#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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82
Scripts/Mobiles/Monsters/Humanoid/Magic/Daemon.cs
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82
Scripts/Mobiles/Monsters/Humanoid/Magic/Daemon.cs
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using System;
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using Server;
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using Server.Items;
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using Server.Factions;
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namespace Server.Mobiles
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{
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[CorpseName( "a daemon corpse" )]
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public class Daemon : BaseCreature
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{
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public override double DispelDifficulty{ get{ return 125.0; } }
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public override double DispelFocus{ get{ return 45.0; } }
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public override Faction FactionAllegiance { get { return Shadowlords.Instance; } }
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public override Ethics.Ethic EthicAllegiance { get { return Ethics.Ethic.Evil; } }
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[Constructable]
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public Daemon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "daemon" );
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Body = 9;
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BaseSoundID = 357;
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SetStr( 476, 505 );
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SetDex( 76, 95 );
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SetInt( 301, 325 );
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SetHits( 286, 303 );
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SetDamage( 7, 14 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 45, 60 );
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SetResistance( ResistanceType.Fire, 50, 60 );
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SetResistance( ResistanceType.Cold, 30, 40 );
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SetResistance( ResistanceType.Poison, 20, 30 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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SetSkill( SkillName.EvalInt, 70.1, 80.0 );
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SetSkill( SkillName.Magery, 70.1, 80.0 );
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SetSkill( SkillName.MagicResist, 85.1, 95.0 );
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SetSkill( SkillName.Tactics, 70.1, 80.0 );
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SetSkill( SkillName.Wrestling, 60.1, 80.0 );
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Fame = 15000;
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Karma = -15000;
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VirtualArmor = 58;
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ControlSlots = Core.SE ? 4 : 5;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.Average, 2 );
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AddLoot( LootPack.MedScrolls, 2 );
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}
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public override bool CanRummageCorpses{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Regular; } }
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public override int TreasureMapLevel{ get{ return 4; } }
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public override int Meat{ get{ return 1; } }
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public override bool CanFly { get { return true; } }
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public Daemon( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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