#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Monsters/AOS/SkitteringHopper.cs
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68
Scripts/Mobiles/Monsters/AOS/SkitteringHopper.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a skittering hopper corpse" )]
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public class SkitteringHopper : BaseCreature
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{
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[Constructable]
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public SkitteringHopper() : base( AIType.AI_Melee, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a skittering hopper";
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Body = 302;
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BaseSoundID = 959;
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SetStr( 41, 65 );
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SetDex( 91, 115 );
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SetInt( 26, 50 );
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SetHits( 31, 45 );
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SetDamage( 3, 5 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 5, 10 );
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SetResistance( ResistanceType.Cold, 10, 20 );
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SetResistance( ResistanceType.Energy, 5, 10 );
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SetSkill( SkillName.MagicResist, 30.1, 45.0 );
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SetSkill( SkillName.Tactics, 45.1, 70.0 );
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SetSkill( SkillName.Wrestling, 40.1, 60.0 );
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Fame = 300;
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Karma = 0;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = -12.9;
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VirtualArmor = 12;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public override int TreasureMapLevel{ get{ return 1; } }
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public SkitteringHopper( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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