#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Monsters/Humanoid/Magic/GolemController.cs
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95
Scripts/Mobiles/Monsters/Humanoid/Magic/GolemController.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a golem controller corpse" )]
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public class GolemController : BaseCreature
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{
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[Constructable]
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public GolemController() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "golem controller" );
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Title = "the controller";
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Body = 400;
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Hue = 0x455;
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AddArcane( new Robe() );
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AddArcane( new ThighBoots() );
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AddArcane( new LeatherGloves() );
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AddArcane( new Cloak() );
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SetStr( 126, 150 );
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SetDex( 96, 120 );
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SetInt( 151, 175 );
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SetHits( 76, 90 );
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SetDamage( 6, 12 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 30, 40 );
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SetResistance( ResistanceType.Fire, 25, 35 );
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SetResistance( ResistanceType.Cold, 35, 45 );
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SetResistance( ResistanceType.Poison, 5, 15 );
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SetResistance( ResistanceType.Energy, 15, 25 );
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SetSkill( SkillName.EvalInt, 95.1, 100.0 );
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SetSkill( SkillName.Magery, 95.1, 100.0 );
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SetSkill( SkillName.Meditation, 95.1, 100.0 );
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SetSkill( SkillName.MagicResist, 102.5, 125.0 );
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SetSkill( SkillName.Tactics, 65.0, 87.5 );
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SetSkill( SkillName.Wrestling, 65.0, 87.5 );
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Fame = 4000;
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Karma = -4000;
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VirtualArmor = 16;
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if ( 0.7 > Utility.RandomDouble() )
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PackItem( new ArcaneGem() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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}
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public void AddArcane( Item item )
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{
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if ( item is IArcaneEquip )
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{
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IArcaneEquip eq = (IArcaneEquip)item;
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eq.CurArcaneCharges = eq.MaxArcaneCharges = 20;
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}
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item.Hue = ArcaneGem.DefaultArcaneHue;
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item.LootType = LootType.Newbied;
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AddItem( item );
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}
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public override bool ClickTitle{ get{ return false; } }
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public override bool ShowFameTitle{ get{ return false; } }
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public override bool AlwaysMurderer{ get{ return true; } }
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public GolemController( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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