#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using System.Collections.Generic;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a Lady Jennifyr corpse" )]
public class LadyJennifyr : SkeletalKnight
{
[Constructable]
public LadyJennifyr()
{
IsParagon = true;
Name = "Lady Jennifyr";
Hue = 0x76D;
SetStr( 208, 309 );
SetDex( 91, 118 );
SetInt( 44, 101 );
SetHits( 1113, 1285 );
SetDamage( 15, 25 );
SetDamageType( ResistanceType.Physical, 40 );
SetDamageType( ResistanceType.Cold, 60 );
SetResistance( ResistanceType.Physical, 56, 65 );
SetResistance( ResistanceType.Fire, 41, 49 );
SetResistance( ResistanceType.Cold, 71, 80 );
SetResistance( ResistanceType.Poison, 41, 50 );
SetResistance( ResistanceType.Energy, 50, 58 );
SetSkill( SkillName.Wrestling, 127.9, 137.1 );
SetSkill( SkillName.Tactics, 128.4, 141.9 );
SetSkill( SkillName.MagicResist, 102.1, 119.5 );
SetSkill( SkillName.Anatomy, 129.0, 137.5 );
Fame = 18000;
Karma = -18000;
}
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich, 3 );
}
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
if ( Utility.RandomDouble() < 0.1 )
{
ExpireTimer timer;
if ( m_Table.TryGetValue( defender, out timer ) )
timer.DoExpire();
defender.FixedParticles( 0x3709, 10, 30, 5052, EffectLayer.LeftFoot );
defender.PlaySound( 0x208 );
defender.SendLocalizedMessage( 1070833 ); // The creature fans you with fire, reducing your resistance to fire attacks.
ResistanceMod mod = new ResistanceMod( ResistanceType.Fire, -10 );
defender.AddResistanceMod( mod );
m_Table[defender] = timer = new ExpireTimer( defender, mod );
timer.Start();
}
}
private static Dictionary<Mobile, ExpireTimer> m_Table = new Dictionary<Mobile, ExpireTimer>();
private class ExpireTimer : Timer
{
private Mobile m_Mobile;
private ResistanceMod m_Mod;
public ExpireTimer( Mobile m, ResistanceMod mod )
: base( TimeSpan.FromSeconds( 10 ) )
{
m_Mobile = m;
m_Mod = mod;
Priority = TimerPriority.TwoFiftyMS;
}
public void DoExpire()
{
m_Mobile.RemoveResistanceMod( m_Mod );
Stop();
m_Table.Remove( m_Mobile );
}
protected override void OnTick()
{
m_Mobile.SendLocalizedMessage( 1070834 ); // Your resistance to fire attacks has returned.
DoExpire();
}
}
/*
// TODO: Uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.15 )
c.DropItem( new DisintegratingThesisNotes() );
if ( Utility.RandomDouble() < 0.1 )
c.DropItem( new ParrotItem() );
}
*/
public override bool GivesMLMinorArtifact{ get{ return true; } }
public LadyJennifyr( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a Lady Marai corpse" )]
public class LadyMarai : SkeletalKnight
{
[Constructable]
public LadyMarai()
{
IsParagon = true;
Name = "Lady Marai";
Hue = 0x21;
SetStr( 221, 304 );
SetDex( 98, 138 );
SetInt( 54, 99 );
SetHits( 694, 846 );
SetDamage( 15, 25 );
SetDamageType( ResistanceType.Physical, 40 );
SetDamageType( ResistanceType.Cold, 60 );
SetResistance( ResistanceType.Physical, 55, 65 );
SetResistance( ResistanceType.Fire, 40, 50 );
SetResistance( ResistanceType.Cold, 70, 80 );
SetResistance( ResistanceType.Poison, 40, 50 );
SetResistance( ResistanceType.Energy, 50, 60 );
SetSkill( SkillName.Wrestling, 126.6, 137.2 );
SetSkill( SkillName.Tactics, 128.7, 134.5 );
SetSkill( SkillName.MagicResist, 102.1, 119.1 );
SetSkill( SkillName.Anatomy, 126.2, 136.5 );
Fame = 18000;
Karma = -18000;
}
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich, 3 );
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.CrushingBlow;
}
/*
// TODO: Uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.15 )
c.DropItem( new DisintegratingThesisNotes() );
if ( Utility.RandomDouble() < 0.1 )
c.DropItem( new ParrotItem() );
}
*/
public override bool GivesMLMinorArtifact{ get{ return true; } }
public LadyMarai( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a Master Jonath corpse" )]
public class MasterJonath : BoneMagi
{
[Constructable]
public MasterJonath()
{
IsParagon = true;
Name = "Master Jonath";
Hue = 0x455;
SetStr( 109, 131 );
SetDex( 98, 110 );
SetInt( 232, 259 );
SetHits( 766, 920 );
SetDamage( 10, 15 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 55, 60 );
SetResistance( ResistanceType.Fire, 43, 49 );
SetResistance( ResistanceType.Cold, 45, 80 );
SetResistance( ResistanceType.Poison, 41, 45 );
SetResistance( ResistanceType.Energy, 54, 55 );
SetSkill( SkillName.Wrestling, 80.5, 88.6 );
SetSkill( SkillName.Tactics, 88.5, 95.1 );
SetSkill( SkillName.MagicResist, 102.7, 102.9 );
SetSkill( SkillName.Magery, 100.0, 106.6 );
SetSkill( SkillName.EvalInt, 99.6, 106.9 );
SetSkill( SkillName.Necromancy, 100.0, 106.6 );
SetSkill( SkillName.SpiritSpeak, 99.6, 106.9 );
Fame = 18000;
Karma = -18000;
if ( Utility.RandomBool() )
PackNecroScroll( Utility.RandomMinMax( 5, 9 ) );
else
PackScroll( 4, 7 );
PackReg( 7 );
PackReg( 7 );
PackReg( 8 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich, 3 );
}
// TODO: Special move?
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.05 )
c.DropItem( new ParrotItem() );
if ( Utility.RandomDouble() < 0.15 )
c.DropItem( new DisintegratingThesisNotes() );
}
*/
public override bool GivesMLMinorArtifact{ get{ return true; } }
public override int TreasureMapLevel{ get{ return 5; } }
public MasterJonath( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a Master Mikael corpse" )]
public class MasterMikael : BoneMagi
{
[Constructable]
public MasterMikael()
{
IsParagon = true;
Name = "Master Mikael";
Hue = 0x8FD;
SetStr( 93, 122 );
SetDex( 91, 100 );
SetInt( 252, 271 );
SetHits( 789, 1014 );
SetDamage( 11, 19 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 55, 59 );
SetResistance( ResistanceType.Fire, 40, 46 );
SetResistance( ResistanceType.Cold, 72, 80 );
SetResistance( ResistanceType.Poison, 44, 49 );
SetResistance( ResistanceType.Energy, 50, 57 );
SetSkill( SkillName.Wrestling, 80.1, 87.2 );
SetSkill( SkillName.Tactics, 79.0, 90.9 );
SetSkill( SkillName.MagicResist, 90.3, 106.9 );
SetSkill( SkillName.Magery, 103.8, 108.0 );
SetSkill( SkillName.EvalInt, 96.1, 105.3 );
SetSkill( SkillName.Necromancy, 103.8, 108.0 );
SetSkill( SkillName.SpiritSpeak, 96.1, 105.3 );
Fame = 18000;
Karma = -18000;
if ( Utility.RandomBool() )
PackNecroScroll( Utility.RandomMinMax( 5, 9 ) );
else
PackScroll( 4, 7 );
PackReg( 3 );
PackNecroReg( 1, 10 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich, 2 );
}
// TODO: Special move?
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.15 )
c.DropItem( new DisintegratingThesisNotes() );
if ( Utility.RandomDouble() < 0.1 )
c.DropItem( new ParrotItem() );
}
*/
public override bool GivesMLMinorArtifact{ get{ return true; } }
public MasterMikael( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a Master Theophilus corpse" )]
public class MasterTheophilus : EvilMageLord
{
[Constructable]
public MasterTheophilus()
{
IsParagon = true;
Name = "Master Theophilus";
Title = "the necromancer";
Hue = 0;
SetStr( 137, 187 );
SetDex( 253, 301 );
SetInt( 393, 444 );
SetHits( 663, 876 );
SetDamage( 15, 20 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 55, 60 );
SetResistance( ResistanceType.Fire, 50, 58 );
SetResistance( ResistanceType.Cold, 50, 60 );
SetResistance( ResistanceType.Poison, 50, 60 );
SetResistance( ResistanceType.Energy, 50, 60 );
SetSkill( SkillName.Wrestling, 69.9, 105.3 );
SetSkill( SkillName.Tactics, 113.0, 117.9 );
SetSkill( SkillName.MagicResist, 127.0, 132.8 );
SetSkill( SkillName.Magery, 138.1, 143.7 );
SetSkill( SkillName.EvalInt, 125.6, 133.8 );
SetSkill( SkillName.Necromancy, 125.6, 133.8 );
SetSkill( SkillName.SpiritSpeak, 125.6, 133.8 );
SetSkill( SkillName.Meditation, 128.8, 132.9 );
Fame = 18000;
Karma = -18000;
AddItem( new Shoes( 0x537 ) );
AddItem( new Robe( 0x452 ) );
for ( int i = 0; i < 2; ++i )
{
if ( Utility.RandomBool() )
PackNecroScroll( Utility.RandomMinMax( 5, 9 ) );
else
PackScroll( 4, 7 );
}
PackReg( 7 );
PackReg( 7 );
PackReg( 8 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich, 3 );
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ParalyzingBlow;
}
public override bool GivesMLMinorArtifact{ get{ return true; } }
public override int TreasureMapLevel{ get{ return 5; } }
public MasterTheophilus( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a Red Death corpse" )]
public class RedDeath : SkeletalMount
{
[Constructable]
public RedDeath()
: base( "Red Death" )
{
IsParagon = true;
Hue = 0x21;
BaseSoundID = 0x1C3;
AI = AIType.AI_Melee;
