#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
parent
b51c58f514
commit
3045c83799
3512 changed files with 627673 additions and 0 deletions
77
Scripts/Mobiles/Monsters/Arachnid/Magic/DreadSpider.cs
Normal file
77
Scripts/Mobiles/Monsters/Arachnid/Magic/DreadSpider.cs
Normal file
|
|
@ -0,0 +1,77 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a dread spider corpse" )]
|
||||
public class DreadSpider : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public DreadSpider () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a dread spider";
|
||||
Body = 11;
|
||||
BaseSoundID = 1170;
|
||||
|
||||
SetStr( 196, 220 );
|
||||
SetDex( 126, 145 );
|
||||
SetInt( 286, 310 );
|
||||
|
||||
SetHits( 118, 132 );
|
||||
|
||||
SetDamage( 5, 17 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 20 );
|
||||
SetDamageType( ResistanceType.Poison, 80 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 40, 50 );
|
||||
SetResistance( ResistanceType.Fire, 20, 30 );
|
||||
SetResistance( ResistanceType.Cold, 20, 30 );
|
||||
SetResistance( ResistanceType.Poison, 90, 100 );
|
||||
SetResistance( ResistanceType.Energy, 20, 30 );
|
||||
|
||||
SetSkill( SkillName.EvalInt, 65.1, 80.0 );
|
||||
SetSkill( SkillName.Magery, 65.1, 80.0 );
|
||||
SetSkill( SkillName.Meditation, 65.1, 80.0 );
|
||||
SetSkill( SkillName.MagicResist, 45.1, 60.0 );
|
||||
SetSkill( SkillName.Tactics, 55.1, 70.0 );
|
||||
SetSkill( SkillName.Wrestling, 60.1, 75.0 );
|
||||
|
||||
Fame = 5000;
|
||||
Karma = -5000;
|
||||
|
||||
VirtualArmor = 36;
|
||||
|
||||
PackItem( new SpidersSilk( 8 ) );
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.FilthyRich );
|
||||
}
|
||||
|
||||
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
|
||||
public override Poison HitPoison{ get{ return Poison.Lethal; } }
|
||||
public override int TreasureMapLevel{ get{ return 3; } }
|
||||
|
||||
public DreadSpider( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( BaseSoundID == 263 )
|
||||
BaseSoundID = 1170;
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue