#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "an earth elemental corpse" )]
public class EarthElemental : BaseCreature
{
public override double DispelDifficulty{ get{ return 117.5; } }
public override double DispelFocus{ get{ return 45.0; } }
[Constructable]
public EarthElemental() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an earth elemental";
Body = 14;
BaseSoundID = 268;
SetStr( 126, 155 );
SetDex( 66, 85 );
SetInt( 71, 92 );
SetHits( 76, 93 );
SetDamage( 9, 16 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 30, 35 );
SetResistance( ResistanceType.Fire, 10, 20 );
SetResistance( ResistanceType.Cold, 10, 20 );
SetResistance( ResistanceType.Poison, 15, 25 );
SetResistance( ResistanceType.Energy, 15, 25 );
SetSkill( SkillName.MagicResist, 50.1, 95.0 );
SetSkill( SkillName.Tactics, 60.1, 100.0 );
SetSkill( SkillName.Wrestling, 60.1, 100.0 );
Fame = 3500;
Karma = -3500;
VirtualArmor = 34;
ControlSlots = 2;
PackItem( new FertileDirt( Utility.RandomMinMax( 1, 4 ) ) );
PackItem( new MandrakeRoot() );
Item ore = new IronOre( 5 );
ore.ItemID = 0x19B7;
PackItem( ore );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Meager );
AddLoot( LootPack.Gems );
}
public override bool BleedImmune{ get{ return true; } }
public override int TreasureMapLevel{ get{ return 1; } }
public EarthElemental( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a snow elemental corpse" )]
public class SnowElemental : BaseCreature
{
[Constructable]
public SnowElemental() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a snow elemental";
Body = 163;
BaseSoundID = 263;
SetStr( 326, 355 );
SetDex( 166, 185 );
SetInt( 71, 95 );
SetHits( 196, 213 );
SetDamage( 11, 17 );
SetDamageType( ResistanceType.Physical, 20 );
SetDamageType( ResistanceType.Cold, 80 );
SetResistance( ResistanceType.Physical, 45, 55 );
SetResistance( ResistanceType.Fire, 10, 15 );
SetResistance( ResistanceType.Cold, 60, 70 );
SetResistance( ResistanceType.Poison, 25, 35 );
SetResistance( ResistanceType.Energy, 25, 35 );
SetSkill( SkillName.MagicResist, 50.1, 65.0 );
SetSkill( SkillName.Tactics, 80.1, 100.0 );
SetSkill( SkillName.Wrestling, 80.1, 100.0 );
Fame = 5000;
Karma = -5000;
VirtualArmor = 50;
PackItem( new BlackPearl( 3 ) );
Item ore = new IronOre( 3 );
ore.ItemID = 0x19B8;
PackItem( ore );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
}
public override bool BleedImmune{ get{ return true; } }
public override int TreasureMapLevel{ get{ return Utility.RandomList( 2, 3 ); } }
public SnowElemental( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}