#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Monsters/Humanoid/Melee/Moloch.cs
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Scripts/Mobiles/Monsters/Humanoid/Melee/Moloch.cs
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a moloch corpse" )]
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public class Moloch : BaseCreature
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{
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.ConcussionBlow;
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}
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[Constructable]
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public Moloch() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a moloch";
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Body = 0x311;
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BaseSoundID = 0x300;
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SetStr( 331, 360 );
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SetDex( 66, 85 );
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SetInt( 41, 65 );
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SetHits( 171, 200 );
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SetDamage( 15, 23 );
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SetResistance( ResistanceType.Physical, 60, 70 );
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SetResistance( ResistanceType.Fire, 60, 70 );
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SetResistance( ResistanceType.Cold, 40, 50 );
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SetResistance( ResistanceType.Poison, 20, 30 );
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SetResistance( ResistanceType.Energy, 20, 30 );
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SetSkill( SkillName.MagicResist, 65.1, 75.0 );
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SetSkill( SkillName.Tactics, 75.1, 90.0 );
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SetSkill( SkillName.Wrestling, 70.1, 90.0 );
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Fame = 7500;
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Karma = -7500;
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VirtualArmor = 32;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich );
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}
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public override Poison PoisonImmune{ get{ return Poison.Regular; } }
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public Moloch( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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