#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs
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Scripts/Mobiles/Monsters/Humanoid/Melee/SpectralArmour.cs
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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public class SpectralArmour : BaseCreature
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{
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public override bool DeleteCorpseOnDeath{ get{ return true; } }
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[Constructable]
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public SpectralArmour() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Body = 637;
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Hue = 0x8026;
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Name = "spectral armour";
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Buckler buckler = new Buckler();
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ChainCoif coif = new ChainCoif();
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PlateGloves gloves = new PlateGloves();
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buckler.Hue = 0x835; buckler.Movable = false;
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coif.Hue = 0x835;
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gloves.Hue = 0x835;
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AddItem( buckler );
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AddItem( coif );
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AddItem( gloves );
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SetStr( 101, 110 );
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SetDex( 101, 110 );
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SetInt( 101, 110 );
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SetHits( 178, 201 );
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SetStam( 191, 200 );
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SetDamage( 10, 22 );
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SetDamageType( ResistanceType.Physical, 75 );
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SetDamageType( ResistanceType.Cold, 25 );
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SetResistance( ResistanceType.Physical, 35, 45 );
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SetResistance( ResistanceType.Fire, 20, 30 );
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SetResistance( ResistanceType.Cold, 30, 40 );
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SetResistance( ResistanceType.Poison, 20, 30 );
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SetResistance( ResistanceType.Energy, 20, 30 );
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SetSkill( SkillName.Wrestling, 75.1, 100.0 );
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SetSkill( SkillName.Tactics, 90.1, 100.0 );
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SetSkill( SkillName.MagicResist, 90.1, 100 );
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VirtualArmor = 40;
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Fame = 7000;
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Karma = -7000;
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}
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public override int GetIdleSound()
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{
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return 0x200;
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}
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public override int GetAngerSound()
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{
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return 0x56;
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}
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public override bool OnBeforeDeath()
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{
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if ( !base.OnBeforeDeath() )
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return false;
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Gold gold = new Gold( Utility.RandomMinMax( 240, 375 ) );
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gold.MoveToWorld( Location, Map );
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Effects.SendLocationEffect( Location, Map, 0x376A, 10, 1 );
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return true;
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}
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public override Poison PoisonImmune{ get{ return Poison.Regular; } }
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public SpectralArmour( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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