#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using System.Collections;
using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
[CorpseName( "a minion's corpse" )]
public class ExodusMinion : BaseCreature
{
private bool m_FieldActive;
public bool FieldActive{ get{ return m_FieldActive; } }
public bool CanUseField{ get{ return Hits >= HitsMax * 9 / 10; } } // TODO: an OSI bug prevents to verify this
public override bool IsScaredOfScaryThings{ get{ return false; } }
public override bool IsScaryToPets{ get{ return true; } }
[Constructable]
public ExodusMinion() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "exodus minion";
Body = 0x2F5;
SetStr( 851, 950 );
SetDex( 71, 80 );
SetInt( 61, 90 );
SetHits( 511, 570 );
SetDamage( 16, 22 );
SetResistance( ResistanceType.Physical, 60, 70 );
SetResistance( ResistanceType.Fire, 40, 50 );
SetResistance( ResistanceType.Cold, 15, 25);
SetResistance( ResistanceType.Poison, 15, 25 );
SetResistance( ResistanceType.Energy, 15, 25 );
SetSkill( SkillName.MagicResist, 90.1, 100.0 );
SetSkill( SkillName.Tactics, 90.1, 100.0 );
SetSkill( SkillName.Wrestling, 90.1, 100.0 );
Fame = 18000;
Karma = -18000;
VirtualArmor = 65;
PackItem( new PowerCrystal() );
PackItem( new ArcaneGem() );
PackItem( new ClockworkAssembly() );
switch( Utility.Random( 3 ) )
{
case 0: PackItem( new PowerCrystal() ); break;
case 1: PackItem( new ArcaneGem() ); break;
case 2: PackItem( new ClockworkAssembly() ); break;
}
m_FieldActive = CanUseField;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Rich );
}
public override bool AutoDispel{ get{ return true; } }
public override bool BardImmune{ get{ return !Core.AOS; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override int GetIdleSound()
{
return 0x218;
}
public override int GetAngerSound()
{
return 0x26C;
}
public override int GetDeathSound()
{
return 0x211;
}
public override int GetAttackSound()
{
return 0x232;
}
public override int GetHurtSound()
{
return 0x140;
}
public override void AlterMeleeDamageFrom( Mobile from, ref int damage )
{
if ( m_FieldActive )
damage = 0; // no melee damage when the field is up
}
public override void AlterSpellDamageFrom( Mobile from, ref int damage )
{
if ( !m_FieldActive )
damage = 0; // no spell damage when the field is down
}
public override void OnDamagedBySpell( Mobile from )
{
if( from != null && from.Alive && 0.4 > Utility.RandomDouble() )
{
SendEBolt( from );
}
if ( !m_FieldActive )
{
// should there be an effect when spells nullifying is on?
this.FixedParticles( 0, 10, 0, 0x2522, EffectLayer.Waist );
}
else if ( m_FieldActive && !CanUseField )
{
m_FieldActive = false;
// TODO: message and effect when field turns down; cannot be verified on OSI due to a bug
this.FixedParticles( 0x3735, 1, 30, 0x251F, EffectLayer.Waist );
}
}
public override void OnGotMeleeAttack( Mobile attacker )
{
base.OnGotMeleeAttack( attacker );
if ( m_FieldActive )
{
this.FixedParticles( 0x376A, 20, 10, 0x2530, EffectLayer.Waist );
PlaySound( 0x2F4 );
attacker.SendAsciiMessage( "Your weapon cannot penetrate the creature's magical barrier" );
}
if( attacker != null && attacker.Alive && attacker.Weapon is BaseRanged && 0.4 > Utility.RandomDouble() )
{
SendEBolt( attacker );
}
}
public override void OnThink()
{
base.OnThink();
// TODO: an OSI bug prevents to verify if the field can regenerate or not
if ( !m_FieldActive && !IsHurt() )
m_FieldActive = true;
}
public override bool Move( Direction d )
{
bool move = base.Move( d );
if ( move && m_FieldActive && this.Combatant != null )
this.FixedParticles( 0, 10, 0, 0x2530, EffectLayer.Waist );
return move;
}
public void SendEBolt( Mobile to )
{
this.MovingParticles( to, 0x379F, 7, 0, false, true, 0xBE3, 0xFCB, 0x211 );
to.PlaySound( 0x229 );
this.DoHarmful( to );
AOS.Damage( to, this, 50, 0, 0, 0, 0, 100 );
}
public ExodusMinion( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_FieldActive = CanUseField;
if( this.Name == "Exodus Minion" )
this.Name = "exodus minion";
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Network;
namespace Server.Mobiles
{
[CorpseName( "an overseer's corpse" )]
public class ExodusOverseer : BaseCreature
{
private bool m_FieldActive;
public bool FieldActive{ get{ return m_FieldActive; } }
public bool CanUseField{ get{ return Hits >= HitsMax * 9 / 10; } } // TODO: an OSI bug prevents to verify this
public override bool IsScaredOfScaryThings{ get{ return false; } }
public override bool IsScaryToPets{ get{ return true; } }
[Constructable]
public ExodusOverseer() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "exodus overseer";
Body = 0x2F4;
SetStr( 561, 650 );
SetDex( 76, 95 );
SetInt( 61, 90 );
SetHits( 331, 390 );
SetDamage( 13, 19 );
SetDamageType( ResistanceType.Physical, 50 );
SetDamageType( ResistanceType.Energy, 50 );
SetResistance( ResistanceType.Physical, 45, 55 );
SetResistance( ResistanceType.Fire, 40, 60 );
SetResistance( ResistanceType.Cold, 25, 35 );
SetResistance( ResistanceType.Poison, 25, 35 );
SetResistance( ResistanceType.Energy, 25, 35 );
SetSkill( SkillName.MagicResist, 80.2, 98.0 );
SetSkill( SkillName.Tactics, 80.2, 98.0 );
SetSkill( SkillName.Wrestling, 80.2, 98.0 );
Fame = 10000;
Karma = -10000;
VirtualArmor = 50;
if ( Utility.Random( 2 ) == 0 )
PackItem( new PowerCrystal() );
else
PackItem( new ArcaneGem() );
m_FieldActive = CanUseField;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
}
public override bool AutoDispel{ get{ return true; } }
public override bool BardImmune{ get{ return !Core.AOS; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override int GetIdleSound()
{
return 0xFD;
}
public override int GetAngerSound()
{
return 0x26C;
}
public override int GetDeathSound()
{
return 0x211;
}
public override int GetAttackSound()
{
return 0x23B;
}
public override int GetHurtSound()
{
return 0x140;
}
public override void AlterMeleeDamageFrom( Mobile from, ref int damage )
{
if ( m_FieldActive )
damage = 0; // no melee damage when the field is up
}
public override void AlterSpellDamageFrom( Mobile caster, ref int damage )
{
if ( !m_FieldActive )
damage = 0; // no spell damage when the field is down
}
public override void OnDamagedBySpell( Mobile from )
{
if( from != null && from.Alive && 0.4 > Utility.RandomDouble() )
{
SendEBolt( from );
}
if ( !m_FieldActive )
{
// should there be an effect when spells nullifying is on?
