#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Monsters/Humanoid/Magic/SkeletalMage.cs
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82
Scripts/Mobiles/Monsters/Humanoid/Magic/SkeletalMage.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a skeletal corpse" )]
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public class SkeletalMage : BaseCreature
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{
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[Constructable]
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public SkeletalMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a skeletal mage";
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Body = 148;
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BaseSoundID = 451;
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SetStr( 76, 100 );
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SetDex( 56, 75 );
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SetInt( 186, 210 );
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SetHits( 46, 60 );
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SetDamage( 3, 7 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 35, 40 );
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SetResistance( ResistanceType.Fire, 20, 30 );
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SetResistance( ResistanceType.Cold, 50, 60 );
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SetResistance( ResistanceType.Poison, 20, 30 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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SetSkill( SkillName.EvalInt, 60.1, 70.0 );
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SetSkill( SkillName.Magery, 60.1, 70.0 );
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SetSkill( SkillName.MagicResist, 55.1, 70.0 );
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SetSkill( SkillName.Tactics, 45.1, 60.0 );
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SetSkill( SkillName.Wrestling, 45.1, 55.0 );
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SetSkill( SkillName.Necromancy, 89, 99.1 );
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SetSkill( SkillName.SpiritSpeak, 90.0, 99.0 );
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Fame = 3000;
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Karma = -3000;
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VirtualArmor = 38;
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PackReg( 3 );
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PackNecroReg( 3, 10 );
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PackItem( new Bone() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average );
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AddLoot( LootPack.LowScrolls );
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AddLoot( LootPack.Potions );
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}
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public override bool BleedImmune{ get{ return true; } }
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public override OppositionGroup OppositionGroup
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{
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get{ return OppositionGroup.FeyAndUndead; }
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}
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public override Poison PoisonImmune{ get{ return Poison.Regular; } }
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public SkeletalMage( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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