#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
This commit is contained in:
parent
b51c58f514
commit
3045c83799
3512 changed files with 627673 additions and 0 deletions
133
Scripts/Mobiles/Monsters/ML/Animal/CuSidhe.cs
Normal file
133
Scripts/Mobiles/Monsters/ML/Animal/CuSidhe.cs
Normal file
|
|
@ -0,0 +1,133 @@
|
|||
using Server;
|
||||
using System;
|
||||
using Server.Items;
|
||||
using Server.Gumps;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a cu sidhe corpse" )]
|
||||
public class CuSidhe : BaseMount
|
||||
{
|
||||
[Constructable]
|
||||
public CuSidhe() : this( "a cu sidhe" )
|
||||
{
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public CuSidhe( string name ) : base( name, 277, 0x3E91, AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
double chance = Utility.RandomDouble() * 23301;
|
||||
|
||||
if ( chance <= 1 )
|
||||
Hue = 0x489;
|
||||
else if ( chance < 50 )
|
||||
Hue = Utility.RandomList( 0x657, 0x515, 0x4B1, 0x481, 0x482, 0x455 );
|
||||
else if ( chance < 500 )
|
||||
Hue = Utility.RandomList( 0x97A, 0x978, 0x901, 0x8AC, 0x5A7, 0x527 );
|
||||
|
||||
SetStr( 1200, 1225 );
|
||||
SetDex( 150, 170 );
|
||||
SetInt( 250, 285 );
|
||||
|
||||
SetHits( 1010, 1275 );
|
||||
|
||||
SetDamage( 21, 28 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 0 );
|
||||
SetDamageType( ResistanceType.Cold, 50 );
|
||||
SetDamageType( ResistanceType.Energy, 50 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 50, 65 );
|
||||
SetResistance( ResistanceType.Fire, 25, 45 );
|
||||
SetResistance( ResistanceType.Cold, 70, 85 );
|
||||
SetResistance( ResistanceType.Poison, 30, 50 );
|
||||
SetResistance( ResistanceType.Energy, 70, 85 );
|
||||
|
||||
SetSkill( SkillName.Wrestling, 90.1, 96.8 );
|
||||
SetSkill( SkillName.Tactics, 90.3, 99.3 );
|
||||
SetSkill( SkillName.MagicResist, 75.3, 90.0 );
|
||||
SetSkill( SkillName.Anatomy, 65.5, 69.4 );
|
||||
SetSkill( SkillName.Healing, 72.2, 98.9 );
|
||||
|
||||
Fame = 5000; //Guessing here
|
||||
Karma = 5000; //Guessing here
|
||||
|
||||
Tamable = true;
|
||||
ControlSlots = 4;
|
||||
MinTameSkill = 101.1;
|
||||
|
||||
if ( Utility.RandomDouble() < 0.2 )
|
||||
PackItem( new TreasureMap( 5, Map.Trammel ) );
|
||||
|
||||
//if ( Utility.RandomDouble() < 0.1 )
|
||||
//PackItem( new ParrotItem() );
|
||||
|
||||
PackGold( 500, 800 );
|
||||
|
||||
// TODO 0-2 spellweaving scroll
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.AosFilthyRich, 5 );
|
||||
}
|
||||
|
||||
public override void OnDoubleClick( Mobile from )
|
||||
{
|
||||
if ( from.Race != Race.Elf && from == ControlMaster && from.AccessLevel == AccessLevel.Player )
|
||||
{
|
||||
Item pads = from.FindItemOnLayer( Layer.Shoes );
|
||||
|
||||
if ( pads is PadsOfTheCuSidhe )
|
||||
from.SendLocalizedMessage( 1071981 ); // Your boots allow you to mount the Cu Sidhe.
|
||||
else
|
||||
{
|
||||
from.SendLocalizedMessage( 1072203 ); // Only Elves may use this.
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
base.OnDoubleClick( from );
|
||||
}
|
||||
|
||||
public override bool CanHeal{ get{ return true; } }
|
||||
public override bool CanHealOwner{ get{ return true; } }
|
||||
public override FoodType FavoriteFood{ get{ return FoodType.FruitsAndVegies; } }
|
||||
public override bool CanAngerOnTame{ get { return true; } }
|
||||
public override bool StatLossAfterTame{ get{ return true; } }
|
||||
public override int Hides{ get{ return 10; } }
|
||||
public override int Meat{ get{ return 3; } }
|
||||
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return WeaponAbility.BleedAttack;
|
||||
}
|
||||
|
||||
public CuSidhe( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override int GetIdleSound() { return 0x577; }
|
||||
public override int GetAttackSound() { return 0x576; }
|
||||
public override int GetAngerSound() { return 0x578; }
|
||||
public override int GetHurtSound() { return 0x576; }
|
||||
public override int GetDeathSound() { return 0x579; }
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 1 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
|
||||
if ( version < 1 && Name == "a Cu Sidhe" )
|
||||
Name = "a cu sidhe";
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue