#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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133
Scripts/Mobiles/Monsters/ML/Animal/CuSidhe.cs
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133
Scripts/Mobiles/Monsters/ML/Animal/CuSidhe.cs
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using Server;
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using System;
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using Server.Items;
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using Server.Gumps;
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namespace Server.Mobiles
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{
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[CorpseName( "a cu sidhe corpse" )]
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public class CuSidhe : BaseMount
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{
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[Constructable]
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public CuSidhe() : this( "a cu sidhe" )
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{
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}
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[Constructable]
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public CuSidhe( string name ) : base( name, 277, 0x3E91, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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double chance = Utility.RandomDouble() * 23301;
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if ( chance <= 1 )
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Hue = 0x489;
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else if ( chance < 50 )
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Hue = Utility.RandomList( 0x657, 0x515, 0x4B1, 0x481, 0x482, 0x455 );
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else if ( chance < 500 )
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Hue = Utility.RandomList( 0x97A, 0x978, 0x901, 0x8AC, 0x5A7, 0x527 );
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SetStr( 1200, 1225 );
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SetDex( 150, 170 );
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SetInt( 250, 285 );
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SetHits( 1010, 1275 );
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SetDamage( 21, 28 );
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SetDamageType( ResistanceType.Physical, 0 );
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SetDamageType( ResistanceType.Cold, 50 );
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SetDamageType( ResistanceType.Energy, 50 );
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SetResistance( ResistanceType.Physical, 50, 65 );
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SetResistance( ResistanceType.Fire, 25, 45 );
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SetResistance( ResistanceType.Cold, 70, 85 );
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SetResistance( ResistanceType.Poison, 30, 50 );
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SetResistance( ResistanceType.Energy, 70, 85 );
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SetSkill( SkillName.Wrestling, 90.1, 96.8 );
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SetSkill( SkillName.Tactics, 90.3, 99.3 );
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SetSkill( SkillName.MagicResist, 75.3, 90.0 );
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SetSkill( SkillName.Anatomy, 65.5, 69.4 );
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SetSkill( SkillName.Healing, 72.2, 98.9 );
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Fame = 5000; //Guessing here
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Karma = 5000; //Guessing here
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Tamable = true;
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ControlSlots = 4;
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MinTameSkill = 101.1;
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if ( Utility.RandomDouble() < 0.2 )
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PackItem( new TreasureMap( 5, Map.Trammel ) );
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//if ( Utility.RandomDouble() < 0.1 )
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//PackItem( new ParrotItem() );
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PackGold( 500, 800 );
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// TODO 0-2 spellweaving scroll
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.AosFilthyRich, 5 );
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}
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public override void OnDoubleClick( Mobile from )
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{
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if ( from.Race != Race.Elf && from == ControlMaster && from.AccessLevel == AccessLevel.Player )
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{
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Item pads = from.FindItemOnLayer( Layer.Shoes );
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if ( pads is PadsOfTheCuSidhe )
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from.SendLocalizedMessage( 1071981 ); // Your boots allow you to mount the Cu Sidhe.
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else
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{
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from.SendLocalizedMessage( 1072203 ); // Only Elves may use this.
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return;
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}
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}
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base.OnDoubleClick( from );
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}
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public override bool CanHeal{ get{ return true; } }
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public override bool CanHealOwner{ get{ return true; } }
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public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies; } }
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public override bool CanAngerOnTame{ get { return true; } }
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public override bool StatLossAfterTame{ get{ return true; } }
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public override int Hides{ get{ return 10; } }
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public override int Meat{ get{ return 3; } }
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.BleedAttack;
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}
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public CuSidhe( Serial serial ) : base( serial )
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{
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}
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public override int GetIdleSound() { return 0x577; }
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public override int GetAttackSound() { return 0x576; }
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public override int GetAngerSound() { return 0x578; }
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public override int GetHurtSound() { return 0x576; }
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public override int GetDeathSound() { return 0x579; }
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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if ( version < 1 && Name == "a Cu Sidhe" )
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Name = "a cu sidhe";
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}
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}
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}
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104
Scripts/Mobiles/Monsters/ML/Animal/Ferret.cs
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104
Scripts/Mobiles/Monsters/ML/Animal/Ferret.cs
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@ -0,0 +1,104 @@
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using System;
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using Server;
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using Server.Engines.Quests;
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namespace Server.Mobiles
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{
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[CorpseName( "a ferret corpse" )]
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public class Ferret : BaseCreature
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{
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[Constructable]
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public Ferret() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a ferret";
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Body = 0x117;
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SetStr( 41, 48 );
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SetDex( 55 );
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SetInt( 75 );
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SetHits( 45, 50 );
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SetDamage( 7, 9 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 45, 50 );
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SetResistance( ResistanceType.Fire, 10, 14 );
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SetResistance( ResistanceType.Cold, 30, 40 );
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SetResistance( ResistanceType.Poison, 21, 25 );
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SetResistance( ResistanceType.Energy, 20, 25 );
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SetSkill( SkillName.MagicResist, 4.0 );
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SetSkill( SkillName.Tactics, 4.0 );
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SetSkill( SkillName.Wrestling, 4.0 );
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = -21.3;
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m_CanTalk = true;
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}
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public override int Meat{ get{ return 1; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Fish; } }
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public Ferret( Serial serial ) : base( serial )
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{
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}
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public override void OnMovement( Mobile m, Point3D oldLocation )
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{
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if ( m is Ferret && m.InRange( this, 3 ) && m.Alive )
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Talk( (Ferret) m );
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}
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private static string[] m_Vocabulary = new string[]
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{
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"dook",
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"dook dook",
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"dook dook dook!"
