#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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98
Scripts/Mobiles/Monsters/ML/Bedlam/MasterJonath.cs
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98
Scripts/Mobiles/Monsters/ML/Bedlam/MasterJonath.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a Master Jonath corpse" )]
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public class MasterJonath : BoneMagi
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{
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[Constructable]
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public MasterJonath()
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{
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IsParagon = true;
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Name = "Master Jonath";
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Hue = 0x455;
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SetStr( 109, 131 );
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SetDex( 98, 110 );
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SetInt( 232, 259 );
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SetHits( 766, 920 );
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SetDamage( 10, 15 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 55, 60 );
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SetResistance( ResistanceType.Fire, 43, 49 );
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SetResistance( ResistanceType.Cold, 45, 80 );
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SetResistance( ResistanceType.Poison, 41, 45 );
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SetResistance( ResistanceType.Energy, 54, 55 );
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SetSkill( SkillName.Wrestling, 80.5, 88.6 );
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SetSkill( SkillName.Tactics, 88.5, 95.1 );
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SetSkill( SkillName.MagicResist, 102.7, 102.9 );
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SetSkill( SkillName.Magery, 100.0, 106.6 );
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SetSkill( SkillName.EvalInt, 99.6, 106.9 );
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SetSkill( SkillName.Necromancy, 100.0, 106.6 );
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SetSkill( SkillName.SpiritSpeak, 99.6, 106.9 );
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Fame = 18000;
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Karma = -18000;
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if ( Utility.RandomBool() )
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PackNecroScroll( Utility.RandomMinMax( 5, 9 ) );
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else
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PackScroll( 4, 7 );
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PackReg( 7 );
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PackReg( 7 );
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PackReg( 8 );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.UltraRich, 3 );
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}
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// TODO: Special move?
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/*
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// TODO: uncomment once added
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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if ( Utility.RandomDouble() < 0.05 )
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c.DropItem( new ParrotItem() );
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if ( Utility.RandomDouble() < 0.15 )
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c.DropItem( new DisintegratingThesisNotes() );
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}
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*/
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public override bool GivesMLMinorArtifact{ get{ return true; } }
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public override int TreasureMapLevel{ get{ return 5; } }
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public MasterJonath( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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