#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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158
Scripts/Mobiles/Monsters/Humanoid/Melee/Juggernaut.cs
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158
Scripts/Mobiles/Monsters/Humanoid/Melee/Juggernaut.cs
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using System;
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using Server;
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using Server.Misc;
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using Server.Items;
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using Server.Network;
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namespace Server.Mobiles
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{
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[CorpseName( "a juggernaut corpse" )]
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public class Juggernaut : BaseCreature
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{
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private bool m_Stunning;
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[Constructable]
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public Juggernaut() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.3, 0.6 )
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{
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Name = "a blackthorn juggernaut";
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Body = 768;
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SetStr( 301, 400 );
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SetDex( 51, 70 );
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SetInt( 51, 100 );
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SetHits( 181, 240 );
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SetDamage( 12, 19 );
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SetDamageType( ResistanceType.Physical, 50 );
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SetDamageType( ResistanceType.Fire, 25 );
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SetDamageType( ResistanceType.Energy, 25 );
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SetResistance( ResistanceType.Physical, 65, 75 );
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SetResistance( ResistanceType.Fire, 35, 45 );
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SetResistance( ResistanceType.Cold, 35, 45 );
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SetResistance( ResistanceType.Poison, 15, 25 );
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SetResistance( ResistanceType.Energy, 10, 20 );
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SetSkill( SkillName.Anatomy, 90.1, 100.0 );
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SetSkill( SkillName.MagicResist, 140.1, 150.0 );
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SetSkill( SkillName.Tactics, 90.1, 100.0 );
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SetSkill( SkillName.Wrestling, 90.1, 100.0 );
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Fame = 12000;
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Karma = -12000;
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VirtualArmor = 70;
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if ( 0.1 > Utility.RandomDouble() )
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PackItem( new PowerCrystal() );
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if ( 0.4 > Utility.RandomDouble() )
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PackItem( new ClockworkAssembly() );
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}
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( 0.05 > Utility.RandomDouble() )
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{
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if ( !IsParagon )
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{
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if ( 0.75 > Utility.RandomDouble() )
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c.DropItem( DawnsMusicGear.RandomCommon );
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else
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c.DropItem( DawnsMusicGear.RandomUncommon );
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}
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else
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c.DropItem( DawnsMusicGear.RandomRare );
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}
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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AddLoot( LootPack.Gems, 1 );
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}
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public override int GetDeathSound()
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{
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return 0x423;
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}
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public override int GetAttackSound()
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{
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return 0x23B;
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}
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public override int GetHurtSound()
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{
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return 0x140;
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}
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public override bool AlwaysMurderer{ get{ return true; } }
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public override bool BardImmune{ get{ return !Core.AOS; } }
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public override bool BleedImmune{ get{ return true; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override int Meat{ get{ return 1; } }
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public override int TreasureMapLevel{ get{ return 5; } }
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public override void OnGaveMeleeAttack( Mobile defender )
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{
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base.OnGaveMeleeAttack( defender );
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if ( !m_Stunning && 0.3 > Utility.RandomDouble() )
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{
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m_Stunning = true;
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defender.Animate( 21, 6, 1, true, false, 0 );
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this.PlaySound( 0xEE );
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defender.LocalOverheadMessage( MessageType.Regular, 0x3B2, false, "You have been stunned by a colossal blow!" );
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BaseWeapon weapon = this.Weapon as BaseWeapon;
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if ( weapon != null )
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weapon.OnHit( this, defender );
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if ( defender.Alive )
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{
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defender.Frozen = true;
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Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), new TimerStateCallback( Recover_Callback ), defender );
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}
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}
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}
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private void Recover_Callback( object state )
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{
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Mobile defender = state as Mobile;
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if ( defender != null )
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{
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defender.Frozen = false;
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defender.Combatant = null;
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defender.LocalOverheadMessage( MessageType.Regular, 0x3B2, false, "You recover your senses." );
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}
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m_Stunning = false;
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}
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public Juggernaut( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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