#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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46
Scripts/Mobiles/Monsters/Humanoid/Melee/SpawnedOrcishLord.cs
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46
Scripts/Mobiles/Monsters/Humanoid/Melee/SpawnedOrcishLord.cs
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "an orcish corpse" )]
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public class SpawnedOrcishLord : OrcishLord
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{
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[Constructable]
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public SpawnedOrcishLord()
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{
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Container pack = this.Backpack;
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if ( pack != null )
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pack.Delete();
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NoKillAwards = true;
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}
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public SpawnedOrcishLord( Serial serial ) : base( serial )
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{
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}
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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c.Delete();
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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NoKillAwards = true;
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}
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}
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}
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