#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a wanderer of the void corpse" )]
public class WandererOfTheVoid : BaseCreature
{
[Constructable]
public WandererOfTheVoid() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a wanderer of the void";
Body = 316;
BaseSoundID = 377;
SetStr( 111, 200 );
SetDex( 101, 125 );
SetInt( 301, 390 );
SetHits( 351, 400 );
SetDamage( 11, 13 );
SetDamageType( ResistanceType.Physical, 0 );
SetDamageType( ResistanceType.Cold, 15 );
SetDamageType( ResistanceType.Energy, 85 );
SetResistance( ResistanceType.Physical, 40, 50 );
SetResistance( ResistanceType.Fire, 15, 25 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 50, 75 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill( SkillName.EvalInt, 60.1, 70.0 );
SetSkill( SkillName.Magery, 60.1, 70.0 );
SetSkill( SkillName.Meditation, 60.1, 70.0 );
SetSkill( SkillName.MagicResist, 50.1, 75.0 );
SetSkill( SkillName.Tactics, 60.1, 70.0 );
SetSkill( SkillName.Wrestling, 60.1, 70.0 );
Fame = 20000;
Karma = -20000;
VirtualArmor = 44;
int count = Utility.RandomMinMax( 2, 3 );
for ( int i = 0; i < count; ++i )
PackItem( new TreasureMap( 3, Map.Trammel ) );
}
public override bool BleedImmune{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override int TreasureMapLevel{ get{ return Core.AOS ? 4 : 1; } }
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
}
public WandererOfTheVoid( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}