#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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73
Scripts/Mobiles/Monsters/AOS/Gibberling.cs
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73
Scripts/Mobiles/Monsters/AOS/Gibberling.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a gibberling corpse" )]
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public class Gibberling : BaseCreature
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{
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.Dismount;
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}
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[Constructable]
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public Gibberling() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a gibberling";
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Body = 307;
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BaseSoundID = 422;
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SetStr( 141, 165 );
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SetDex( 101, 125 );
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SetInt( 56, 80 );
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SetHits( 85, 99 );
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SetDamage( 12, 17 );
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SetDamageType( ResistanceType.Physical, 0 );
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SetDamageType( ResistanceType.Fire, 40 );
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SetDamageType( ResistanceType.Energy, 60 );
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SetResistance( ResistanceType.Physical, 45, 55 );
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SetResistance( ResistanceType.Fire, 25, 35 );
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SetResistance( ResistanceType.Cold, 25, 35 );
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SetResistance( ResistanceType.Poison, 10, 20 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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SetSkill( SkillName.MagicResist, 45.1, 70.0 );
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SetSkill( SkillName.Tactics, 67.6, 92.5 );
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SetSkill( SkillName.Wrestling, 60.1, 80.0 );
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Fame = 1500;
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Karma = -1500;
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VirtualArmor = 27;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public override int TreasureMapLevel{ get{ return 1; } }
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public Gibberling( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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