#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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111
Scripts/Mobiles/Monsters/ML/Humanoid/Magic/FetidEssence.cs
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111
Scripts/Mobiles/Monsters/ML/Humanoid/Magic/FetidEssence.cs
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@ -0,0 +1,111 @@
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using System;
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using System.Collections;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("a fetid essence corpse")]
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public class FetidEssence : BaseCreature
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{
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[Constructable]
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public FetidEssence () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a fetid essence";
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Body = 273;
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SetStr( 101, 150 );
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SetDex( 210, 250 );
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SetInt( 451, 550 );
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SetHits( 551, 650 );
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SetDamage( 21, 25 );
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SetDamageType( ResistanceType.Physical, 30 );
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SetDamageType( ResistanceType.Poison, 70 );
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SetResistance( ResistanceType.Physical, 40, 50 );
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SetResistance( ResistanceType.Fire, 40, 50 );
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SetResistance( ResistanceType.Cold, 40, 50 );
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SetResistance( ResistanceType.Poison, 70, 90 );
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SetResistance( ResistanceType.Energy, 75, 80 );
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SetSkill(SkillName.Meditation, 91.4, 99.4 );
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SetSkill(SkillName.EvalInt, 88.5, 92.3 );
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SetSkill(SkillName.Magery, 97.9, 101.7 );
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SetSkill(SkillName.Poisoning, 100 );
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SetSkill(SkillName.Anatomy, 0, 4.5 );
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SetSkill( SkillName.MagicResist, 103.5, 108.8 );
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SetSkill( SkillName.Tactics, 81.0, 84.6 );
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SetSkill( SkillName.Wrestling, 81.3, 83.9 );
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Fame = 3700; // Guessed
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Karma = -3700; // Guessed
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}
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public override void GenerateLoot() // Need to verify
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{
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AddLoot( LootPack.FilthyRich );
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}
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public override Poison HitPoison{ get{ return Poison.Deadly; } }
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public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
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public override int GetAngerSound()
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{
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return 0x56d;
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}
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public override int GetIdleSound()
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{
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return 0x56b;
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}
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public override int GetAttackSound()
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{
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return 0x56c;
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}
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public override int GetHurtSound()
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{
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return 0x56c;
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}
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public override int GetDeathSound()
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{
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return 0x56e;
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}
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public FetidEssence ( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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/*private class InternalTimer : Timer
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{
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private Mobile m_From;
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private Mobile m_Mobile;
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private int m_Count;
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public InternalTimer( Mobile from, Mobile m ) : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
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{
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m_From = from;
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m_Mobile = m;
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Priority = TimerPriority.TwoFiftyMS;
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}
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}*/
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}
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}
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178
Scripts/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs
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178
Scripts/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs
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@ -0,0 +1,178 @@
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using System;
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using System.Collections;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("an interred grizzle corpse")]
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public class InterredGrizzle : BaseCreature
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{
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[Constructable]
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public InterredGrizzle () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an interred grizzle";
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Body = 259;
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SetStr( 451, 500 );
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SetDex( 201, 250 );
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SetInt( 801, 850 );
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SetHits( 1500 );
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SetStam( 150 );
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SetDamage( 16, 19 );
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SetDamageType( ResistanceType.Physical, 30 );
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SetDamageType( ResistanceType.Fire, 70 );
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SetResistance( ResistanceType.Physical, 35, 55 );
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SetResistance( ResistanceType.Fire, 20, 65 );
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SetResistance( ResistanceType.Cold, 55, 80 );
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SetResistance( ResistanceType.Poison, 20, 35 );
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SetResistance( ResistanceType.Energy, 60, 80 );
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SetSkill(SkillName.Meditation, 77.7, 84.0 );
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SetSkill(SkillName.EvalInt, 72.2, 79.6 );
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SetSkill(SkillName.Magery, 83.7, 89.6);
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SetSkill(SkillName.Poisoning, 0 );
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SetSkill(SkillName.Anatomy, 0 );
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SetSkill( SkillName.MagicResist, 80.2, 87.3 );
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SetSkill( SkillName.Tactics, 104.5, 105.1 );
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SetSkill( SkillName.Wrestling, 105.1, 109.4 );
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Fame = 3700; // Guessed
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Karma = -3700; // Guessed
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}
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public override void GenerateLoot() // -- Need to verify
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{
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AddLoot( LootPack.FilthyRich );
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}
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// TODO: Acid Blood
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/*
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* Message: 1070820
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* Spits pool of acid (blood, hue 0x3F), hits lost 6-10 per second/step
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* Damage is resistable (physical)
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* Acid last 10 seconds
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*/
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public override int GetAngerSound()
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{
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return 0x581;
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}
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public override int GetIdleSound()
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{
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return 0x582;
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}
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public override int GetAttackSound()
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{
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return 0x580;
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}
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public override int GetHurtSound()
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{
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return 0x583;
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}
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public override int GetDeathSound()
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{
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return 0x584;
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}
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public override void OnDamage( int amount, Mobile from, bool willKill )
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{
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if( Utility.RandomDouble() < 0.1 )
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DropOoze();
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base.OnDamage( amount, from, willKill );
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}
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private int RandomPoint( int mid )
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{
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return ( mid + Utility.RandomMinMax( -2, 2 ) );
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}
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public virtual Point3D GetSpawnPosition( int range )
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{
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return GetSpawnPosition( Location, Map, range );
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}
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public virtual Point3D GetSpawnPosition( Point3D from, Map map, int range )
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{
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if( map == null )
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return from;
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Point3D loc = new Point3D( ( RandomPoint( X ) ), ( RandomPoint( Y ) ), Z );
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loc.Z = Map.GetAverageZ( loc.X, loc.Y );
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return loc;
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}
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public virtual void DropOoze()
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{
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int amount = Utility.RandomMinMax( 1, 3 );
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bool corrosive = Utility.RandomBool();
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for( int i = 0; i < amount; i++ )
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{
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Item ooze = new StainedOoze( corrosive );
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Point3D p = new Point3D( Location );
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for( int j = 0; j < 5; j++ )
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{
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p = GetSpawnPosition( 2 );
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bool found = false;
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foreach( Item item in Map.GetItemsInRange( p, 0 ) )
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if( item is StainedOoze )
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{
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found = true;
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break;
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}
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if( !found )
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break;
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}
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ooze.MoveToWorld( p, Map );
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}
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if( Combatant != null )
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{
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if( corrosive )
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Combatant.SendLocalizedMessage( 1072071 ); // A corrosive gas seeps out of your enemy's skin!
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else
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Combatant.SendLocalizedMessage( 1072072 ); // A poisonous gas seeps out of your enemy's skin!
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}
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}
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/*
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public override bool OnBeforeDeath()
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{
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SpillAcid( 1, 4, 10, 6, 10 );
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return base.OnBeforeDeath();
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}
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*/
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public InterredGrizzle ( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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161
Scripts/Mobiles/Monsters/ML/Humanoid/Magic/MLDryad.cs
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161
Scripts/Mobiles/Monsters/ML/Humanoid/Magic/MLDryad.cs
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@ -0,0 +1,161 @@
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using System;
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using Server.Engines.Plants;
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namespace Server.Mobiles
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{
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[CorpseName( "a dryad's corpse" )]
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public class MLDryad : BaseCreature
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{
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public override bool InitialInnocent { get { return true; } }
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public override OppositionGroup OppositionGroup
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{
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get { return OppositionGroup.FeyAndUndead; }
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}
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[Constructable]
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public MLDryad() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
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{
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Name = "a dryad";
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Body = 266;
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BaseSoundID = 0x57B;
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SetStr( 132, 149 );
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SetDex( 152, 168 );
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SetInt( 251, 280 );
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SetHits( 304, 321 );
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SetDamage( 11, 20 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 40, 50 );
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SetResistance( ResistanceType.Fire, 15, 25 );
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SetResistance( ResistanceType.Cold, 40, 45 );
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SetResistance( ResistanceType.Poison, 30, 40 );
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SetResistance( ResistanceType.Energy, 25, 35 );
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SetSkill( SkillName.Meditation, 80.0, 90.0 );
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SetSkill( SkillName.EvalInt, 70.0, 80.0 );
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SetSkill( SkillName.Magery, 70.0, 80.0 );
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SetSkill( SkillName.Anatomy, 0 );
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SetSkill( SkillName.MagicResist, 100.0, 120.0 );
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SetSkill( SkillName.Tactics, 70.0, 80.0 );
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SetSkill( SkillName.Wrestling, 70.0, 80.0 );
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Fame = 5000;
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Karma = 5000;
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VirtualArmor = 28; // Don't know what it should be
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if ( Core.ML && Utility.RandomDouble() < .60 )
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PackItem( Seed.RandomPeculiarSeed( 1 ) );
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PackArcanceScroll( 0.05 );
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.MlRich );
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}
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public override int Meat { get { return 1; } }
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public override void OnThink()
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{
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base.OnThink();
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AreaPeace();
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AreaUndress();
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}
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#region Area Peace
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private DateTime m_NextPeace;
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public void AreaPeace()
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{
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if ( Combatant == null || Deleted || !Alive || m_NextPeace > DateTime.UtcNow || 0.1 < Utility.RandomDouble() )
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return;
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TimeSpan duration = TimeSpan.FromSeconds( Utility.RandomMinMax( 20, 80 ) );
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foreach ( Mobile m in GetMobilesInRange( RangePerception ) )
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{
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PlayerMobile p = m as PlayerMobile;
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if ( IsValidTarget( p ) )
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{
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p.PeacedUntil = DateTime.UtcNow + duration;
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p.SendLocalizedMessage( 1072065 ); // You gaze upon the dryad's beauty, and forget to continue battling!
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p.FixedParticles( 0x376A, 1, 20, 0x7F5, EffectLayer.Waist );
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p.Combatant = null;
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}
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}
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m_NextPeace = DateTime.UtcNow + TimeSpan.FromSeconds( 10 );
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PlaySound( 0x1D3 );
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}
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public bool IsValidTarget( PlayerMobile m )
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{
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if ( m != null && m.PeacedUntil < DateTime.UtcNow && !m.Hidden && m.AccessLevel == AccessLevel.Player && CanBeHarmful( m ) )
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return true;
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return false;
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}
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#endregion
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#region Undress
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private DateTime m_NextUndress;
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public void AreaUndress()
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{
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if ( Combatant == null || Deleted || !Alive || m_NextUndress > DateTime.UtcNow || 0.005 < Utility.RandomDouble() )
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return;
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foreach ( Mobile m in GetMobilesInRange( RangePerception ) )
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{
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if ( m != null && m.Player && !m.Female && !m.Hidden && m.AccessLevel == AccessLevel.Player && CanBeHarmful( m ) )
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{
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UndressItem( m, Layer.OuterTorso );
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UndressItem( m, Layer.InnerTorso );
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UndressItem( m, Layer.MiddleTorso );
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UndressItem( m, Layer.Pants );
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UndressItem( m, Layer.Shirt );
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m.SendLocalizedMessage( 1072197 ); // The dryad's beauty makes your blood race. Your clothing is too confining.
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}
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}
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m_NextUndress = DateTime.UtcNow + TimeSpan.FromMinutes( 1 );
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}
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public void UndressItem( Mobile m, Layer layer )
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{
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Item item = m.FindItemOnLayer( layer );
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if ( item != null && item.Movable )
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m.PlaceInBackpack( item );
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}
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#endregion
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public MLDryad( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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239
Scripts/Mobiles/Monsters/ML/Humanoid/Magic/Satyr.cs
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239
Scripts/Mobiles/Monsters/ML/Humanoid/Magic/Satyr.cs
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@ -0,0 +1,239 @@
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using System;
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using System.Collections.Generic;
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namespace Server.Mobiles
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{
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[CorpseName( "a satyr's corpse" )]
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public class Satyr : BaseCreature
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{
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[Constructable]
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public Satyr() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a satyr";
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Body = 271;
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BaseSoundID = 0x586;
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SetStr( 177, 195 );
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SetDex( 251, 269 );
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SetInt( 153, 170 );
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SetHits( 350, 400 );
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SetDamage( 13, 24 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 55, 60 );
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SetResistance( ResistanceType.Fire, 25, 35 );
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SetResistance( ResistanceType.Cold, 30, 40 );
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SetResistance( ResistanceType.Poison, 30, 40 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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SetSkill( SkillName.MagicResist, 55.0, 65.0 );
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SetSkill( SkillName.Tactics, 80.0, 100.0 );
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SetSkill( SkillName.Wrestling, 80.0, 100.0 );
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Fame = 5000;
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Karma = 0;
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VirtualArmor = 28; // Don't know what it should be
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PackArcanceScroll( 0.05 );
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}
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public override OppositionGroup OppositionGroup
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{
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get { return OppositionGroup.FeyAndUndead; }
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.MlRich );
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}
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public override void OnThink()
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{
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base.OnThink();
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Peace( Combatant );
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Undress( Combatant );
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Suppress( Combatant );
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Provoke( Combatant );
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}
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#region Peace
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private DateTime m_NextPeace;
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public void Peace( Mobile target )
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{
|
||||
if ( target == null || Deleted || !Alive || m_NextPeace > DateTime.UtcNow || 0.1 < Utility.RandomDouble() )
|
||||
return;
|
||||
|
||||
PlayerMobile p = target as PlayerMobile;
|
||||
|
||||
if ( p != null && p.PeacedUntil < DateTime.UtcNow && !p.Hidden && CanBeHarmful( p ) )
|
||||
{
|
||||
p.PeacedUntil = DateTime.UtcNow + TimeSpan.FromMinutes( 1 );
|
||||
p.SendLocalizedMessage( 500616 ); // You hear lovely music, and forget to continue battling!
|
||||
p.FixedParticles( 0x376A, 1, 32, 0x15BD, EffectLayer.Waist );
|
||||
p.Combatant = null;
|
||||
|
||||
PlaySound( 0x58D );
|
||||
}
|
||||
|
||||
m_NextPeace = DateTime.UtcNow + TimeSpan.FromSeconds( 10 );
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Suppress
|
||||
private static Dictionary<Mobile, Timer> m_Suppressed = new Dictionary<Mobile, Timer>();
|
||||
private DateTime m_NextSuppress;
|
||||
|
||||
public void Suppress( Mobile target )
|
||||
{
|
||||
if ( target == null || m_Suppressed.ContainsKey( target ) || Deleted || !Alive || m_NextSuppress > DateTime.UtcNow || 0.1 < Utility.RandomDouble() )
|
||||
return;
|
||||
|
||||
TimeSpan delay = TimeSpan.FromSeconds( Utility.RandomMinMax( 20, 80 ) );
|
||||
|
||||
if ( !target.Hidden && CanBeHarmful( target ) )
|
||||
{
|
||||
target.SendLocalizedMessage( 1072061 ); // You hear jarring music, suppressing your strength.
|
||||
|
||||
for ( int i = 0; i < target.Skills.Length; i++ )
|
||||
{
|
||||
Skill s = target.Skills[ i ];
|
||||
|
||||
target.AddSkillMod( new TimedSkillMod( s.SkillName, true, s.Base * -0.28, delay ) );
|
||||
}
|
||||
|
||||
int count = (int) Math.Round( delay.TotalSeconds / 1.25 );
|
||||
Timer timer = new AnimateTimer( target, count );
|
||||
m_Suppressed.Add( target, timer );
|
||||
timer.Start();
|
||||
|
||||
PlaySound( 0x58C );
|
||||
}
|
||||
|
||||
m_NextSuppress = DateTime.UtcNow + TimeSpan.FromSeconds( 10 );
|
||||
}
|
||||
|
||||
public static void SuppressRemove( Mobile target )
|
||||
{
|
||||
if ( target != null && m_Suppressed.ContainsKey( target ) )
|
||||
{
|
||||
Timer timer = m_Suppressed[ target ];
|
||||
|
||||
if ( timer != null || timer.Running )
|
||||
timer.Stop();
|
||||
|
||||
m_Suppressed.Remove( target );
|
||||
}
|
||||
}
|
||||
|
||||
private class AnimateTimer : Timer
|
||||
{
|
||||
private Mobile m_Owner;
|
||||
private int m_Count;
|
||||
|
||||
public AnimateTimer( Mobile owner, int count ) : base( TimeSpan.Zero, TimeSpan.FromSeconds( 1.25 ) )
|
||||
{
|
||||
m_Owner = owner;
|
||||
m_Count = count;
|
||||
}
|
||||
|
||||
protected override void OnTick()
|
||||
{
|
||||
if ( m_Owner.Deleted || !m_Owner.Alive || m_Count-- < 0 )
|
||||
{
|
||||
SuppressRemove( m_Owner );
|
||||
}
|
||||
else
|
||||
m_Owner.FixedParticles( 0x376A, 1, 32, 0x15BD, EffectLayer.Waist );
|
||||
}
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Undress
|
||||
private DateTime m_NextUndress;
|
||||
|
||||
public void Undress( Mobile target )
|
||||
{
|
||||
if ( target == null || Deleted || !Alive || m_NextUndress > DateTime.UtcNow || 0.005 < Utility.RandomDouble() )
|
||||
return;
|
||||
|
||||
if ( target.Player && target.Female && !target.Hidden && CanBeHarmful( target ) )
|
||||
{
|
||||
UndressItem( target, Layer.OuterTorso );
|
||||
UndressItem( target, Layer.InnerTorso );
|
||||
UndressItem( target, Layer.MiddleTorso );
|
||||
UndressItem( target, Layer.Pants );
|
||||
UndressItem( target, Layer.Shirt );
|
||||
|
||||
target.SendLocalizedMessage( 1072196 ); // The satyr's music makes your blood race. Your clothing is too confining.
|
||||
}
|
||||
|
||||
m_NextUndress = DateTime.UtcNow + TimeSpan.FromMinutes( 1 );
|
||||
}
|
||||
|
||||
public void UndressItem( Mobile m, Layer layer )
|
||||
{
|
||||
Item item = m.FindItemOnLayer( layer );
|
||||
|
||||
if ( item != null && item.Movable )
|
||||
m.PlaceInBackpack( item );
|
||||
}
|
||||
#endregion
|
||||
|
||||
#region Provoke
|
||||
private DateTime m_NextProvoke;
|
||||
|
||||
public void Provoke( Mobile target )
|
||||
{
|
||||
if ( target == null || Deleted || !Alive || m_NextProvoke > DateTime.UtcNow || 0.05 < Utility.RandomDouble() )
|
||||
return;
|
||||
|
||||
foreach ( Mobile m in GetMobilesInRange( RangePerception ) )
|
||||
{
|
||||
if ( m is BaseCreature )
|
||||
{
|
||||
BaseCreature c = (BaseCreature) m;
|
||||
|
||||
if ( c == this || c == target || c.Unprovokable || c.IsParagon || c.BardProvoked || c.AccessLevel != AccessLevel.Player || !c.CanBeHarmful( target ) )
|
||||
continue;
|
||||
|
||||
c.Provoke( this, target, true );
|
||||
|
||||
if ( target.Player )
|
||||
target.SendLocalizedMessage( 1072062 ); // You hear angry music, and start to fight.
|
||||
|
||||
PlaySound( 0x58A );
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
m_NextProvoke = DateTime.UtcNow + TimeSpan.FromSeconds( 10 );
|
||||
}
|
||||
#endregion
|
||||
|
||||
public override int Meat { get { return 1; } }
|
||||
|
||||
public Satyr( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
100
Scripts/Mobiles/Monsters/ML/Humanoid/Melee/CorruptedSoul.cs
Normal file
100
Scripts/Mobiles/Monsters/ML/Humanoid/Melee/CorruptedSoul.cs
Normal file
|
|
@ -0,0 +1,100 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
using Server.Engines.Quests;
|
||||
using Server.Engines.Quests.Haven;
|
||||
using Server.ContextMenus;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
public class CorruptedSoul : BaseCreature
|
||||
{
|
||||
public override bool DeleteCorpseOnDeath{ get{ return true; } }
|
||||
|
||||
[Constructable]
|
||||
public CorruptedSoul() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, .1, 5 )
|
||||
{
|
||||
Name = "a corrupted soul";
|
||||
Body = 0x3CA;
|
||||
Hue = 0x453;
|
||||
|
||||
SetStr( 102, 115 );
|
||||
SetDex( 101, 115 );
|
||||
SetInt( 203, 215 );
|
||||
|
||||
SetHits( 61, 69 );
|
||||
|
||||
SetDamage( 4, 40 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 61, 74 );
|
||||
SetResistance( ResistanceType.Fire, 22, 48 );
|
||||
SetResistance( ResistanceType.Cold, 73, 100 );
|
||||
SetResistance( ResistanceType.Poison, 0 );
|
||||
SetResistance( ResistanceType.Energy, 51, 60 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 80.2, 89.4 );
|
||||
SetSkill( SkillName.Tactics, 81.3, 89.9 );
|
||||
SetSkill( SkillName.Wrestling, 80.1, 88.7 );
|
||||
|
||||
Fame = 5000;
|
||||
Karma = -5000;
|
||||
|
||||
// VirtualArmor = 6; Not sure
|
||||
}
|
||||
|
||||
public override bool AlwaysAttackable{ get{ return true; } }
|
||||
public override bool BleedImmune{ get{ return true; } } // NEED TO VERIFY
|
||||
|
||||
// NEED TO VERIFY SOUNDS! Known: No Idle Sound.
|
||||
|
||||
/*public override int GetAngerSound()
|
||||
{
|
||||
return 0x0;
|
||||
}*/
|
||||
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 0x233;
|
||||
}
|
||||
|
||||
/*public override int GetDeathSound()
|
||||
{
|
||||
return 0x0;
|
||||
}*/
|
||||
|
||||
public override bool AlwaysMurderer{ get{ return true; } }
|
||||
|
||||
// TODO: Proper OnDeath Effect
|
||||
|
||||
public override bool OnBeforeDeath()
|
||||
{
|
||||
if ( !base.OnBeforeDeath() )
|
||||
return false;
|
||||
|
||||
// 1 in 20 chance that a Thread of Fate will appear in the killer's pack
|
||||
|
||||
Effects.SendLocationEffect( Location, Map, 0x376A, 10, 1 );
|
||||
return true;
|
||||
}
|
||||
|
||||
public CorruptedSoul( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,90 @@
|
|||
using System;
|
||||
using Server;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a treefellow corpse" )]
|
||||
public class FerelTreefellow : BaseCreature
|
||||
{
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return WeaponAbility.Dismount;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public FerelTreefellow() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "a ferel treefellow";
|
||||
Body = 301;
|
||||
|
||||
SetStr( 1351, 1600 );
|
||||
SetDex( 301, 550 );
|
||||
SetInt( 651, 900 );
|
||||
|
||||
SetHits( 1170, 1320 );
|
||||
|
||||
SetDamage( 26, 35 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 60, 70 );
|
||||
SetResistance( ResistanceType.Cold, 70, 80 );
|
||||
SetResistance( ResistanceType.Poison, 60, 70 );
|
||||
SetResistance( ResistanceType.Energy, 40, 60 );
|
||||
|
||||
SetSkill( SkillName.MagicResist, 40.1, 55.0 );// Unknown
|
||||
SetSkill( SkillName.Tactics, 65.1, 90.0 );// Unknown
|
||||
SetSkill( SkillName.Wrestling, 65.1, 85.0 );// Unknown
|
||||
|
||||
Fame = 12500; //Unknown
|
||||
Karma = 12500; //Unknown
|
||||
|
||||
VirtualArmor = 24;
|
||||
PackItem( new Log( Utility.RandomMinMax( 23, 34 ) ) );
|
||||
}
|
||||
|
||||
public override OppositionGroup OppositionGroup
|
||||
{
|
||||
get{ return OppositionGroup.FeyAndUndead; }
|
||||
}
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 443;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 31;
|
||||
}
|
||||
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 672;
|
||||
}
|
||||
|
||||
public override bool BleedImmune{ get{ return true; } }
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Average ); //Unknown
|
||||
}
|
||||
|
||||
public FerelTreefellow( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
101
Scripts/Mobiles/Monsters/ML/Humanoid/Melee/Minotaur.cs
Normal file
101
Scripts/Mobiles/Monsters/ML/Humanoid/Melee/Minotaur.cs
Normal file
|
|
@ -0,0 +1,101 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
using Server.Misc;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a minotaur corpse" )]
|
||||
public class Minotaur : BaseCreature
|
||||
{
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return WeaponAbility.ParalyzingBlow;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public Minotaur() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
|
||||
{
|
||||
Name = "a minotaur";
|
||||
Body = 263;
|
||||
|
||||
SetStr( 301, 340 );
|
||||
SetDex( 91, 110 );
|
||||
SetInt( 31, 50 );
|
||||
|
||||
SetHits( 301, 340 );
|
||||
|
||||
SetDamage( 11, 20 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 55, 65 );
|
||||
SetResistance( ResistanceType.Fire, 25, 35 );
|
||||
SetResistance( ResistanceType.Cold, 30, 40 );
|
||||
SetResistance( ResistanceType.Poison, 30, 40 );
|
||||
SetResistance( ResistanceType.Energy, 30, 40 );
|
||||
|
||||
SetSkill( SkillName.Meditation, 0 );
|
||||
SetSkill( SkillName.EvalInt, 0 );
|
||||
SetSkill( SkillName.Magery, 0 );
|
||||
SetSkill( SkillName.Poisoning, 0 );
|
||||
SetSkill( SkillName.Anatomy, 0 );
|
||||
SetSkill( SkillName.MagicResist, 56.1, 64.0 );
|
||||
SetSkill( SkillName.Tactics, 93.3, 97.8 );
|
||||
SetSkill( SkillName.Wrestling, 90.4, 92.1 );
|
||||
|
||||
Fame = 5000;
|
||||
Karma = -5000;
|
||||
|
||||
VirtualArmor = 28; // Don't know what it should be
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Rich ); // Need to verify
|
||||
}
|
||||
|
||||
// Using Tormented Minotaur sounds - Need to veryfy
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x597;
|
||||
}
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x596;
|
||||
}
|
||||
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 0x599;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x59a;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x59c;
|
||||
}
|
||||
|
||||
public Minotaur( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
101
Scripts/Mobiles/Monsters/ML/Humanoid/Melee/MinotaurCaptain.cs
Normal file
101
Scripts/Mobiles/Monsters/ML/Humanoid/Melee/MinotaurCaptain.cs
Normal file
|
|
@ -0,0 +1,101 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
using Server.Misc;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a minotaur corpse" )]
|
||||
public class MinotaurCaptain : BaseCreature
|
||||
{
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return WeaponAbility.ParalyzingBlow;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public MinotaurCaptain() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
|
||||
{
|
||||
Name = "a minotaur captain";
|
||||
Body = 280;
|
||||
|
||||
SetStr( 401, 425 );
|
||||
SetDex( 91, 110 );
|
||||
SetInt( 31, 50 );
|
||||
|
||||
SetHits( 401, 440 );
|
||||
|
||||
SetDamage( 11, 20 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 65, 75 );
|
||||
SetResistance( ResistanceType.Fire, 35, 45 );
|
||||
SetResistance( ResistanceType.Cold, 40, 50 );
|
||||
SetResistance( ResistanceType.Poison, 40, 50 );
|
||||
SetResistance( ResistanceType.Energy, 40, 50 );
|
||||
|
||||
SetSkill( SkillName.Meditation, 0 );
|
||||
SetSkill( SkillName.EvalInt, 0 );
|
||||
SetSkill( SkillName.Magery, 0 );
|
||||
SetSkill( SkillName.Poisoning, 0 );
|
||||
SetSkill( SkillName.Anatomy, 0, 6.3 );
|
||||
SetSkill( SkillName.MagicResist, 66.1, 73.6 );
|
||||
SetSkill( SkillName.Tactics, 93.0, 109.9 );
|
||||
SetSkill( SkillName.Wrestling, 92.6, 107.2 );
|
||||
|
||||
Fame = 7000;
|
||||
Karma = -7000;
|
||||
|
||||
VirtualArmor = 28; // Don't know what it should be
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Rich ); // Need to verify
|
||||
}
|
||||
|
||||
// Using Tormented Minotaur sounds - Need to veryfy
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x597;
|
||||
}
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x596;
|
||||
}
|
||||
