#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Monsters/Humanoid/Melee/Cyclops.cs
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Scripts/Mobiles/Monsters/Humanoid/Melee/Cyclops.cs
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a cyclopean corpse" )]
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public class Cyclops : BaseCreature
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{
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[Constructable]
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public Cyclops() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a cyclopean warrior";
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Body = 75;
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BaseSoundID = 604;
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SetStr( 336, 385 );
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SetDex( 96, 115 );
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SetInt( 31, 55 );
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SetHits( 202, 231 );
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SetMana( 0 );
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SetDamage( 7, 23 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 45, 50 );
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SetResistance( ResistanceType.Fire, 30, 40 );
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SetResistance( ResistanceType.Cold, 25, 35 );
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SetResistance( ResistanceType.Poison, 30, 40 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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SetSkill( SkillName.MagicResist, 60.3, 105.0 );
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SetSkill( SkillName.Tactics, 80.1, 100.0 );
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SetSkill( SkillName.Wrestling, 80.1, 90.0 );
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Fame = 4500;
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Karma = -4500;
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VirtualArmor = 48;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.Average );
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}
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public override int Meat{ get{ return 4; } }
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public override int TreasureMapLevel{ get{ return 3; } }
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public Cyclops( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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