#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
parent
b51c58f514
commit
3045c83799
3512 changed files with 627673 additions and 0 deletions
74
Scripts/Mobiles/Monsters/Humanoid/Magic/FireGargoyle.cs
Normal file
74
Scripts/Mobiles/Monsters/Humanoid/Magic/FireGargoyle.cs
Normal file
|
|
@ -0,0 +1,74 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a charred corpse" )]
|
||||
public class FireGargoyle : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public FireGargoyle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = NameList.RandomName( "fire gargoyle" );
|
||||
Body = 130;
|
||||
BaseSoundID = 0x174;
|
||||
|
||||
SetStr( 351, 400 );
|
||||
SetDex( 126, 145 );
|
||||
SetInt( 226, 250 );
|
||||
|
||||
SetHits( 211, 240 );
|
||||
|
||||
SetDamage( 7, 14 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 20 );
|
||||
SetDamageType( ResistanceType.Fire, 80 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 30, 35 );
|
||||
SetResistance( ResistanceType.Fire, 50, 60 );
|
||||
SetResistance( ResistanceType.Poison, 20, 30 );
|
||||
SetResistance( ResistanceType.Energy, 20, 30 );
|
||||
|
||||
SetSkill( SkillName.Anatomy, 75.1, 85.0 );
|
||||
SetSkill( SkillName.EvalInt, 90.1, 105.0 );
|
||||
SetSkill( SkillName.Magery, 90.1, 105.0 );
|
||||
SetSkill( SkillName.Meditation, 90.1, 105.0 );
|
||||
SetSkill( SkillName.MagicResist, 90.1, 105.0 );
|
||||
SetSkill( SkillName.Tactics, 80.1, 100.0 );
|
||||
SetSkill( SkillName.Wrestling, 40.1, 80.0 );
|
||||
|
||||
Fame = 3500;
|
||||
Karma = -3500;
|
||||
|
||||
VirtualArmor = 32;
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Rich );
|
||||
AddLoot( LootPack.Gems );
|
||||
}
|
||||
|
||||
public override bool HasBreath{ get{ return true; } } // fire breath enabled
|
||||
public override int TreasureMapLevel{ get{ return 1; } }
|
||||
public override int Meat{ get{ return 1; } }
|
||||
public override bool CanFly { get { return true; } }
|
||||
|
||||
public FireGargoyle( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue