#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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95
Scripts/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs
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95
Scripts/Mobiles/Monsters/ML/Bedlam/MasterTheophilus.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a Master Theophilus corpse" )]
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public class MasterTheophilus : EvilMageLord
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{
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[Constructable]
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public MasterTheophilus()
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{
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IsParagon = true;
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Name = "Master Theophilus";
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Title = "the necromancer";
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Hue = 0;
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SetStr( 137, 187 );
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SetDex( 253, 301 );
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SetInt( 393, 444 );
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SetHits( 663, 876 );
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SetDamage( 15, 20 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 55, 60 );
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SetResistance( ResistanceType.Fire, 50, 58 );
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SetResistance( ResistanceType.Cold, 50, 60 );
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SetResistance( ResistanceType.Poison, 50, 60 );
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SetResistance( ResistanceType.Energy, 50, 60 );
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SetSkill( SkillName.Wrestling, 69.9, 105.3 );
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SetSkill( SkillName.Tactics, 113.0, 117.9 );
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SetSkill( SkillName.MagicResist, 127.0, 132.8 );
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SetSkill( SkillName.Magery, 138.1, 143.7 );
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SetSkill( SkillName.EvalInt, 125.6, 133.8 );
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SetSkill( SkillName.Necromancy, 125.6, 133.8 );
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SetSkill( SkillName.SpiritSpeak, 125.6, 133.8 );
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SetSkill( SkillName.Meditation, 128.8, 132.9 );
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Fame = 18000;
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Karma = -18000;
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AddItem( new Shoes( 0x537 ) );
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AddItem( new Robe( 0x452 ) );
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for ( int i = 0; i < 2; ++i )
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{
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if ( Utility.RandomBool() )
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PackNecroScroll( Utility.RandomMinMax( 5, 9 ) );
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else
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PackScroll( 4, 7 );
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}
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PackReg( 7 );
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PackReg( 7 );
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PackReg( 8 );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.UltraRich, 3 );
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}
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.ParalyzingBlow;
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}
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public override bool GivesMLMinorArtifact{ get{ return true; } }
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public override int TreasureMapLevel{ get{ return 5; } }
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public MasterTheophilus( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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