#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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138
Scripts/Mobiles/Monsters/ML/Bedlam/LadyJennifyr.cs
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138
Scripts/Mobiles/Monsters/ML/Bedlam/LadyJennifyr.cs
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using System;
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using System.Collections.Generic;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a Lady Jennifyr corpse" )]
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public class LadyJennifyr : SkeletalKnight
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{
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[Constructable]
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public LadyJennifyr()
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{
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IsParagon = true;
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Name = "Lady Jennifyr";
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Hue = 0x76D;
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SetStr( 208, 309 );
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SetDex( 91, 118 );
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SetInt( 44, 101 );
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SetHits( 1113, 1285 );
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SetDamage( 15, 25 );
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SetDamageType( ResistanceType.Physical, 40 );
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SetDamageType( ResistanceType.Cold, 60 );
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SetResistance( ResistanceType.Physical, 56, 65 );
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SetResistance( ResistanceType.Fire, 41, 49 );
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SetResistance( ResistanceType.Cold, 71, 80 );
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SetResistance( ResistanceType.Poison, 41, 50 );
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SetResistance( ResistanceType.Energy, 50, 58 );
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SetSkill( SkillName.Wrestling, 127.9, 137.1 );
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SetSkill( SkillName.Tactics, 128.4, 141.9 );
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SetSkill( SkillName.MagicResist, 102.1, 119.5 );
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SetSkill( SkillName.Anatomy, 129.0, 137.5 );
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Fame = 18000;
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Karma = -18000;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.UltraRich, 3 );
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}
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public override void OnGaveMeleeAttack( Mobile defender )
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{
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base.OnGaveMeleeAttack( defender );
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if ( Utility.RandomDouble() < 0.1 )
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{
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ExpireTimer timer;
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if ( m_Table.TryGetValue( defender, out timer ) )
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timer.DoExpire();
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defender.FixedParticles( 0x3709, 10, 30, 5052, EffectLayer.LeftFoot );
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defender.PlaySound( 0x208 );
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defender.SendLocalizedMessage( 1070833 ); // The creature fans you with fire, reducing your resistance to fire attacks.
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ResistanceMod mod = new ResistanceMod( ResistanceType.Fire, -10 );
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defender.AddResistanceMod( mod );
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m_Table[defender] = timer = new ExpireTimer( defender, mod );
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timer.Start();
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}
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}
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private static Dictionary<Mobile, ExpireTimer> m_Table = new Dictionary<Mobile, ExpireTimer>();
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private class ExpireTimer : Timer
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{
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private Mobile m_Mobile;
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private ResistanceMod m_Mod;
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public ExpireTimer( Mobile m, ResistanceMod mod )
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: base( TimeSpan.FromSeconds( 10 ) )
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{
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m_Mobile = m;
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m_Mod = mod;
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Priority = TimerPriority.TwoFiftyMS;
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}
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public void DoExpire()
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{
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m_Mobile.RemoveResistanceMod( m_Mod );
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Stop();
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m_Table.Remove( m_Mobile );
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}
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protected override void OnTick()
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{
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m_Mobile.SendLocalizedMessage( 1070834 ); // Your resistance to fire attacks has returned.
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DoExpire();
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}
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}
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/*
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// TODO: Uncomment once added
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( Utility.RandomDouble() < 0.15 )
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c.DropItem( new DisintegratingThesisNotes() );
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if ( Utility.RandomDouble() < 0.1 )
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c.DropItem( new ParrotItem() );
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}
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*/
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public override bool GivesMLMinorArtifact{ get{ return true; } }
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public LadyJennifyr( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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