this.FixedParticles( 0, 10, 0, 0x2522, EffectLayer.Waist );
}
else if ( m_FieldActive && !CanUseField )
{
m_FieldActive = false;
// TODO: message and effect when field turns down; cannot be verified on OSI due to a bug
this.FixedParticles( 0x3735, 1, 30, 0x251F, EffectLayer.Waist );
}
}
public override void OnGotMeleeAttack( Mobile attacker )
{
base.OnGotMeleeAttack( attacker );
if ( m_FieldActive )
{
this.FixedParticles( 0x376A, 20, 10, 0x2530, EffectLayer.Waist );
PlaySound( 0x2F4 );
attacker.SendAsciiMessage( "Your weapon cannot penetrate the creature's magical barrier" );
}
if( attacker != null && attacker.Alive && attacker.Weapon is BaseRanged && 0.4 > Utility.RandomDouble() )
{
SendEBolt( attacker );
}
}
public override void OnThink()
{
base.OnThink();
// TODO: an OSI bug prevents to verify if the field can regenerate or not
if ( !m_FieldActive && !IsHurt() )
m_FieldActive = true;
}
public override bool Move( Direction d )
{
bool move = base.Move( d );
if ( move && m_FieldActive && this.Combatant != null )
this.FixedParticles( 0, 10, 0, 0x2530, EffectLayer.Waist );
return move;
}
public void SendEBolt( Mobile to )
{
this.MovingParticles( to, 0x379F, 7, 0, false, true, 0xBE3, 0xFCB, 0x211 );
to.PlaySound( 0x229 );
this.DoHarmful( to );
AOS.Damage( to, this, 50, 0, 0, 0, 0, 100 );
}
public ExodusOverseer( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
m_FieldActive = CanUseField;
if( this.Name == "Exodus Overseer" )
this.Name = "exodus overseer";
}
}
}

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using System;
using Server;
using Server.Misc;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a chaos dragoon corpse" )]
public class ChaosDragoon : BaseCreature
{
[Constructable]
public ChaosDragoon() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.15, 0.4 )
{
Name = "a chaos dragoon";
Body = 0x190;
Hue = Utility.RandomSkinHue();
SetStr( 176, 225 );
SetDex( 81, 95 );
SetInt( 61, 85 );
SetHits( 176, 225 );
SetDamage( 24, 26 );
SetDamageType( ResistanceType.Physical, 25 );
SetDamageType( ResistanceType.Fire, 25 );
SetDamageType( ResistanceType.Cold, 25 );
SetDamageType( ResistanceType.Energy, 25 );
//SetResistance( ResistanceType.Physical, 25, 38 );
//SetResistance( ResistanceType.Fire, 25, 38 );
//SetResistance( ResistanceType.Cold, 25, 38 );
//SetResistance( ResistanceType.Poison, 25, 38 );
//SetResistance( ResistanceType.Energy, 25, 38 );
SetSkill( SkillName.Fencing, 77.6, 92.5 );
SetSkill( SkillName.Healing, 60.3, 90.0 );
SetSkill( SkillName.Macing, 77.6, 92.5 );
SetSkill( SkillName.Anatomy, 77.6, 87.5 );
SetSkill( SkillName.MagicResist, 77.6, 97.5 );
SetSkill( SkillName.Swords, 77.6, 92.5 );
SetSkill( SkillName.Tactics, 77.6, 87.5 );
Fame = 5000;
Karma = -5000;
CraftResource res = CraftResource.None;
switch (Utility.Random( 6 ))
{
case 0: res = CraftResource.BlackScales; break;
case 1: res = CraftResource.RedScales; break;
case 2: res = CraftResource.BlueScales; break;
case 3: res = CraftResource.YellowScales; break;
case 4: res = CraftResource.GreenScales; break;
case 5: res = CraftResource.WhiteScales; break;
}
BaseWeapon melee = null;
switch (Utility.Random( 3 ))
{
case 0: melee = new Kryss(); break;
case 1: melee = new Broadsword(); break;
case 2: melee = new Katana(); break;
}
melee.Movable = false;
AddItem( melee );
DragonHelm helm = new DragonHelm();
helm.Resource = res;
helm.Movable = false;
AddItem( helm );
DragonChest chest = new DragonChest();
chest.Resource = res;
chest.Movable = false;
AddItem( chest );
DragonArms arms = new DragonArms();
arms.Resource = res;
arms.Movable = false;
AddItem( arms );
DragonGloves gloves = new DragonGloves();
gloves.Resource = res;
gloves.Movable = false;
AddItem( gloves );
DragonLegs legs = new DragonLegs();
legs.Resource = res;
legs.Movable = false;
AddItem( legs );
ChaosShield shield = new ChaosShield();
shield.Movable = false;
AddItem( shield );
AddItem( new Shirt() );
AddItem( new Boots() );
int amount = Utility.RandomMinMax( 1, 3 );
switch ( res )
{
case CraftResource.BlackScales: AddItem( new BlackScales( amount ) ); break;
case CraftResource.RedScales: AddItem( new RedScales( amount ) ); break;
case CraftResource.BlueScales: AddItem( new BlueScales( amount ) ); break;
case CraftResource.YellowScales: AddItem( new YellowScales( amount ) ); break;
case CraftResource.GreenScales: AddItem( new GreenScales( amount ) ); break;
case CraftResource.WhiteScales: AddItem( new WhiteScales( amount ) ); break;
}
new SwampDragon().Rider = this;
}
public override int GetIdleSound()
{
return 0x2CE;
}
public override int GetDeathSound()
{
return 0x2CC;
}
public override int GetHurtSound()
{
return 0x2D1;
}
public override int GetAttackSound()
{
return 0x2C8;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
//AddLoot( LootPack.Gems );
}
public override bool HasBreath{ get{ return true; } }
public override bool AutoDispel{ get{ return true; } }
public override bool BardImmune{ get{ return !Core.AOS; } }
public override bool CanRummageCorpses{ get{ return true; } }
public override bool AlwaysMurderer{ get{ return true; } }
public override bool ShowFameTitle{ get{ return false; } }
public override bool OnBeforeDeath()
