#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Monsters/Humanoid/Melee/StrongMongbat.cs
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70
Scripts/Mobiles/Monsters/Humanoid/Melee/StrongMongbat.cs
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a mongbat corpse" )]
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public class StrongMongbat : BaseCreature
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{
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[Constructable]
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public StrongMongbat() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a mongbat";
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Body = 39;
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BaseSoundID = 422;
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SetStr( 6, 10 );
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SetDex( 26, 38 );
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SetInt( 6, 14 );
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SetHits( 4, 6 );
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SetMana( 0 );
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SetDamage( 5, 7 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 15, 25 );
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SetSkill( SkillName.MagicResist, 15.1, 30.0 );
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SetSkill( SkillName.Tactics, 35.1, 50.0 );
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SetSkill( SkillName.Wrestling, 20.1, 35.0 );
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Fame = 150;
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Karma = -150;
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VirtualArmor = 10;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 71.1;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Poor );
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}
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public override int Meat{ get{ return 1; } }
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public override int Hides{ get{ return 6; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public StrongMongbat( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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