#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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77
Scripts/Mobiles/Monsters/Arachnid/Magic/DreadSpider.cs
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77
Scripts/Mobiles/Monsters/Arachnid/Magic/DreadSpider.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a dread spider corpse" )]
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public class DreadSpider : BaseCreature
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{
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[Constructable]
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public DreadSpider () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a dread spider";
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Body = 11;
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BaseSoundID = 1170;
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SetStr( 196, 220 );
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SetDex( 126, 145 );
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SetInt( 286, 310 );
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SetHits( 118, 132 );
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SetDamage( 5, 17 );
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SetDamageType( ResistanceType.Physical, 20 );
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SetDamageType( ResistanceType.Poison, 80 );
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SetResistance( ResistanceType.Physical, 40, 50 );
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SetResistance( ResistanceType.Fire, 20, 30 );
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SetResistance( ResistanceType.Cold, 20, 30 );
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SetResistance( ResistanceType.Poison, 90, 100 );
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SetResistance( ResistanceType.Energy, 20, 30 );
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SetSkill( SkillName.EvalInt, 65.1, 80.0 );
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SetSkill( SkillName.Magery, 65.1, 80.0 );
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SetSkill( SkillName.Meditation, 65.1, 80.0 );
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SetSkill( SkillName.MagicResist, 45.1, 60.0 );
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SetSkill( SkillName.Tactics, 55.1, 70.0 );
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SetSkill( SkillName.Wrestling, 60.1, 75.0 );
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Fame = 5000;
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Karma = -5000;
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VirtualArmor = 36;
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PackItem( new SpidersSilk( 8 ) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich );
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}
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override Poison HitPoison{ get{ return Poison.Lethal; } }
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public override int TreasureMapLevel{ get{ return 3; } }
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public DreadSpider( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( BaseSoundID == 263 )
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BaseSoundID = 1170;
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}
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}
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}
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82
Scripts/Mobiles/Monsters/Arachnid/Magic/TerathanAvenger.cs
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82
Scripts/Mobiles/Monsters/Arachnid/Magic/TerathanAvenger.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a terathan avenger corpse" )]
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public class TerathanAvenger : BaseCreature
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{
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[Constructable]
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public TerathanAvenger() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a terathan avenger";
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Body = 152;
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BaseSoundID = 0x24D;
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SetStr( 467, 645 );
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SetDex( 77, 95 );
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SetInt( 126, 150 );
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SetHits( 296, 372 );
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SetMana( 46, 70 );
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SetDamage( 18, 22 );
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SetDamageType( ResistanceType.Physical, 50 );
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SetDamageType( ResistanceType.Poison, 50 );
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SetResistance( ResistanceType.Physical, 40, 50 );
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SetResistance( ResistanceType.Fire, 30, 40 );
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SetResistance( ResistanceType.Cold, 35, 45 );
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SetResistance( ResistanceType.Poison, 90, 100 );
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SetResistance( ResistanceType.Energy, 35, 45 );
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SetSkill( SkillName.EvalInt, 70.3, 100.0 );
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SetSkill( SkillName.Magery, 70.3, 100.0 );
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SetSkill( SkillName.Poisoning, 60.1, 80.0 );
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SetSkill( SkillName.MagicResist, 65.1, 80.0 );
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SetSkill( SkillName.Tactics, 90.1, 100.0 );
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SetSkill( SkillName.Wrestling, 90.1, 100.0 );
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Fame = 15000;
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Karma = -15000;
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VirtualArmor = 50;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich, 2 );
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}
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public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
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public override Poison HitPoison{ get{ return Poison.Deadly; } }
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public override int TreasureMapLevel{ get{ return 3; } }
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public override int Meat{ get{ return 2; } }
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public override OppositionGroup OppositionGroup
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{
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get{ return OppositionGroup.TerathansAndOphidians; }
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}
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public TerathanAvenger( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( BaseSoundID == 263 )
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BaseSoundID = 0x24D;
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}
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}
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}
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77
Scripts/Mobiles/Monsters/Arachnid/Magic/TerathanMatriarch.cs
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77
Scripts/Mobiles/Monsters/Arachnid/Magic/TerathanMatriarch.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a terathan matriarch corpse" )]
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public class TerathanMatriarch : BaseCreature
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{
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[Constructable]
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public TerathanMatriarch() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a terathan matriarch";
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Body = 72;
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BaseSoundID = 599;
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SetStr( 316, 405 );
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SetDex( 96, 115 );
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SetInt( 366, 455 );
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SetHits( 190, 243 );
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SetDamage( 11, 14 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 45, 55 );
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SetResistance( ResistanceType.Fire, 30, 40 );
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SetResistance( ResistanceType.Cold, 35, 45 );
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SetResistance( ResistanceType.Poison, 40, 50 );
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SetResistance( ResistanceType.Energy, 35, 45 );
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SetSkill( SkillName.EvalInt, 90.1, 100.0 );
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SetSkill( SkillName.Magery, 90.1, 100.0 );
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SetSkill( SkillName.MagicResist, 90.1, 100.0 );
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SetSkill( SkillName.Tactics, 50.1, 70.0 );
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SetSkill( SkillName.Wrestling, 60.1, 80.0 );
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Fame = 10000;
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Karma = -10000;
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PackItem( new SpidersSilk( 5 ) );
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PackNecroReg( Utility.RandomMinMax( 4, 10 ) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.Average, 2 );
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AddLoot( LootPack.MedScrolls, 2 );
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AddLoot( LootPack.Potions );
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}
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public override int TreasureMapLevel{ get{ return 4; } }
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public override OppositionGroup OppositionGroup
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{
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get{ return OppositionGroup.TerathansAndOphidians; }
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}
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public TerathanMatriarch( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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