{
IMount mount = this.Mount;
if ( mount != null )
mount.Rider = null;
return base.OnBeforeDeath();
}
public override void AlterMeleeDamageTo( Mobile to, ref int damage )
{
if ( to is Dragon || to is WhiteWyrm || to is SwampDragon || to is Drake || to is Nightmare || to is Hiryu || to is LesserHiryu || to is Daemon )
damage *= 3;
}
public ChaosDragoon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Misc;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a chaos dragoon elite corpse")]
public class ChaosDragoonElite : BaseCreature
{
[Constructable]
public ChaosDragoonElite()
: base(AIType.AI_Mage, FightMode.Closest, 10, 1, 0.15, 0.4)
{
Name = "a chaos dragoon elite";
Body = 0x190;
Hue = Utility.RandomSkinHue();
SetStr(276, 350);
SetDex(66, 90);
SetInt(126, 150);
SetHits(276, 350);
SetDamage(29, 34);
SetDamageType(ResistanceType.Physical, 100);
/*SetResistance(ResistanceType.Physical, 45, 55);
SetResistance(ResistanceType.Fire, 15, 25);
SetResistance(ResistanceType.Cold, 50);
SetResistance(ResistanceType.Poison, 25, 35);
SetResistance(ResistanceType.Energy, 25, 35);*/
SetSkill(SkillName.Tactics, 80.1, 100.0);
SetSkill(SkillName.MagicResist, 100.1, 110.0);
SetSkill(SkillName.Anatomy, 80.1, 100.0);
SetSkill(SkillName.Magery, 85.1, 100.0);
SetSkill(SkillName.EvalInt, 85.1, 100.0);
SetSkill(SkillName.Swords, 72.5, 95.0);
SetSkill(SkillName.Fencing, 85.1, 100);
SetSkill(SkillName.Macing, 85.1, 100);
Fame = 8000;
Karma = -8000;
CraftResource res = CraftResource.None;;
switch (Utility.Random(6))
{
case 0: res = CraftResource.BlackScales; break;
case 1: res = CraftResource.RedScales; break;
case 2: res = CraftResource.BlueScales; break;
case 3: res = CraftResource.YellowScales; break;
case 4: res = CraftResource.GreenScales; break;
case 5: res = CraftResource.WhiteScales; break;
}
BaseWeapon melee = null;
switch (Utility.Random(3))
{
case 0: melee = new Kryss(); break;
case 1: melee = new Broadsword(); break;
case 2: melee = new Katana(); break;
}
melee.Movable = false;
AddItem(melee);
DragonChest Tunic = new DragonChest();
Tunic.Resource = res;
Tunic.Movable = false;
AddItem(Tunic);
DragonLegs Legs = new DragonLegs();
Legs.Resource = res;
Legs.Movable = false;
AddItem(Legs);
DragonArms Arms = new DragonArms();
Arms.Resource = res;
Arms.Movable = false;
AddItem(Arms);
DragonGloves Gloves = new DragonGloves();
Gloves.Resource = res;
Gloves.Movable = false;
AddItem(Gloves);
DragonHelm Helm = new DragonHelm();
Helm.Resource = res;
Helm.Movable = false;
AddItem(Helm);
ChaosShield shield = new ChaosShield();
shield.Movable = false;
AddItem(shield);
AddItem(new Boots(0x455));
AddItem(new Shirt(Utility.RandomMetalHue()));
int amount = Utility.RandomMinMax(1, 3);
switch (res)
{
case CraftResource.BlackScales: AddItem(new BlackScales(amount)); break;
case CraftResource.RedScales: AddItem(new RedScales(amount)); break;
case CraftResource.BlueScales: AddItem(new BlueScales(amount)); break;
case CraftResource.YellowScales: AddItem(new YellowScales(amount)); break;
case CraftResource.GreenScales: AddItem(new GreenScales(amount)); break;
case CraftResource.WhiteScales: AddItem(new WhiteScales(amount)); break;
}
switch (Utility.Random(9))
{
case 0: res = CraftResource.DullCopper; break;
case 1: res = CraftResource.ShadowIron; break;
case 2: res = CraftResource.Copper; break;
case 3: res = CraftResource.Bronze; break;
case 4: res = CraftResource.Gold; break;
case 5: res = CraftResource.Agapite; break;
case 6: res = CraftResource.Verite; break;
case 7: res = CraftResource.Valorite; break;
case 8: res = CraftResource.Iron; break;
}
SwampDragon mt = new SwampDragon();
mt.HasBarding = true;
mt.BardingResource = res;
mt.BardingHP = mt.BardingMaxHP;
mt.Rider = this;
}
public override int GetIdleSound()
{
return 0x2CE;
}
public override int GetDeathSound()
{
return 0x2CC;
}
public override int GetHurtSound()
{
return 0x2D1;
}
public override int GetAttackSound()
{
return 0x2C8;
}
public override void GenerateLoot()
{
AddLoot(LootPack.Rich);
AddLoot(LootPack.Gems);
}
public override bool HasBreath { get { return true; } }
public override bool AutoDispel { get { return true; } }
public override bool BardImmune { get { return !Core.AOS; } }
public override bool CanRummageCorpses { get { return true; } }
public override bool AlwaysMurderer { get { return true; } }
public override bool ShowFameTitle { get { return false; } }
public override bool OnBeforeDeath()
{
IMount mount = this.Mount;
if ( mount != null )
{
if ( mount is SwampDragon )
((SwampDragon)mount).HasBarding = false;
mount.Rider = null;
}
return base.OnBeforeDeath();
}
public override void AlterMeleeDamageTo(Mobile to, ref int damage)
{
if ( to is Dragon || to is WhiteWyrm || to is SwampDragon || to is Drake || to is Nightmare || to is Hiryu || to is LesserHiryu || to is Daemon )
damage *= 3;
}
public ChaosDragoonElite(Serial serial)
: base(serial)
{
}
public override void Serialize(GenericWriter writer)
{
base.Serialize(writer);
writer.Write((int)0);
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize(reader);
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a juka corpse" )] // Why is this 'juka' and warriors 'jukan' ? :-(
