#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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165
Scripts/Mobiles/Monsters/Humanoid/Melee/OrcBrute.cs
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165
Scripts/Mobiles/Monsters/Humanoid/Melee/OrcBrute.cs
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName( "an orcish corpse" )]
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public class OrcBrute : BaseCreature
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{
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[Constructable]
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public OrcBrute() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 189;
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Name = "an orc brute";
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BaseSoundID = 0x45A;
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SetStr( 767, 945 );
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SetDex( 66, 75 );
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SetInt( 46, 70 );
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SetHits( 476, 552 );
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SetDamage( 20, 25 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 45, 55 );
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SetResistance( ResistanceType.Fire, 40, 50 );
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SetResistance( ResistanceType.Cold, 25, 35 );
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SetResistance( ResistanceType.Poison, 25, 35 );
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SetResistance( ResistanceType.Energy, 25, 35 );
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SetSkill( SkillName.Macing, 90.1, 100.0 );
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SetSkill( SkillName.MagicResist, 125.1, 140.0 );
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SetSkill( SkillName.Tactics, 90.1, 100.0 );
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SetSkill( SkillName.Wrestling, 90.1, 100.0 );
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Fame = 15000;
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Karma = -15000;
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VirtualArmor = 50;
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Item ore = new ShadowIronOre( 25 );
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ore.ItemID = 0x19B9;
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PackItem( ore );
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PackItem( new IronIngot( 10 ) );
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if ( 0.05 > Utility.RandomDouble() )
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PackItem( new OrcishKinMask() );
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if ( 0.2 > Utility.RandomDouble() )
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PackItem( new BolaBall() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich );
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AddLoot( LootPack.Rich );
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}
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public override bool BardImmune{ get{ return !Core.AOS; } }
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public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
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public override int Meat{ get{ return 2; } }
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public override OppositionGroup OppositionGroup
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{
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get{ return OppositionGroup.SavagesAndOrcs; }
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}
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public override bool IsEnemy( Mobile m )
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{
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if ( m.Player && m.FindItemOnLayer( Layer.Helm ) is OrcishKinMask )
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return false;
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return base.IsEnemy( m );
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}
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public override void AggressiveAction( Mobile aggressor, bool criminal )
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{
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base.AggressiveAction( aggressor, criminal );
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Item item = aggressor.FindItemOnLayer( Layer.Helm );
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if ( item is OrcishKinMask )
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{
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AOS.Damage( aggressor, 50, 0, 100, 0, 0, 0 );
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item.Delete();
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aggressor.FixedParticles( 0x36BD, 20, 10, 5044, EffectLayer.Head );
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aggressor.PlaySound( 0x307 );
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}
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}
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public override bool CanRummageCorpses{ get{ return true; } }
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public override bool AutoDispel{ get{ return true; } }
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public override void OnDamagedBySpell( Mobile caster )
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{
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if ( caster == this )
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return;
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SpawnOrcLord( caster );
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}
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public void SpawnOrcLord( Mobile target )
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{
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Map map = target.Map;
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if ( map == null )
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return;
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int orcs = 0;
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foreach ( Mobile m in this.GetMobilesInRange( 10 ) )
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{
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if ( m is OrcishLord )
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++orcs;
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}
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if ( orcs < 10 )
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{
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BaseCreature orc = new SpawnedOrcishLord();
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orc.Team = this.Team;
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Point3D loc = target.Location;
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bool validLocation = false;
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for ( int j = 0; !validLocation && j < 10; ++j )
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{
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int x = target.X + Utility.Random( 3 ) - 1;
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int y = target.Y + Utility.Random( 3 ) - 1;
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int z = map.GetAverageZ( x, y );
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if ( validLocation = map.CanFit( x, y, this.Z, 16, false, false ) )
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loc = new Point3D( x, y, Z );
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else if ( validLocation = map.CanFit( x, y, z, 16, false, false ) )
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loc = new Point3D( x, y, z );
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}
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orc.MoveToWorld( loc, map );
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orc.Combatant = target;
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}
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}
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public OrcBrute( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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