#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Monsters/Humanoid/Magic/Titan.cs
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75
Scripts/Mobiles/Monsters/Humanoid/Magic/Titan.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a titans corpse" )]
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public class Titan : BaseCreature
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{
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[Constructable]
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public Titan() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a titan";
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Body = 76;
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BaseSoundID = 609;
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SetStr( 536, 585 );
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SetDex( 126, 145 );
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SetInt( 281, 305 );
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SetHits( 322, 351 );
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SetDamage( 13, 16 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 35, 45 );
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SetResistance( ResistanceType.Fire, 30, 40 );
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SetResistance( ResistanceType.Cold, 25, 35 );
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SetResistance( ResistanceType.Poison, 30, 40 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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SetSkill( SkillName.EvalInt, 85.1, 100.0 );
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SetSkill( SkillName.Magery, 85.1, 100.0 );
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SetSkill( SkillName.MagicResist, 80.2, 110.0 );
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SetSkill( SkillName.Tactics, 60.1, 80.0 );
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SetSkill( SkillName.Wrestling, 40.1, 50.0 );
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Fame = 11500;
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Karma = -11500;
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VirtualArmor = 40;
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if ( Core.ML && Utility.RandomDouble() < .33 )
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PackItem( Engines.Plants.Seed.RandomPeculiarSeed(1) );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich );
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AddLoot( LootPack.Average );
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AddLoot( LootPack.MedScrolls );
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}
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public override int Meat{ get{ return 4; } }
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public override Poison PoisonImmune{ get{ return Poison.Regular; } }
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public override int TreasureMapLevel{ get{ return 5; } }
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public Titan( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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