public class JukaLord : BaseCreature
{
[Constructable]
public JukaLord() : base( AIType.AI_Archer, FightMode.Closest, 10, 3, 0.2, 0.4 )
{
Name = "a juka lord";
Body = 766;
SetStr( 401, 500 );
SetDex( 81, 100 );
SetInt( 151, 200 );
SetHits( 241, 300 );
SetDamage( 10, 12 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 40, 50 );
SetResistance( ResistanceType.Fire, 45, 50 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 20, 25 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill( SkillName.Anatomy, 90.1, 100.0 );
SetSkill( SkillName.Archery, 95.1, 100.0 );
SetSkill( SkillName.Healing, 80.1, 100.0 );
SetSkill( SkillName.MagicResist, 120.1, 130.0 );
SetSkill( SkillName.Swords, 90.1, 100.0 );
SetSkill( SkillName.Tactics, 95.1, 100.0 );
SetSkill( SkillName.Wrestling, 90.1, 100.0 );
Fame = 15000;
Karma = -15000;
VirtualArmor = 28;
Container pack = new Backpack();
pack.DropItem( new Arrow( Utility.RandomMinMax( 25, 35 ) ) );
pack.DropItem( new Arrow( Utility.RandomMinMax( 25, 35 ) ) );
pack.DropItem( new Bandage( Utility.RandomMinMax( 5, 15 ) ) );
pack.DropItem( new Bandage( Utility.RandomMinMax( 5, 15 ) ) );
pack.DropItem( Loot.RandomGem() );
pack.DropItem( new ArcaneGem() );
PackItem( pack );
AddItem( new JukaBow() );
// TODO: Bandage self
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich );
AddLoot( LootPack.Average );
}
public override void OnDamage( int amount, Mobile from, bool willKill )
{
if ( from != null && !willKill && amount > 5 && from.Player && 5 > Utility.Random( 100 ) )
{
string[] toSay = new string[]
{
"{0}!! You will have to do better than that!",
"{0}!! Prepare to meet your doom!",
"{0}!! My armies will crush you!",
"{0}!! You will pay for that!"
};
this.Say( true, String.Format( toSay[Utility.Random( toSay.Length )], from.Name ) );
}
base.OnDamage( amount, from, willKill );
}
public override int GetIdleSound()
{
return 0x262;
}
public override int GetAngerSound()
{
return 0x263;
}
public override int GetHurtSound()
{
return 0x1D0;
}
public override int GetDeathSound()
{
return 0x28D;
}
public override bool AlwaysMurderer{ get{ return true; } }
public override bool BardImmune{ get{ return !Core.AOS; } }
public override bool CanRummageCorpses{ get{ return true; } }
public override int Meat{ get{ return 1; } }
public JukaLord( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Misc;
using Server.Spells;
namespace Server.Mobiles
{
[CorpseName( "a juka corpse" )] // Why is this 'juka' and warriors 'jukan' ? :-(
public class JukaMage : BaseCreature
{
[Constructable]
public JukaMage() : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a juka mage";
Body = 765;
SetStr( 201, 300 );
SetDex( 71, 90 );
SetInt( 451, 500 );
SetHits( 121, 180 );
SetDamage( 4, 10 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 20, 30 );
SetResistance( ResistanceType.Fire, 35, 45 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetResistance( ResistanceType.Energy, 35, 45 );
SetSkill( SkillName.Anatomy, 80.1, 90.0 );
SetSkill( SkillName.EvalInt, 80.2, 100.0 );
SetSkill( SkillName.Magery, 99.1, 100.0 );
SetSkill( SkillName.Meditation, 80.2, 100.0 );
SetSkill( SkillName.MagicResist, 140.1, 150.0 );
SetSkill( SkillName.Tactics, 80.1, 90.0 );
SetSkill( SkillName.Wrestling, 80.1, 90.0 );
Fame = 15000;
Karma = -15000;
VirtualArmor = 16;
Container bag = new Bag();
int count = Utility.RandomMinMax( 10, 20 );
for ( int i = 0; i < count; ++i )
{
Item item = Loot.RandomReagent();
if ( item == null )
continue;
if ( !bag.TryDropItem( this, item, false ) )
item.Delete();
}
PackItem( bag );
PackItem( new ArcaneGem() );
if ( Core.ML && Utility.RandomDouble() < .33 )
PackItem( Engines.Plants.Seed.RandomPeculiarSeed(4) );
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 2, 5 ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average, 2 );
AddLoot( LootPack.MedScrolls, 2 );
}
public override int GetIdleSound()
{
return 0x1AC;
}
public override int GetAngerSound()
{
return 0x1CD;
}
public override int GetHurtSound()
{
return 0x1D0;
}
public override int GetDeathSound()
{
return 0x28D;
}
public override bool AlwaysMurderer{ get{ return true; } }
public override bool CanRummageCorpses{ get{ return true; } }
public override int Meat{ get{ return 1; } }
private DateTime m_NextAbilityTime;
public override void OnThink()
{
if ( DateTime.UtcNow >= m_NextAbilityTime )
{
JukaLord toBuff = null;
foreach ( Mobile m in this.GetMobilesInRange( 8 ) )
{
if ( m is JukaLord && IsFriend( m ) && m.Combatant != null && CanBeBeneficial( m ) && m.CanBeginAction( typeof( JukaMage ) ) && InLOS( m ) )
{
toBuff = (JukaLord)m;
break;
}
}
if ( toBuff != null )
{
if ( CanBeBeneficial( toBuff ) && toBuff.BeginAction( typeof( JukaMage ) ) )
{
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 30, 60 ) );
toBuff.Say( true, "Give me the power to destroy my enemies!" );
this.Say( true, "Fight well my lord!" );
DoBeneficial( toBuff );
object[] state = new object[]{ toBuff, toBuff.HitsMaxSeed, toBuff.RawStr, toBuff.RawDex };
SpellHelper.Turn( this, toBuff );
int toScale = toBuff.HitsMaxSeed;
if ( toScale > 0 )
{
toBuff.HitsMaxSeed += AOS.Scale( toScale, 75 );
toBuff.Hits += AOS.Scale( toScale, 75 );
}
