#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Monsters/Humanoid/Magic/Gargoyle.cs
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75
Scripts/Mobiles/Monsters/Humanoid/Magic/Gargoyle.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a gargoyle corpse" )]
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public class Gargoyle : BaseCreature
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{
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[Constructable]
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public Gargoyle() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a gargoyle";
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Body = 4;
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BaseSoundID = 372;
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SetStr( 146, 175 );
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SetDex( 76, 95 );
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SetInt( 81, 105 );
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SetHits( 88, 105 );
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SetDamage( 7, 14 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 30, 35 );
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SetResistance( ResistanceType.Fire, 25, 35 );
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SetResistance( ResistanceType.Cold, 5, 10 );
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SetResistance( ResistanceType.Poison, 15, 25 );
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SetSkill( SkillName.EvalInt, 70.1, 85.0 );
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SetSkill( SkillName.Magery, 70.1, 85.0 );
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SetSkill( SkillName.MagicResist, 70.1, 85.0 );
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SetSkill( SkillName.Tactics, 50.1, 70.0 );
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SetSkill( SkillName.Wrestling, 40.1, 80.0 );
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Fame = 3500;
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Karma = -3500;
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VirtualArmor = 32;
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if ( 0.025 > Utility.RandomDouble() )
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PackItem( new GargoylesPickaxe() );
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}
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public override bool CanFly { get { return true; } }
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.MedScrolls );
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AddLoot( LootPack.Gems, Utility.RandomMinMax( 1, 4 ) );
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}
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public override int TreasureMapLevel{ get{ return 1; } }
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public override int Meat{ get{ return 1; } }
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public Gargoyle( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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