResistance( ResistanceType.Physical, 50, 60 );
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SetResistance( ResistanceType.Fire, 40, 50 );
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SetResistance( ResistanceType.Cold, 40, 50 );
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SetResistance( ResistanceType.Poison, 100 );
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SetResistance( ResistanceType.Energy, 55, 70 );
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SetSkill( SkillName.EvalInt, 70.1, 75.0 );
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SetSkill( SkillName.Magery, 70.1, 75.0 );
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SetSkill( SkillName.Meditation, 65.1, 75.0 );
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SetSkill( SkillName.MagicResist, 80.1, 90.0 );
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SetSkill( SkillName.Tactics, 75.1, 85.0 );
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SetSkill( SkillName.Wrestling, 65.1, 75.0 );
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Fame = 6500;
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Karma = -6500;
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VirtualArmor = 54;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.Average );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override int TreasureMapLevel{ get{ return 1; } }
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public CrystalElemental( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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