toScale = toBuff.RawStr;
if ( toScale > 0 )
toBuff.RawStr += AOS.Scale( toScale, 50 );
toScale = toBuff.RawDex;
if ( toScale > 0 )
{
toBuff.RawDex += AOS.Scale( toScale, 50 );
toBuff.Stam += AOS.Scale( toScale, 50 );
}
toBuff.Hits = toBuff.Hits;
toBuff.Stam = toBuff.Stam;
toBuff.FixedParticles( 0x375A, 10, 15, 5017, EffectLayer.Waist );
toBuff.PlaySound( 0x1EE );
Timer.DelayCall( TimeSpan.FromSeconds( 20.0 ), new TimerStateCallback( Unbuff ), state );
}
}
else
{
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 2, 5 ) );
}
}
base.OnThink();
}
private void Unbuff( object state )
{
object[] states = (object[])state;
JukaLord toDebuff = (JukaLord)states[0];
toDebuff.EndAction( typeof( JukaMage ) );
if ( toDebuff.Deleted )
return;
toDebuff.HitsMaxSeed = (int)states[1];
toDebuff.RawStr = (int)states[2];
toDebuff.RawDex = (int)states[3];
toDebuff.Hits = toDebuff.Hits;
toDebuff.Stam = toDebuff.Stam;
}
public JukaMage( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a jukan corpse" )]
public class JukaWarrior : BaseCreature
{
[Constructable]
public JukaWarrior() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a juka warrior";
Body = 764;
SetStr( 251, 350 );
SetDex( 61, 80 );
SetInt( 101, 150 );
SetHits( 151, 210 );
SetDamage( 7, 9 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 40, 50 );
SetResistance( ResistanceType.Fire, 30, 40 );
SetResistance( ResistanceType.Cold, 25, 35 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetResistance( ResistanceType.Energy, 10, 20 );
SetSkill( SkillName.Anatomy, 80.1, 90.0 );
SetSkill( SkillName.Fencing, 80.1, 90.0 );
SetSkill( SkillName.Macing, 80.1, 90.0 );
SetSkill( SkillName.MagicResist, 120.1, 130.0 );
SetSkill( SkillName.Swords, 80.1, 90.0 );
SetSkill( SkillName.Tactics, 80.1, 90.0 );
SetSkill( SkillName.Wrestling, 80.1, 90.0 );
Fame = 10000;
Karma = -10000;
VirtualArmor = 22;
if ( Utility.RandomDouble() < 0.1 )
PackItem( new ArcaneGem() );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Average );
AddLoot( LootPack.Meager );
AddLoot( LootPack.Gems, 1 );
}
public override int GetIdleSound()
{
return 0x1AC;
}
public override int GetAngerSound()
{
return 0x1CD;
}
public override int GetHurtSound()
{
return 0x1D0;
}
public override int GetDeathSound()
{
return 0x28D;
}
public override bool AlwaysMurderer{ get{ return true; } }
public override bool CanRummageCorpses{ get{ return true; } }
public override int Meat{ get{ return 1; } }
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
if ( 0.2 < Utility.RandomDouble() )
return;
switch ( Utility.Random( 3 ) )
{
case 0:
{
defender.SendLocalizedMessage( 1004014 ); // You have been stunned!
defender.Freeze( TimeSpan.FromSeconds( 4.0 ) );
break;
}
case 1:
{
defender.SendAsciiMessage( "You have been hit by a paralyzing blow!" );
defender.Freeze( TimeSpan.FromSeconds( 3.0 ) );
break;
}
case 2:
{
AOS.Damage( defender, this, Utility.Random( 10, 5 ), 100, 0, 0, 0, 0 );
defender.SendAsciiMessage( "You have been hit by a critical strike!" );
break;
}
}
}
public JukaWarrior( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Network;
namespace Server.Mobiles
{
[CorpseName( "a hare corpse" )]
public class EnragedRabbit : BaseEnraged
{
public EnragedRabbit( Mobile summoner ) : base( summoner )
{
Name = "a rabbit";
Body = 0xcd;
}
public override int GetAttackSound()
{
return 0xC9;
}
public override int GetHurtSound()
{
return 0xCA;
}
public override int GetDeathSound()
{
return 0xCB;
}
public EnragedRabbit( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[CorpseName( "a deer corpse" )]
public class EnragedHart : BaseEnraged
{
public EnragedHart( Mobile summoner ) : base( summoner )
{
Name = "a great hart";
Body = 0xea;
}
public override int GetAttackSound()
{
return 0x82;
}
public override int GetHurtSound()
{
return 0x83;
}
public override int GetDeathSound()
{
return 0x84;
}
public EnragedHart( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[CorpseName( "a deer corpse" )]
public class EnragedHind : BaseEnraged
{
public EnragedHind( Mobile summoner ) : base( summoner )
{
Name = "a hind";
Body = 0xed;
}
public override int GetAttackSound()
{
return 0x82;
}
public override int GetHurtSound()
{
return 0x83;
}
public override int GetDeathSound()
{
return 0x84;
}
public EnragedHind( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[CorpseName( "a bear corpse" )]
public class EnragedBlackBear : BaseEnraged
{
public EnragedBlackBear( Mobile summoner ) : base( summoner )
{
Name = "a black bear";
Body = 0xd3;
BaseSoundID = 0xa3;
}
public EnragedBlackBear( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
[CorpseName( "an eagle corpse" )]
public class EnragedEagle : BaseEnraged
{
public EnragedEagle( Mobile summoner ) : base( summoner )
{
Name = "an eagle";
Body = 0x5;
BaseSoundID = 0x2ee;
}
public EnragedEagle( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
public class BaseEnraged : BaseCreature
{
public BaseEnraged( Mobile summoner )
: base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
SetStr( 50, 200 );
SetDex( 50, 200 );
SetHits( 50, 200 );
SetStam( 50, 200 );
/*
On OSI, all stats are random 50-200, but
str is never less than hits, and dex is never
less than stam.
