#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Monsters/AOS/Devourer.cs
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75
Scripts/Mobiles/Monsters/AOS/Devourer.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a devourer of souls corpse" )]
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public class Devourer : BaseCreature
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{
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[Constructable]
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public Devourer() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a devourer of souls";
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Body = 303;
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BaseSoundID = 357;
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SetStr( 801, 950 );
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SetDex( 126, 175 );
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SetInt( 201, 250 );
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SetHits( 650 );
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SetDamage( 22, 26 );
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SetDamageType( ResistanceType.Physical, 60 );
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SetDamageType( ResistanceType.Cold, 20 );
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SetDamageType( ResistanceType.Energy, 20 );
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SetResistance( ResistanceType.Physical, 45, 55 );
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SetResistance( ResistanceType.Fire, 25, 35 );
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SetResistance( ResistanceType.Cold, 15, 25 );
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SetResistance( ResistanceType.Poison, 60, 70 );
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SetResistance( ResistanceType.Energy, 40, 50 );
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SetSkill( SkillName.EvalInt, 90.1, 100.0 );
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SetSkill( SkillName.Magery, 90.1, 100.0 );
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SetSkill( SkillName.Meditation, 90.1, 100.0 );
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SetSkill( SkillName.MagicResist, 90.1, 105.0 );
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SetSkill( SkillName.Tactics, 75.1, 85.0 );
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SetSkill( SkillName.Wrestling, 80.1, 100.0 );
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Fame = 9500;
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Karma = -9500;
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VirtualArmor = 44;
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PackNecroReg( 24, 45 );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 2 );
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}
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override int Meat{ get{ return 3; } }
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public Devourer( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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