#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Monsters/Humanoid/Magic/ArcaneDaemon.cs
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74
Scripts/Mobiles/Monsters/Humanoid/Magic/ArcaneDaemon.cs
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an arcane daemon corpse" )]
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public class ArcaneDaemon : BaseCreature
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{
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.ConcussionBlow;
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}
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[Constructable]
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public ArcaneDaemon() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an arcane daemon";
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Body = 0x310;
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BaseSoundID = 0x47D;
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SetStr( 131, 150 );
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SetDex( 126, 145 );
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SetInt( 301, 350 );
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SetHits( 101, 115 );
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SetDamage( 12, 16 );
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SetDamageType( ResistanceType.Physical, 80 );
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SetDamageType( ResistanceType.Fire, 20 );
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SetResistance( ResistanceType.Physical, 50, 60 );
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SetResistance( ResistanceType.Fire, 70, 80 );
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SetResistance( ResistanceType.Cold, 10, 20 );
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SetResistance( ResistanceType.Poison, 50, 60 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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SetSkill( SkillName.MagicResist, 85.1, 95.0 );
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SetSkill( SkillName.Tactics, 70.1, 80.0 );
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SetSkill( SkillName.Wrestling, 60.1, 80.0 );
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SetSkill( SkillName.Magery, 80.1, 90.0 );
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SetSkill( SkillName.EvalInt, 70.1, 80.0 );
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SetSkill( SkillName.Meditation, 70.1, 80.0 );
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Fame = 7000;
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Karma = -10000;
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VirtualArmor = 55;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average, 2 );
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}
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public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
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public ArcaneDaemon( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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