*/
if( Str < Hits )
Str = Hits;
if( Dex < Stam )
Dex = Stam;
Karma = -1000;
Tamable = false;
SummonMaster = summoner;
}
public override void OnThink()
{
if( SummonMaster == null || SummonMaster.Deleted )
{
Delete();
}
/*
On OSI, without combatant, they behave as if they have been
given "come" command, ie they wander towards their summoner,
but never actually "follow".
*/
else if( !Combat( this ))
{
if( AIObject != null )
{
AIObject.MoveTo( SummonMaster, false , 5 );
}
}
/*
On OSI, if the summon attacks a mobile, the summoner meer also
attacks them, regardless of karma, etc. as long as the combatant
is a player or controlled/summoned, and the summoner is not already
engaged in combat.
*/
else if( !Combat( SummonMaster ))
{
BaseCreature bc = null;
if( Combatant is BaseCreature )
{
bc = (BaseCreature)Combatant;
}
if( Combatant.Player || ( bc != null && ( bc.Controlled || bc.SummonMaster != null )))
{
SummonMaster.Combatant = Combatant;
}
}
else
{
base.OnThink();
}
}
private bool Combat( Mobile mobile )
{
Mobile combatant = mobile.Combatant;
if( combatant == null || combatant.Deleted )
{
return false;
}
else if ( combatant.IsDeadBondedPet || !combatant.Alive )
{
return false;
}
return true;
}
public override void OnSingleClick( Mobile from )
{
base.OnSingleClick( from );
PrivateOverheadMessage( MessageType.Regular, 0x3B2, 1060768, from.NetState ); // enraged
}
public override void AddNameProperties( ObjectPropertyList list )
{
base.AddNameProperties( list );
list.Add( 1060768 ); // enraged
}
public BaseEnraged( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Misc;
using Server.Items;
using Server.Spells;
namespace Server.Mobiles
{
[CorpseName( "a meer corpse" )]
public class MeerCaptain : BaseCreature
{
[Constructable]
public MeerCaptain() : base( AIType.AI_Archer, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = "a meer captain";
Body = 773;
SetStr( 96, 110 );
SetDex( 186, 200 );
SetInt( 96, 110 );
SetHits( 58, 66 );
SetDamage( 5, 15 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 45, 55 );
SetResistance( ResistanceType.Fire, 10, 20 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 35, 45 );
SetResistance( ResistanceType.Energy, 35, 45 );
SetSkill( SkillName.Archery, 90.1, 100.0 );
SetSkill( SkillName.MagicResist, 91.0, 100.0 );
SetSkill( SkillName.Swords, 90.1, 100.0 );
SetSkill( SkillName.Tactics, 91.0, 100.0 );
SetSkill( SkillName.Wrestling, 80.9, 89.9 );
Fame = 2000;
Karma = 5000;
VirtualArmor = 28;
Container pack = new Backpack();
pack.DropItem( new Bolt( Utility.RandomMinMax( 10, 20 ) ) );
pack.DropItem( new Bolt( Utility.RandomMinMax( 10, 20 ) ) );
switch ( Utility.Random( 6 ) )
{
case 0: pack.DropItem( new Broadsword() ); break;
case 1: pack.DropItem( new Cutlass() ); break;
case 2: pack.DropItem( new Katana() ); break;
case 3: pack.DropItem( new Longsword() ); break;
case 4: pack.DropItem( new Scimitar() ); break;
case 5: pack.DropItem( new VikingSword() ); break;
}
Container bag = new Bag();
int count = Utility.RandomMinMax( 10, 20 );
for ( int i = 0; i < count; ++i )
{
Item item = Loot.RandomReagent();
if ( item == null )
continue;
if ( !bag.TryDropItem( this, item, false ) )
item.Delete();
}
pack.DropItem( bag );
AddItem( new Crossbow() );
PackItem( pack );
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 2, 5 ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override bool BardImmune{ get{ return !Core.AOS; } }
public override bool CanRummageCorpses{ get{ return true; } }
public override bool InitialInnocent{ get{ return true; } }
public override int GetHurtSound()
{
return 0x14D;
}
public override int GetDeathSound()
{
return 0x314;
}
public override int GetAttackSound()
{
return 0x75;
}
private DateTime m_NextAbilityTime;
public override void OnThink()
{
if ( Combatant != null && this.MagicDamageAbsorb < 1 )
{
this.MagicDamageAbsorb = Utility.RandomMinMax( 5, 7 );
this.FixedParticles( 0x375A, 10, 15, 5037, EffectLayer.Waist );
this.PlaySound( 0x1E9 );
}
if ( DateTime.UtcNow >= m_NextAbilityTime )
{
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 10, 15 ) );
ArrayList list = new ArrayList();
foreach ( Mobile m in this.GetMobilesInRange( 8 ) )
{
if ( m is MeerWarrior && IsFriend( m ) && CanBeBeneficial( m ) && m.Hits < m.HitsMax && !m.Poisoned && !MortalStrike.IsWounded( m ) )
list.Add( m );
}
for ( int i = 0; i < list.Count; ++i )
{
Mobile m = (Mobile)list[i];
DoBeneficial( m );
int toHeal = Utility.RandomMinMax( 20, 30 );
SpellHelper.Turn( this, m );
m.Heal( toHeal, this );
m.FixedParticles( 0x376A, 9, 32, 5030, EffectLayer.Waist );
m.PlaySound( 0x202 );
}
}
base.OnThink();
}
public MeerCaptain( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Misc;
using Server.Items;
using Server.Spells;
namespace Server.Mobiles
{
[CorpseName( "a meer's corpse" )]
public class MeerEternal : BaseCreature
{
[Constructable]
public MeerEternal() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = "a meer eternal";
Body = 772;
SetStr( 416, 505 );
SetDex( 146, 165 );
SetInt( 566, 655 );
SetHits( 250, 303 );
SetDamage( 11, 13 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 45, 55 );
SetResistance( ResistanceType.Fire, 15, 25 );
SetResistance( ResistanceType.Cold, 45, 55 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.EvalInt, 90.1, 100.0 );
SetSkill( SkillName.Magery, 90.1, 100.0 );