FightMode = FightMode.Closest;
SetStr( 319, 324 );
SetDex( 241, 244 );
SetInt( 242, 255 );
SetHits( 1540, 1605 );
SetDamage( 25, 29 );
SetDamageType( ResistanceType.Physical, 25 );
SetDamageType( ResistanceType.Fire, 75 );
SetDamageType( ResistanceType.Cold, 0 );
SetResistance( ResistanceType.Physical, 60, 70 );
SetResistance( ResistanceType.Fire, 90 );
SetResistance( ResistanceType.Cold, 0 );
SetResistance( ResistanceType.Poison, 100 );
SetResistance( ResistanceType.Energy, 0 );
SetSkill( SkillName.Wrestling, 121.4, 143.7 );
SetSkill( SkillName.Tactics, 120.9, 142.2 );
SetSkill( SkillName.MagicResist, 120.1, 142.3 );
SetSkill( SkillName.Anatomy, 120.2, 144.0 );
Fame = 28000;
Karma = -28000;
if ( Utility.RandomBool() )
PackNecroScroll( Utility.RandomMinMax( 5, 9 ) );
else
PackScroll( 4, 7 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich, 3 );
}
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.WhirlwindAttack;
}
public override void OnDeath( Container c )
{
base.OnDeath( c );
c.DropItem( new ResolvesBridle() );
}
public override bool GivesMLMinorArtifact{ get{ return true; } }
public override bool AlwaysMurderer{ get{ return true; } }
public override bool HasBreath{ get{ return true; } }
public override int BreathChaosDamage{ get { return 100; } }
public override int BreathFireDamage{ get{ return 0; } }
public RedDeath( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a Sir Patrick corpse" )]
public class SirPatrick : SkeletalKnight
{
[Constructable]
public SirPatrick()
{
IsParagon = true;
Name = "Sir Patrick";
Hue = 0x47E;
SetStr( 208, 319 );
SetDex( 98, 132 );
SetInt( 45, 91 );
SetHits( 616, 884 );
SetDamage( 15, 25 );
SetDamageType( ResistanceType.Physical, 40 );
SetDamageType( ResistanceType.Cold, 60 );
SetResistance( ResistanceType.Physical, 55, 62 );
SetResistance( ResistanceType.Fire, 40, 48 );
SetResistance( ResistanceType.Cold, 71, 80 );
SetResistance( ResistanceType.Poison, 40, 50 );
SetResistance( ResistanceType.Energy, 50, 60 );
SetSkill( SkillName.Wrestling, 126.3, 136.5 );
SetSkill( SkillName.Tactics, 128.5, 143.8 );
SetSkill( SkillName.MagicResist, 102.8, 117.9 );
SetSkill( SkillName.Anatomy, 127.5, 137.2 );
Fame = 18000;
Karma = -18000;
}
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich, 2 );
}
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
if ( Utility.RandomDouble() < 0.1 )
DrainLife();
}
public override void OnGotMeleeAttack( Mobile attacker )
{
base.OnGotMeleeAttack( attacker );
if ( Utility.RandomDouble() < 0.1 )
DrainLife();
}
public virtual void DrainLife()
{
List<Mobile> list = new List<Mobile>();
foreach ( Mobile m in GetMobilesInRange( 2 ) )
{
if ( m == this || !CanBeHarmful( m, false ) || ( Core.AOS && !InLOS( m ) ) )
continue;
if ( m is BaseCreature )
{
BaseCreature bc = (BaseCreature)m;
if ( bc.Controlled || bc.Summoned || bc.Team != Team )
list.Add( m );
}
else if ( m.Player )
{
list.Add( m );
}
}
foreach ( Mobile m in list )
{
DoHarmful( m );
m.FixedParticles( 0x374A, 10, 15, 5013, 0x455, 0, EffectLayer.Waist );
m.PlaySound( 0x1EA );
int drain = Utility.RandomMinMax( 14, 30 );
Hits += drain;
m.Damage( drain, this );
}
}
/*
// TODO: uncomment once added
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.15 )
c.DropItem( new DisintegratingThesisNotes() );
if ( Utility.RandomDouble() < 0.05 )
c.DropItem( new AssassinChest() );
}
*/
public override bool GivesMLMinorArtifact{ get{ return true; } }
public SirPatrick( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}