#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Monsters/Humanoid/Magic/Imp.cs
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80
Scripts/Mobiles/Monsters/Humanoid/Magic/Imp.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "an imp corpse" )]
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public class Imp : BaseCreature
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{
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[Constructable]
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public Imp() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an imp";
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Body = 74;
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BaseSoundID = 422;
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SetStr( 91, 115 );
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SetDex( 61, 80 );
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SetInt( 86, 105 );
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SetHits( 55, 70 );
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SetDamage( 10, 14 );
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SetDamageType( ResistanceType.Physical, 0 );
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SetDamageType( ResistanceType.Fire, 50 );
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SetDamageType( ResistanceType.Poison, 50 );
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SetResistance( ResistanceType.Physical, 25, 35 );
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SetResistance( ResistanceType.Fire, 40, 50 );
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SetResistance( ResistanceType.Cold, 20, 30 );
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SetResistance( ResistanceType.Poison, 30, 40 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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SetSkill( SkillName.EvalInt, 20.1, 30.0 );
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SetSkill( SkillName.Magery, 90.1, 100.0 );
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SetSkill( SkillName.MagicResist, 30.1, 50.0 );
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SetSkill( SkillName.Tactics, 42.1, 50.0 );
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SetSkill( SkillName.Wrestling, 40.1, 44.0 );
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Fame = 2500;
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Karma = -2500;
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VirtualArmor = 30;
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Tamable = true;
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ControlSlots = 2;
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MinTameSkill = 83.1;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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AddLoot( LootPack.MedScrolls, 2 );
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}
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public override int Meat{ get{ return 1; } }
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public override int Hides{ get{ return 6; } }
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public override HideType HideType{ get{ return HideType.Spined; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public override PackInstinct PackInstinct{ get{ return PackInstinct.Daemon; } }
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public override bool CanFly { get { return true; } }
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public Imp( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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