SetSkill( SkillName.Meditation, 90.1, 100.0 );
SetSkill( SkillName.MagicResist, 150.5, 200.0 );
SetSkill( SkillName.Tactics, 50.1, 70.0 );
SetSkill( SkillName.Wrestling, 60.1, 80.0 );
Fame = 18000;
Karma = 18000;
VirtualArmor = 34;
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 2, 5 ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 2 );
AddLoot( LootPack.MedScrolls, 2 );
AddLoot( LootPack.HighScrolls, 2 );
}
public override bool AutoDispel{ get{ return true; } }
public override bool BardImmune{ get{ return !Core.AOS; } }
public override bool CanRummageCorpses{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override int TreasureMapLevel{ get{ return Core.AOS ? 5 : 4; } }
public override bool InitialInnocent{ get{ return true; } }
public override int GetHurtSound()
{
return 0x167;
}
public override int GetDeathSound()
{
return 0xBC;
}
public override int GetAttackSound()
{
return 0x28B;
}
private DateTime m_NextAbilityTime;
private void DoAreaLeech()
{
m_NextAbilityTime += TimeSpan.FromSeconds( 2.5 );
this.Say( true, "Beware, mortals! You have provoked my wrath!" );
this.FixedParticles( 0x376A, 10, 10, 9537, 33, 0, EffectLayer.Waist );
Timer.DelayCall( TimeSpan.FromSeconds( 5.0 ), new TimerCallback( DoAreaLeech_Finish ) );
}
private void DoAreaLeech_Finish()
{
ArrayList list = new ArrayList();
foreach ( Mobile m in this.GetMobilesInRange( 6 ) )
{
if ( this.CanBeHarmful( m ) && this.IsEnemy( m ) )
list.Add( m );
}
if ( list.Count == 0 )
{
this.Say( true, "Bah! You have escaped my grasp this time, mortal!" );
}
else
{
double scalar;
if ( list.Count == 1 )
scalar = 0.75;
else if ( list.Count == 2 )
scalar = 0.50;
else
scalar = 0.25;
for ( int i = 0; i < list.Count; ++i )
{
Mobile m = (Mobile)list[i];
int damage = (int)(m.Hits * scalar);
damage += Utility.RandomMinMax( -5, 5 );
if ( damage < 1 )
damage = 1;
m.MovingParticles( this, 0x36F4, 1, 0, false, false, 32, 0, 9535, 1, 0, (EffectLayer)255, 0x100 );
m.MovingParticles( this, 0x0001, 1, 0, false, true, 32, 0, 9535, 9536, 0, (EffectLayer)255, 0 );
this.DoHarmful( m );
this.Hits += AOS.Damage( m, this, damage, 100, 0, 0, 0, 0 );
}
this.Say( true, "If I cannot cleanse thy soul, I will destroy it!" );
}
}
private void DoFocusedLeech( Mobile combatant, string message )
{
this.Say( true, message );
Timer.DelayCall( TimeSpan.FromSeconds( 0.5 ), new TimerStateCallback( DoFocusedLeech_Stage1 ), combatant );
}
private void DoFocusedLeech_Stage1( object state )
{
Mobile combatant = (Mobile)state;
if ( this.CanBeHarmful( combatant ) )
{
this.MovingParticles( combatant, 0x36FA, 1, 0, false, false, 1108, 0, 9533, 1, 0, (EffectLayer)255, 0x100 );
this.MovingParticles( combatant, 0x0001, 1, 0, false, true, 1108, 0, 9533, 9534, 0, (EffectLayer)255, 0 );
this.PlaySound( 0x1FB );
Timer.DelayCall( TimeSpan.FromSeconds( 1.0 ), new TimerStateCallback( DoFocusedLeech_Stage2 ), combatant );
}
}
private void DoFocusedLeech_Stage2( object state )
{
Mobile combatant = (Mobile)state;
if ( this.CanBeHarmful( combatant ) )
{
combatant.MovingParticles( this, 0x36F4, 1, 0, false, false, 32, 0, 9535, 1, 0, (EffectLayer)255, 0x100 );
combatant.MovingParticles( this, 0x0001, 1, 0, false, true, 32, 0, 9535, 9536, 0, (EffectLayer)255, 0 );
this.PlaySound( 0x209 );
this.DoHarmful( combatant );
this.Hits += AOS.Damage( combatant, this, Utility.RandomMinMax( 30, 40 ) - (Core.AOS ? 0 : 10), 100, 0, 0, 0, 0 );
}
}
public override void OnThink()
{
if ( DateTime.UtcNow >= m_NextAbilityTime )
{
Mobile combatant = this.Combatant;
if ( combatant != null && combatant.Map == this.Map && combatant.InRange( this, 12 ) )
{
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 10, 15 ) );
int ability = Utility.Random( 4 );
switch ( ability )
{
case 0: DoFocusedLeech( combatant, "Thine essence will fill my withering body with strength!" ); break;
case 1: DoFocusedLeech( combatant, "I rebuke thee, worm, and cleanse thy vile spirit of its tainted blood!" ); break;
case 2: DoFocusedLeech( combatant, "I devour your life's essence to strengthen my resolve!" ); break;
case 3: DoAreaLeech(); break;
// TODO: Resurrect ability
}
}
}
base.OnThink();
}
public MeerEternal( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Misc;
using Server.Items;
using Server.Spells;
namespace Server.Mobiles
{
[CorpseName( "a meer's corpse" )]
public class MeerMage : BaseCreature
{
[Constructable]
public MeerMage() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = "a meer mage";
Body = 770;
SetStr( 171, 200 );
SetDex( 126, 145 );
SetInt( 276, 305 );
SetHits( 103, 120 );
SetDamage( 24, 26 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 45, 55 );
SetResistance( ResistanceType.Fire, 15, 25 );
SetResistance( ResistanceType.Cold, 50 );
SetResistance( ResistanceType.Poison, 25, 35 );
SetResistance( ResistanceType.Energy, 25, 35 );
SetSkill( SkillName.EvalInt, 100.0 );
SetSkill( SkillName.Magery, 70.1, 80.0 );
SetSkill( SkillName.Meditation, 85.1, 95.0 );
SetSkill( SkillName.MagicResist, 80.1, 100.0 );
SetSkill( SkillName.Tactics, 70.1, 90.0 );
SetSkill( SkillName.Wrestling, 60.1, 80.0 );
Fame = 8000;
Karma = 8000;
VirtualArmor = 16;
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 2, 5 ) );
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich );
AddLoot( LootPack.MedScrolls, 2 );
// TODO: Daemon bone ...
