#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Monsters/Humanoid/Melee/HordeMinion.cs
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87
Scripts/Mobiles/Monsters/Humanoid/Melee/HordeMinion.cs
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a horde minion corpse" )]
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public class HordeMinion : BaseCreature
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{
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[Constructable]
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public HordeMinion () : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a horde minion";
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Body = 776;
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BaseSoundID = 357;
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SetStr( 16, 40 );
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SetDex( 31, 60 );
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SetInt( 11, 25 );
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SetHits( 10, 24 );
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SetDamage( 5, 10 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 15, 20 );
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SetResistance( ResistanceType.Fire, 5, 10 );
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SetSkill( SkillName.MagicResist, 10.0 );
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SetSkill( SkillName.Tactics, 0.1, 15.0 );
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SetSkill( SkillName.Wrestling, 25.1, 40.0 );
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Fame = 500;
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Karma = -500;
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VirtualArmor = 18;
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AddItem( new LightSource() );
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PackItem( new Bone( 3 ) );
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// TODO: Body parts
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}
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public override int GetIdleSound()
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{
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return 338;
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}
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public override int GetAngerSound()
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{
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return 338;
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}
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public override int GetDeathSound()
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{
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return 338;
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}
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public override int GetAttackSound()
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{
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return 406;
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}
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public override int GetHurtSound()
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{
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return 194;
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}
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public HordeMinion( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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