#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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118
Scripts/Mobiles/Monsters/Humanoid/Melee/Savage.cs
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118
Scripts/Mobiles/Monsters/Humanoid/Melee/Savage.cs
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using System;
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using Server;
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using Server.Misc;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a savage corpse" )]
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public class Savage : BaseCreature
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{
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[Constructable]
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public Savage() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = NameList.RandomName( "savage" );
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if ( Female = Utility.RandomBool() )
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Body = 184;
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else
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Body = 183;
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SetStr( 96, 115 );
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SetDex( 86, 105 );
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SetInt( 51, 65 );
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SetDamage( 23, 27 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetSkill( SkillName.Fencing, 60.0, 82.5 );
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SetSkill( SkillName.Macing, 60.0, 82.5 );
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SetSkill( SkillName.Poisoning, 60.0, 82.5 );
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SetSkill( SkillName.MagicResist, 57.5, 80.0 );
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SetSkill( SkillName.Swords, 60.0, 82.5 );
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SetSkill( SkillName.Tactics, 60.0, 82.5 );
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Fame = 1000;
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Karma = -1000;
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PackItem( new Bandage( Utility.RandomMinMax( 1, 15 ) ) );
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if ( Female && 0.1 > Utility.RandomDouble() )
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PackItem( new TribalBerry() );
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else if ( !Female && 0.1 > Utility.RandomDouble() )
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PackItem( new BolaBall() );
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AddItem( new Spear() );
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AddItem( new BoneArms() );
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AddItem( new BoneLegs() );
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if ( 0.5 > Utility.RandomDouble() )
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AddItem( new SavageMask() );
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else if ( 0.1 > Utility.RandomDouble() )
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AddItem( new OrcishKinMask() );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Meager );
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}
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public override int Meat{ get{ return 1; } }
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public override bool AlwaysMurderer{ get{ return true; } }
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public override bool ShowFameTitle{ get{ return false; } }
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public override OppositionGroup OppositionGroup
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{
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get{ return OppositionGroup.SavagesAndOrcs; }
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}
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public override bool IsEnemy( Mobile m )
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{
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if ( m.BodyMod == 183 || m.BodyMod == 184 )
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return false;
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return base.IsEnemy( m );
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}
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public override void AggressiveAction( Mobile aggressor, bool criminal )
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{
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base.AggressiveAction( aggressor, criminal );
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if ( aggressor.BodyMod == 183 || aggressor.BodyMod == 184 )
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{
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AOS.Damage( aggressor, 50, 0, 100, 0, 0, 0 );
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aggressor.BodyMod = 0;
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aggressor.HueMod = -1;
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aggressor.FixedParticles( 0x36BD, 20, 10, 5044, EffectLayer.Head );
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aggressor.PlaySound( 0x307 );
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aggressor.SendLocalizedMessage( 1040008 ); // Your skin is scorched as the tribal paint burns away!
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if ( aggressor is PlayerMobile )
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((PlayerMobile)aggressor).SavagePaintExpiration = TimeSpan.Zero;
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}
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}
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public override void AlterMeleeDamageTo( Mobile to, ref int damage )
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{
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if ( to is Dragon || to is WhiteWyrm || to is SwampDragon || to is Drake || to is Nightmare || to is Hiryu || to is LesserHiryu || to is Daemon )
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damage *= 3;
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}
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public Savage( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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