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 0x599;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x59a;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x59c;
|
||||
}
|
||||
|
||||
public MinotaurCaptain( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
101
Scripts/Mobiles/Monsters/ML/Humanoid/Melee/MinotaurScout.cs
Normal file
101
Scripts/Mobiles/Monsters/ML/Humanoid/Melee/MinotaurScout.cs
Normal file
|
|
@ -0,0 +1,101 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
using Server.Misc;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a minotaur corpse" )]
|
||||
public class MinotaurScout : BaseCreature
|
||||
{
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return WeaponAbility.ParalyzingBlow;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public MinotaurScout() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
|
||||
{
|
||||
Name = "a minotaur scout";
|
||||
Body = 281;
|
||||
|
||||
SetStr( 353, 375 );
|
||||
SetDex( 111, 130 );
|
||||
SetInt( 34, 50 );
|
||||
|
||||
SetHits( 354, 383 );
|
||||
|
||||
SetDamage( 11, 20 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 55, 65 );
|
||||
SetResistance( ResistanceType.Fire, 25, 35 );
|
||||
SetResistance( ResistanceType.Cold, 30, 40 );
|
||||
SetResistance( ResistanceType.Poison, 30, 40 );
|
||||
SetResistance( ResistanceType.Energy, 30, 40 );
|
||||
|
||||
//SetSkill( SkillName.Meditation, Unknown );
|
||||
//SetSkill( SkillName.EvalInt, Unknown );
|
||||
//SetSkill( SkillName.Magery, Unknown );
|
||||
//SetSkill( SkillName.Poisoning, Unknown );
|
||||
SetSkill( SkillName.Anatomy, 0 );
|
||||
SetSkill( SkillName.MagicResist, 60.6, 67.5 );
|
||||
SetSkill( SkillName.Tactics, 86.9, 103.6 );
|
||||
SetSkill( SkillName.Wrestling, 85.6, 104.5 );
|
||||
|
||||
Fame = 5000;
|
||||
Karma = -5000;
|
||||
|
||||
VirtualArmor = 28; // Don't know what it should be
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Rich ); // Need to verify
|
||||
}
|
||||
|
||||
// Using Tormented Minotaur sounds - Need to veryfy
|
||||
public override int GetAngerSound()
|
||||
{
|
||||
return 0x597;
|
||||
}
|
||||
|
||||
public override int GetIdleSound()
|
||||
{
|
||||
return 0x596;
|
||||
}
|
||||
|
||||
public override int GetAttackSound()
|
||||
{
|
||||
return 0x599;
|
||||
}
|
||||
|
||||
public override int GetHurtSound()
|
||||
{
|
||||
return 0x59a;
|
||||
}
|
||||
|
||||
public override int GetDeathSound()
|
||||
{
|
||||
return 0x59c;
|
||||
}
|
||||
|
||||
public MinotaurScout( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,82 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
using Server.Misc;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName("a pestilent bandage corpse")]
|
||||
public class PestilentBandage : BaseCreature
|
||||
{
|
||||
// Neither Stratics nor UOGuide have much description
|
||||
// beyond being a "Grey Mummy". BodyValue, Sound and
|
||||
// Hue are all guessed until they can be verified.
|
||||
// Loot and Fame/Karma are also guesses at this point.
|
||||
//
|
||||
// They also apparently have a Poison Attack, which I've stolen from Yamandons.
|
||||
[Constructable]
|
||||
public PestilentBandage() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
|
||||
{
|
||||
Name = "a pestilent bandage";
|
||||
Body = 154;
|
||||
Hue = 0x515;
|
||||
BaseSoundID = 471;
|
||||
|
||||
SetStr( 691, 740 );
|
||||
SetDex( 141, 180 );
|
||||
SetInt( 51, 80 );
|
||||
|
||||
SetHits( 415, 445 );
|
||||
|
||||
SetDamage( 13, 23 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 40 );
|
||||
SetDamageType( ResistanceType.Cold, 20 );
|
||||
SetDamageType( ResistanceType.Poison, 40 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 45, 55 );
|
||||
SetResistance( ResistanceType.Fire, 10, 20 );
|
||||
SetResistance( ResistanceType.Cold, 50, 60 );
|
||||
SetResistance( ResistanceType.Poison, 20, 30 );
|
||||
SetResistance( ResistanceType.Energy, 20, 30 );
|
||||
|
||||
SetSkill( SkillName.Poisoning, 0.0, 10.0 );
|
||||
SetSkill( SkillName.Anatomy, 0 );
|
||||
SetSkill( SkillName.MagicResist, 75.0, 80.0 );
|
||||
SetSkill( SkillName.Tactics, 80.0, 85.0 );
|
||||
SetSkill( SkillName.Wrestling, 70.0, 75.0 );
|
||||
|
||||
Fame = 20000;
|
||||
Karma = -20000;
|
||||
|
||||
// VirtualArmor = 28; // Don't know what it should be
|
||||
|
||||
PackItem( new Bandage( 5 ) ); // How many?