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};
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private bool m_CanTalk;
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public void Talk()
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{
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Talk( null );
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}
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public void Talk( Ferret to )
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{
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if ( m_CanTalk )
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{
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if ( to != null )
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QuestSystem.FocusTo( this, to );
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Say( m_Vocabulary[ Utility.Random( m_Vocabulary.Length ) ] );
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if ( to != null && Utility.RandomBool() )
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Timer.DelayCall( TimeSpan.FromSeconds( Utility.RandomMinMax( 5, 8 ) ), new TimerCallback( delegate() { to.Talk(); } ) );
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m_CanTalk = false;
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Timer.DelayCall( TimeSpan.FromSeconds( Utility.RandomMinMax( 20, 30 ) ), new TimerCallback( delegate() { m_CanTalk = true; } ) );
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}
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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m_CanTalk = true;
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}
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}
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}
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69
Scripts/Mobiles/Monsters/ML/Animal/RagingGrizzlyBear.cs
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69
Scripts/Mobiles/Monsters/ML/Animal/RagingGrizzlyBear.cs
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@ -0,0 +1,69 @@
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using System;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a grizzly bear corpse" )]
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[TypeAlias( "Server.Mobiles.Grizzlybear" )]
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public class RagingGrizzlyBear : BaseCreature
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{
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[Constructable]
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public RagingGrizzlyBear() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a raging grizzly bear";
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Body = 212;
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BaseSoundID = 0xA3;
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SetStr( 1251, 1550 );
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SetDex( 801, 1050 );
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SetInt( 151, 400 );
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SetHits( 751, 930 );
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SetMana( 0 );
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SetDamage( 18, 23 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 50, 70 );
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SetResistance( ResistanceType.Cold, 30, 50 );
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SetResistance( ResistanceType.Poison, 10, 20 );
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SetResistance( ResistanceType.Energy, 10, 20 );
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SetSkill( SkillName.Wrestling, 73.4, 88.1 );
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SetSkill( SkillName.Tactics, 73.6, 110.5 );
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SetSkill( SkillName.MagicResist, 32.8, 54.6 );
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SetSkill( SkillName.Anatomy, 0, 0 );
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Fame = 10000; //Guessing here
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Karma = 10000; //Guessing here
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VirtualArmor = 24;
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Tamable = false;
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}
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public override int Meat{ get{ return 4; } }
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public override int Hides{ get{ return 32; } }
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public override PackInstinct PackInstinct{ get{ return PackInstinct.Bear; } }
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public RagingGrizzlyBear( Serial serial ) : base( serial )
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{
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}
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public override void Serialize(GenericWriter writer)
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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62
Scripts/Mobiles/Monsters/ML/Animal/Squirrel.cs
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62
Scripts/Mobiles/Monsters/ML/Animal/Squirrel.cs
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@ -0,0 +1,62 @@
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using System;
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using Server;
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using Server.Mobiles;
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namespace Server.Mobiles
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{
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[CorpseName( "a squirrel corpse" )]
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public class Squirrel : BaseCreature
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{
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[Constructable]
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public Squirrel() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a squirrel";
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Body = 0x116;
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SetStr( 44, 50 );
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SetDex( 35 );
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SetInt( 5 );
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SetHits( 42, 50 );
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SetDamage( 1, 2 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 30, 34 );
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SetResistance( ResistanceType.Fire, 10, 14 );
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SetResistance( ResistanceType.Cold, 30, 35 );
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SetResistance( ResistanceType.Poison, 20, 25 );
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SetResistance( ResistanceType.Energy, 20, 25 );
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SetSkill( SkillName.MagicResist, 4.0 );
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SetSkill( SkillName.Tactics, 4.0 );
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SetSkill( SkillName.Wrestling, 4.0 );
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = -21.3;
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}
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public override int Meat{ get{ return 1; } }
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public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies; } }
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public Squirrel( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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