#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Monsters/AOS/VampireBat.cs
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70
Scripts/Mobiles/Monsters/AOS/VampireBat.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a vampire bat corpse" )]
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public class VampireBat : BaseCreature
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{
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[Constructable]
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public VampireBat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a vampire bat";
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Body = 317;
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BaseSoundID = 0x270;
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SetStr( 91, 110 );
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SetDex( 91, 115 );
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SetInt( 26, 50 );
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SetHits( 55, 66 );
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SetDamage( 7, 9 );
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SetDamageType( ResistanceType.Physical, 80 );
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SetDamageType( ResistanceType.Poison, 20 );
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SetResistance( ResistanceType.Physical, 35, 45 );
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SetResistance( ResistanceType.Fire, 15, 25 );
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SetResistance( ResistanceType.Cold, 15, 25 );
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SetResistance( ResistanceType.Poison, 60, 70 );
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SetResistance( ResistanceType.Energy, 40, 50 );
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SetSkill( SkillName.MagicResist, 70.1, 95.0 );
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SetSkill( SkillName.Tactics, 55.1, 80.0 );
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SetSkill( SkillName.Wrestling, 30.1, 55.0 );
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Fame = 1000;
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Karma = -1000;
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VirtualArmor = 14;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Poor );
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}
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public override int GetIdleSound()
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{
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return 0x29B;
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}
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public VampireBat( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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