#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Monsters/Ants/RedSolenQueen.cs
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150
Scripts/Mobiles/Monsters/Ants/RedSolenQueen.cs
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Network;
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namespace Server.Mobiles
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{
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[CorpseName( "a solen queen corpse" )]
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public class RedSolenQueen : BaseCreature
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{
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private bool m_BurstSac;
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public bool BurstSac{ get{ return m_BurstSac; } }
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[Constructable]
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public RedSolenQueen() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a red solen queen";
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Body = 783;
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BaseSoundID = 959;
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SetStr( 296, 320 );
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SetDex( 121, 145 );
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SetInt( 76, 100 );
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SetHits( 151, 162 );
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SetDamage( 10, 15 );
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SetDamageType( ResistanceType.Physical, 70 );
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SetDamageType( ResistanceType.Poison, 30 );
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SetResistance( ResistanceType.Physical, 30, 40 );
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SetResistance( ResistanceType.Fire, 30, 35 );
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SetResistance( ResistanceType.Cold, 25, 35 );
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SetResistance( ResistanceType.Poison, 35, 40 );
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SetResistance( ResistanceType.Energy, 25, 30 );
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SetSkill( SkillName.MagicResist, 70.0 );
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SetSkill( SkillName.Tactics, 90.0 );
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SetSkill( SkillName.Wrestling, 90.0 );
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Fame = 4500;
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Karma = -4500;
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VirtualArmor = 45;
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SolenHelper.PackPicnicBasket( this );
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PackItem( new ZoogiFungus( ( Utility.RandomDouble() > 0.05 )? 5 : 25 ) );
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if( Utility.RandomDouble() < 0.05 )
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PackItem( new BallOfSummoning() );
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}
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public override int GetAngerSound()
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{
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return 0x259;
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}
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public override int GetIdleSound()
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{
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return 0x259;
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}
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public override int GetAttackSound()
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{
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return 0x195;
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}
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public override int GetHurtSound()
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{
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return 0x250;
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}
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public override int GetDeathSound()
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{
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return 0x25B;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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}
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public override bool IsEnemy( Mobile m )
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{
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if ( SolenHelper.CheckRedFriendship( m ) )
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return false;
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else
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return base.IsEnemy( m );
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}
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public override void OnDamage( int amount, Mobile from, bool willKill )
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{
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SolenHelper.OnRedDamage( from );
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if ( !willKill )
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{
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if ( !BurstSac )
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{
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if ( Hits < 50 )
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{
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PublicOverheadMessage( MessageType.Regular, 0x3B2, true, "* The solen's acid sac is burst open! *" );
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m_BurstSac = true;
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}
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}
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else if ( from != null && from != this && InRange( from, 1 ) )
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{
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SpillAcid( from, 1 );
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}
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}
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base.OnDamage( amount, from, willKill );
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}
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public override bool OnBeforeDeath()
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{
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SpillAcid( 4 );
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return base.OnBeforeDeath();
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}
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public RedSolenQueen( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 );
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writer.Write( m_BurstSac );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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switch( version )
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{
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case 1:
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{
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m_BurstSac = reader.ReadBool();
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break;
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}
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}
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}
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}
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}
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