#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
parent
b51c58f514
commit
3045c83799
3512 changed files with 627673 additions and 0 deletions
94
Scripts/Mobiles/Monsters/AOS/Impaler.cs
Normal file
94
Scripts/Mobiles/Monsters/AOS/Impaler.cs
Normal file
|
|
@ -0,0 +1,94 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "an impaler corpse" )]
|
||||
public class Impaler : BaseCreature
|
||||
{
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return Utility.RandomBool() ? WeaponAbility.MortalStrike : WeaponAbility.BleedAttack;
|
||||
}
|
||||
|
||||
public override bool IgnoreYoungProtection { get { return Core.ML; } }
|
||||
|
||||
[Constructable]
|
||||
public Impaler() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = NameList.RandomName( "impaler" );
|
||||
Body = 306;
|
||||
BaseSoundID = 0x2A7;
|
||||
|
||||
SetStr( 190 );
|
||||
SetDex( 45 );
|
||||
SetInt( 190 );
|
||||
|
||||
SetHits( 5000 );
|
||||
|
||||
SetDamage( 31, 35 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 90 );
|
||||
SetResistance( ResistanceType.Fire, 60 );
|
||||
SetResistance( ResistanceType.Cold, 75 );
|
||||
SetResistance( ResistanceType.Poison, 60 );
|
||||
SetResistance( ResistanceType.Energy, 100 );
|
||||
|
||||
SetSkill( SkillName.DetectHidden, 80.0 );
|
||||
SetSkill( SkillName.Meditation, 120.0 );
|
||||
SetSkill( SkillName.Poisoning, 160.0 );
|
||||
SetSkill( SkillName.MagicResist, 100.0 );
|
||||
SetSkill( SkillName.Tactics, 100.0 );
|
||||
SetSkill( SkillName.Wrestling, 80.0 );
|
||||
|
||||
Fame = 24000;
|
||||
Karma = -24000;
|
||||
|
||||
VirtualArmor = 49;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.UltraRich, 2 );
|
||||
}
|
||||
|
||||
public override void OnDeath( Container c )
|
||||
{
|
||||
base.OnDeath( c );
|
||||
|
||||
if ( !Summoned && !NoKillAwards && DemonKnight.CheckArtifactChance( this ) )
|
||||
DemonKnight.DistributeArtifact( this );
|
||||
}
|
||||
|
||||
public override bool AutoDispel{ get{ return true; } }
|
||||
public override bool BardImmune{ get{ return !Core.SE; } }
|
||||
public override bool Unprovokable{ get{ return Core.SE; } }
|
||||
public override bool AreaPeaceImmune { get { return Core.SE; } }
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
public override Poison HitPoison{ get{ return (0.8 >= Utility.RandomDouble() ? Poison.Greater : Poison.Deadly); } }
|
||||
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
|
||||
public Impaler( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( BaseSoundID == 1200 )
|
||||
BaseSoundID = 0x2A7;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue