#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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78
Scripts/Mobiles/Monsters/AOS/WandererOfTheVoid.cs
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78
Scripts/Mobiles/Monsters/AOS/WandererOfTheVoid.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a wanderer of the void corpse" )]
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public class WandererOfTheVoid : BaseCreature
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{
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[Constructable]
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public WandererOfTheVoid() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a wanderer of the void";
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Body = 316;
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BaseSoundID = 377;
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SetStr( 111, 200 );
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SetDex( 101, 125 );
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SetInt( 301, 390 );
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SetHits( 351, 400 );
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SetDamage( 11, 13 );
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SetDamageType( ResistanceType.Physical, 0 );
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SetDamageType( ResistanceType.Cold, 15 );
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SetDamageType( ResistanceType.Energy, 85 );
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SetResistance( ResistanceType.Physical, 40, 50 );
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SetResistance( ResistanceType.Fire, 15, 25 );
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SetResistance( ResistanceType.Cold, 40, 50 );
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SetResistance( ResistanceType.Poison, 50, 75 );
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SetResistance( ResistanceType.Energy, 40, 50 );
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SetSkill( SkillName.EvalInt, 60.1, 70.0 );
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SetSkill( SkillName.Magery, 60.1, 70.0 );
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SetSkill( SkillName.Meditation, 60.1, 70.0 );
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SetSkill( SkillName.MagicResist, 50.1, 75.0 );
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SetSkill( SkillName.Tactics, 60.1, 70.0 );
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SetSkill( SkillName.Wrestling, 60.1, 70.0 );
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Fame = 20000;
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Karma = -20000;
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VirtualArmor = 44;
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int count = Utility.RandomMinMax( 2, 3 );
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for ( int i = 0; i < count; ++i )
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PackItem( new TreasureMap( 3, Map.Trammel ) );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override int TreasureMapLevel{ get{ return Core.AOS ? 4 : 1; } }
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich );
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}
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public WandererOfTheVoid( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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