#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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113
Scripts/Mobiles/Monsters/Ants/AntLion.cs
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113
Scripts/Mobiles/Monsters/Ants/AntLion.cs
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "an ant lion corpse" )]
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public class AntLion : BaseCreature
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{
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[Constructable]
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public AntLion() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an ant lion";
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Body = 787;
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BaseSoundID = 1006;
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SetStr( 296, 320 );
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SetDex( 81, 105 );
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SetInt( 36, 60 );
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SetHits( 151, 162 );
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SetDamage( 7, 21 );
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SetDamageType( ResistanceType.Physical, 70 );
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SetDamageType( ResistanceType.Poison, 30 );
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SetResistance( ResistanceType.Physical, 45, 60 );
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SetResistance( ResistanceType.Fire, 25, 35 );
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SetResistance( ResistanceType.Cold, 30, 40 );
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SetResistance( ResistanceType.Poison, 40, 50 );
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SetResistance( ResistanceType.Energy, 30, 35 );
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SetSkill( SkillName.MagicResist, 70.0 );
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SetSkill( SkillName.Tactics, 90.0 );
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SetSkill( SkillName.Wrestling, 90.0 );
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Fame = 4500;
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Karma = -4500;
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VirtualArmor = 45;
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PackItem( new Bone( 3 ) );
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PackItem( new FertileDirt( Utility.RandomMinMax( 1, 5 ) ) );
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if ( Core.ML && Utility.RandomDouble() < .33 )
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PackItem( Engines.Plants.Seed.RandomPeculiarSeed(2) );
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Item orepile = null; /* no trust, no love :( */
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switch (Utility.Random(4))
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{
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case 0: orepile = new DullCopperOre(); break;
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case 1: orepile = new ShadowIronOre(); break;
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case 2: orepile = new CopperOre(); break;
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default: orepile = new BronzeOre(); break;
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}
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orepile.Amount = Utility.RandomMinMax(1, 10);
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orepile.ItemID = 0x19B9;
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PackItem(orepile);
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// TODO: skeleton
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}
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public override int GetAngerSound()
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{
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return 0x5A;
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}
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public override int GetIdleSound()
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{
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return 0x5A;
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}
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public override int GetAttackSound()
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{
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return 0x164;
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}
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public override int GetHurtSound()
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{
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return 0x187;
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}
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public override int GetDeathSound()
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{
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return 0x1BA;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average, 2 );
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}
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public AntLion( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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