}
public override bool AutoDispel{ get{ return true; } }
public override Poison PoisonImmune{ get{ return Poison.Lethal; } }
public override bool CanRummageCorpses{ get{ return true; } }
public override int TreasureMapLevel{ get{ return 3; } }
public override bool InitialInnocent{ get{ return true; } }
public override int GetHurtSound()
{
return 0x14D;
}
public override int GetDeathSound()
{
return 0x314;
}
public override int GetAttackSound()
{
return 0x75;
}
private DateTime m_NextAbilityTime;
public override void OnThink()
{
if ( DateTime.UtcNow >= m_NextAbilityTime )
{
Mobile combatant = this.Combatant;
if ( combatant != null && combatant.Map == this.Map && combatant.InRange( this, 12 ) && IsEnemy( combatant ) && !UnderEffect( combatant ) )
{
m_NextAbilityTime = DateTime.UtcNow + TimeSpan.FromSeconds( Utility.RandomMinMax( 20, 30 ) );
if( combatant is BaseCreature )
{
BaseCreature bc = (BaseCreature)combatant;
if( bc.Controlled && bc.ControlMaster != null && !bc.ControlMaster.Deleted && bc.ControlMaster.Alive )
{
if ( bc.ControlMaster.Map == this.Map && bc.ControlMaster.InRange( this, 12 ) && !UnderEffect( bc.ControlMaster ) )
{
Combatant = combatant = bc.ControlMaster;
}
}
}
if( Utility.RandomDouble() < .1 )
{
int[][] coord =
{
new int[]{-4,-6}, new int[]{4,-6}, new int[]{0,-8}, new int[]{-5,5}, new int[]{5,5}
};
BaseCreature rabid;
for( int i=0; i<5; i++ )
{
int x = combatant.X + coord[i][0];
int y = combatant.Y + coord[i][1];
Point3D loc = new Point3D( x, y, combatant.Map.GetAverageZ( x, y ) );
if ( !combatant.Map.CanSpawnMobile( loc ) )
continue;
switch ( i )
{
case 0: rabid = new EnragedRabbit( this ); break;
case 1: rabid = new EnragedHind( this ); break;
case 2: rabid = new EnragedHart( this ); break;
case 3: rabid = new EnragedBlackBear( this ); break;
default: rabid = new EnragedEagle( this ); break;
}
rabid.FocusMob = combatant;
rabid.MoveToWorld( loc, combatant.Map );
}
this.Say( 1071932 ); //Creatures of the forest, I call to thee! Aid me in the fight against all that is evil!
}
else if ( combatant.Player )
{
this.Say( true, "I call a plague of insects to sting your flesh!" );
m_Table[combatant] = Timer.DelayCall( TimeSpan.FromSeconds( 0.5 ), TimeSpan.FromSeconds( 7.0 ), new TimerStateCallback( DoEffect ), new object[]{ combatant, 0 } );
}
}
}
base.OnThink();
}
private static Hashtable m_Table = new Hashtable();
public static bool UnderEffect( Mobile m )
{
return m_Table.Contains( m );
}
public static void StopEffect( Mobile m, bool message )
{
Timer t = (Timer)m_Table[m];
if ( t != null )
{
if ( message )
m.PublicOverheadMessage( Network.MessageType.Emote, m.SpeechHue, true, "* The open flame begins to scatter the swarm of insects *" );
t.Stop();
m_Table.Remove( m );
}
}
public void DoEffect( object state )
{
object[] states = (object[])state;
Mobile m = (Mobile)states[0];
int count = (int)states[1];
if ( !m.Alive )
{
StopEffect( m, false );
}
else
{
Torch torch = m.FindItemOnLayer( Layer.TwoHanded ) as Torch;
if ( torch != null && torch.Burning )
{
StopEffect( m, true );
}
else
{
if ( (count % 4) == 0 )
{
m.LocalOverheadMessage( Network.MessageType.Emote, m.SpeechHue, true, "* The swarm of insects bites and stings your flesh! *" );
m.NonlocalOverheadMessage( Network.MessageType.Emote, m.SpeechHue, true, String.Format( "* {0} is stung by a swarm of insects *", m.Name ) );
}
m.FixedParticles( 0x91C, 10, 180, 9539, EffectLayer.Waist );
m.PlaySound( 0x00E );
m.PlaySound( 0x1BC );
AOS.Damage( m, this, Utility.RandomMinMax( 30, 40 ) - (Core.AOS ? 0 : 10), 100, 0, 0, 0, 0 );
states[1] = count + 1;
if ( !m.Alive )
StopEffect( m, false );
}
}
}
public MeerMage( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

View file

@ -0,0 +1,92 @@
using System;
using System.Collections;
using Server;
using Server.Misc;
using Server.Items;
using Server.Spells;
namespace Server.Mobiles
{
[CorpseName( "a meer corpse" )]
public class MeerWarrior : BaseCreature
{
[Constructable]
public MeerWarrior() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = "a meer warrior";
Body = 771;
SetStr( 86, 100 );
SetDex( 186, 200 );
SetInt( 86, 100 );
SetHits( 52, 60 );
SetDamage( 12, 19 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 35, 45 );
SetResistance( ResistanceType.Fire, 5, 15 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 25, 35 );
SetResistance( ResistanceType.Energy, 25, 35 );
SetSkill( SkillName.MagicResist, 91.0, 100.0 );
SetSkill( SkillName.Tactics, 91.0, 100.0 );
SetSkill( SkillName.Wrestling, 91.0, 100.0 );
VirtualArmor = 22;
Fame = 2000;
Karma = 5000;
}
public override void GenerateLoot()
{
AddLoot( LootPack.Meager );
}
public override bool BardImmune{ get{ return !Core.AOS; } }
public override bool CanRummageCorpses{ get{ return true; } }
public override bool InitialInnocent{ get{ return true; } }
public override void OnDamage( int amount, Mobile from, bool willKill )
{
if ( from != null && !willKill && amount > 3 && from != null && !InRange( from, 7 ) )
{
this.MovingEffect( from, 0xF51, 10, 0, false, false );
SpellHelper.Damage( TimeSpan.FromSeconds( 1.0 ), from, this, Utility.RandomMinMax( 30, 40 ) - (Core.AOS ? 0 : 10), 100, 0, 0, 0, 0 );
}
base.OnDamage( amount, from, willKill );
}
public override int GetHurtSound()
{
return 0x156;
}
public override int GetDeathSound()
{
return 0x15C;
}
public MeerWarrior( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}