#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Monsters/Humanoid/Melee/HeadlessOne.cs
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66
Scripts/Mobiles/Monsters/Humanoid/Melee/HeadlessOne.cs
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a headless corpse" )]
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public class HeadlessOne : BaseCreature
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{
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[Constructable]
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public HeadlessOne() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a headless one";
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Body = 31;
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Hue = Utility.RandomSkinHue() & 0x7FFF;
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BaseSoundID = 0x39D;
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SetStr( 26, 50 );
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SetDex( 36, 55 );
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SetInt( 16, 30 );
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SetHits( 16, 30 );
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SetDamage( 5, 10 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 15, 20 );
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SetSkill( SkillName.MagicResist, 15.1, 20.0 );
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SetSkill( SkillName.Tactics, 25.1, 40.0 );
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SetSkill( SkillName.Wrestling, 25.1, 40.0 );
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Fame = 450;
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Karma = -450;
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VirtualArmor = 18;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Poor );
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// TODO: body parts
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}
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public override bool CanRummageCorpses{ get{ return true; } }
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public override int Meat{ get{ return 1; } }
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public HeadlessOne( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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