|
||||
|
||||
}
|
||||
|
||||
public override Poison HitPoison{ get{ return Poison.Lethal; } }
|
||||
public override bool CanHeal { get { return true; } }
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Rich ); // Need to verify
|
||||
}
|
||||
|
||||
public PestilentBandage( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,78 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a tormented minotaur corpse" )]
|
||||
public class TormentedMinotaur : BaseCreature
|
||||
{
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return WeaponAbility.Dismount;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public TormentedMinotaur() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "Tormented Minotaur";
|
||||
Body = 262;
|
||||
|
||||
SetStr( 822, 930 );
|
||||
SetDex( 401, 415 );
|
||||
SetInt( 128, 138 );
|
||||
|
||||
SetHits( 4000, 4200 );
|
||||
|
||||
SetDamage( 16, 30 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 62 );
|
||||
SetResistance( ResistanceType.Fire, 74 );
|
||||
SetResistance( ResistanceType.Cold, 54 );
|
||||
SetResistance( ResistanceType.Poison, 56 );
|
||||
SetResistance( ResistanceType.Energy, 54 );
|
||||
|
||||
SetSkill( SkillName.Wrestling, 110.1, 111.0 );
|
||||
SetSkill( SkillName.Tactics, 100.7, 102.8 );
|
||||
SetSkill( SkillName.MagicResist, 104.3, 116.3 );
|
||||
|
||||
|
||||
Fame = 20000;
|
||||
Karma = -20000;
|
||||
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.FilthyRich, 10);
|
||||
}
|
||||
|
||||
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
|
||||
public override int TreasureMapLevel{ get{ return 3; } }
|
||||
|
||||
public override int GetDeathSound() { return 0x596; }
|
||||
public override int GetAttackSound() { return 0x597; }
|
||||
public override int GetIdleSound() { return 0x598; }
|
||||
public override int GetAngerSound() { return 0x599; }
|
||||
public override int GetHurtSound() { return 0x59A; }
|
||||
|
||||
public TormentedMinotaur( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
81
Scripts/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs
Normal file
81
Scripts/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs
Normal file
|
|
@ -0,0 +1,81 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
using Server.Misc;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a troglodyte corpse" )]
|
||||
public class Troglodyte : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Troglodyte() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
|
||||
{
|
||||
Name = "a troglodyte";
|
||||
Body = 267;
|
||||
BaseSoundID = 0x59F;
|
||||
|
||||
SetStr( 148, 217 );
|
||||
SetDex( 91, 120 );
|
||||
SetInt( 51, 70 );
|
||||
|
||||
SetHits( 302, 340 );
|
||||
|
||||
SetDamage( 11, 14 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 30, 35 );
|
||||
SetResistance( ResistanceType.Fire, 20, 30 );
|
||||
SetResistance( ResistanceType.Cold, 35, 40 );
|
||||
SetResistance( ResistanceType.Poison, 30, 40 );
|
||||
SetResistance( ResistanceType.Energy, 30, 40 );
|
||||
|
||||
SetSkill( SkillName.Anatomy, 70.5, 94.8 );
|
||||
SetSkill( SkillName.MagicResist, 51.8, 65.0 );
|
||||
SetSkill( SkillName.Tactics, 80.4, 94.7 );
|
||||
SetSkill( SkillName.Wrestling, 70.2, 93.5 );
|
||||
SetSkill( SkillName.Healing, 70.0, 95.0 );
|
||||
|
||||
Fame = 5000;
|
||||
Karma = -5000;
|
||||
|
||||
VirtualArmor = 28; // Don't know what it should be
|
||||
|
||||
PackItem( new Bandage( 5 ) ); // How many?
|
||||
PackItem( new Ribs() );
|
||||
}
|
||||
|
||||
public override bool CanHeal { get { return true; } }
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Rich ); // Need to verify
|
||||
}
|
||||
|
||||
public override void OnDeath( Container c )
|
||||
{
|
||||
base.OnDeath( c );
|
||||
|
||||
if ( Utility.RandomDouble() < 0.1 )
|
||||
c.DropItem( new PrimitiveFetish() );
|
||||
}
|
||||
|
||||
public Troglodyte( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue