#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("a fetid essence corpse")]
public class FetidEssence : BaseCreature
{
[Constructable]
public FetidEssence () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "a fetid essence";
Body = 273;
SetStr( 101, 150 );
SetDex( 210, 250 );
SetInt( 451, 550 );
SetHits( 551, 650 );
SetDamage( 21, 25 );
SetDamageType( ResistanceType.Physical, 30 );
SetDamageType( ResistanceType.Poison, 70 );
SetResistance( ResistanceType.Physical, 40, 50 );
SetResistance( ResistanceType.Fire, 40, 50 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 70, 90 );
SetResistance( ResistanceType.Energy, 75, 80 );
SetSkill(SkillName.Meditation, 91.4, 99.4 );
SetSkill(SkillName.EvalInt, 88.5, 92.3 );
SetSkill(SkillName.Magery, 97.9, 101.7 );
SetSkill(SkillName.Poisoning, 100 );
SetSkill(SkillName.Anatomy, 0, 4.5 );
SetSkill( SkillName.MagicResist, 103.5, 108.8 );
SetSkill( SkillName.Tactics, 81.0, 84.6 );
SetSkill( SkillName.Wrestling, 81.3, 83.9 );
Fame = 3700; // Guessed
Karma = -3700; // Guessed
}
public override void GenerateLoot() // Need to verify
{
AddLoot( LootPack.FilthyRich );
}
public override Poison HitPoison{ get{ return Poison.Deadly; } }
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public override int GetAngerSound()
{
return 0x56d;
}
public override int GetIdleSound()
{
return 0x56b;
}
public override int GetAttackSound()
{
return 0x56c;
}
public override int GetHurtSound()
{
return 0x56c;
}
public override int GetDeathSound()
{
return 0x56e;
}
public FetidEssence ( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
/*private class InternalTimer : Timer
{
private Mobile m_From;
private Mobile m_Mobile;
private int m_Count;
public InternalTimer( Mobile from, Mobile m ) : base( TimeSpan.FromSeconds( 1.0 ), TimeSpan.FromSeconds( 1.0 ) )
{
m_From = from;
m_Mobile = m;
Priority = TimerPriority.TwoFiftyMS;
}
}*/
}
}

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using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName("an interred grizzle corpse")]
public class InterredGrizzle : BaseCreature
{
[Constructable]
public InterredGrizzle () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "an interred grizzle";
Body = 259;
SetStr( 451, 500 );
SetDex( 201, 250 );
SetInt( 801, 850 );
SetHits( 1500 );
SetStam( 150 );
SetDamage( 16, 19 );
SetDamageType( ResistanceType.Physical, 30 );
SetDamageType( ResistanceType.Fire, 70 );
SetResistance( ResistanceType.Physical, 35, 55 );
SetResistance( ResistanceType.Fire, 20, 65 );
SetResistance( ResistanceType.Cold, 55, 80 );
SetResistance( ResistanceType.Poison, 20, 35 );
SetResistance( ResistanceType.Energy, 60, 80 );
SetSkill(SkillName.Meditation, 77.7, 84.0 );
SetSkill(SkillName.EvalInt, 72.2, 79.6 );
SetSkill(SkillName.Magery, 83.7, 89.6);
SetSkill(SkillName.Poisoning, 0 );
SetSkill(SkillName.Anatomy, 0 );
SetSkill( SkillName.MagicResist, 80.2, 87.3 );
SetSkill( SkillName.Tactics, 104.5, 105.1 );
SetSkill( SkillName.Wrestling, 105.1, 109.4 );
Fame = 3700; // Guessed
Karma = -3700; // Guessed
}
public override void GenerateLoot() // -- Need to verify
{
AddLoot( LootPack.FilthyRich );
}
// TODO: Acid Blood
/*
* Message: 1070820
* Spits pool of acid (blood, hue 0x3F), hits lost 6-10 per second/step
* Damage is resistable (physical)
* Acid last 10 seconds
*/
public override int GetAngerSound()
{
return 0x581;
}
public override int GetIdleSound()
{
return 0x582;
}
public override int GetAttackSound()
{
return 0x580;
}
public override int GetHurtSound()
{
return 0x583;
}
public override int GetDeathSound()
{
return 0x584;
}
public override void OnDamage( int amount, Mobile from, bool willKill )
{
if( Utility.RandomDouble() < 0.1 )
DropOoze();
base.OnDamage( amount, from, willKill );
}
private int RandomPoint( int mid )
{
return ( mid + Utility.RandomMinMax( -2, 2 ) );
}
public virtual Point3D GetSpawnPosition( int range )
{
return GetSpawnPosition( Location, Map, range );
}
public virtual Point3D GetSpawnPosition( Point3D from, Map map, int range )
{
if( map == null )
return from;
Point3D loc = new Point3D( ( RandomPoint( X ) ), ( RandomPoint( Y ) ), Z );
loc.Z = Map.GetAverageZ( loc.X, loc.Y );
return loc;
}
public virtual void DropOoze()
{
int amount = Utility.RandomMinMax( 1, 3 );
bool corrosive = Utility.RandomBool();
for( int i = 0; i < amount; i++ )
{
Item ooze = new StainedOoze( corrosive );
Point3D p = new Point3D( Location );
for( int j = 0; j < 5; j++ )
{
p = GetSpawnPosition( 2 );
bool found = false;
foreach( Item item in Map.GetItemsInRange( p, 0 ) )
if( item is StainedOoze )
{
found = true;
break;
}
if( !found )
break;
}
ooze.MoveToWorld( p, Map );
}
if( Combatant != null )
{
if( corrosive )
Combatant.SendLocalizedMessage( 1072071 ); // A corrosive gas seeps out of your enemy's skin!
else
Combatant.SendLocalizedMessage( 1072072 ); // A poisonous gas seeps out of your enemy's skin!
}
}
/*
public override bool OnBeforeDeath()
{
SpillAcid( 1, 4, 10, 6, 10 );
return base.OnBeforeDeath();
}
*/
public InterredGrizzle ( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Engines.Plants;
namespace Server.Mobiles
{
[CorpseName( "a dryad's corpse" )]
public class MLDryad : BaseCreature
{
public override bool InitialInnocent { get { return true; } }
public override OppositionGroup OppositionGroup
{
get { return OppositionGroup.FeyAndUndead; }
}
[Constructable]
public MLDryad() : base( AIType.AI_Mage, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = "a dryad";
Body = 266;
BaseSoundID = 0x57B;
SetStr( 132, 149 );
SetDex( 152, 168 );
SetInt( 251, 280 );
SetHits( 304, 321 );
SetDamage( 11, 20 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 40, 50 );
SetResistance( ResistanceType.Fire, 15, 25 );
SetResistance( ResistanceType.Cold, 40, 45 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 25, 35 );
SetSkill( SkillName.Meditation, 80.0, 90.0 );
SetSkill( SkillName.EvalInt, 70.0, 80.0 );
SetSkill( SkillName.Magery, 70.0, 80.0 );
SetSkill( SkillName.Anatomy, 0 );
SetSkill( SkillName.MagicResist, 100.0, 120.0 );
SetSkill( SkillName.Tactics, 70.0, 80.0 );
SetSkill( SkillName.Wrestling, 70.0, 80.0 );
Fame = 5000;
Karma = 5000;
VirtualArmor = 28; // Don't know what it should be
if ( Core.ML && Utility.RandomDouble() < .60 )
PackItem( Seed.RandomPeculiarSeed( 1 ) );
PackArcanceScroll( 0.05 );
}
public override void GenerateLoot()
{
AddLoot( LootPack.MlRich );
}
public override int Meat { get { return 1; } }
public override void OnThink()
{
base.OnThink();
AreaPeace();
AreaUndress();
}
#region Area Peace
private DateTime m_NextPeace;
public void AreaPeace()
{
if ( Combatant == null || Deleted || !Alive || m_NextPeace > DateTime.UtcNow || 0.1 < Utility.RandomDouble() )
return;
TimeSpan duration = TimeSpan.FromSeconds( Utility.RandomMinMax( 20, 80 ) );
foreach ( Mobile m in GetMobilesInRange( RangePerception ) )
{
PlayerMobile p = m as PlayerMobile;
if ( IsValidTarget( p ) )
{
p.PeacedUntil = DateTime.UtcNow + duration;
p.SendLocalizedMessage( 1072065 ); // You gaze upon the dryad's beauty, and forget to continue battling!
p.FixedParticles( 0x376A, 1, 20, 0x7F5, EffectLayer.Waist );
p.Combatant = null;
}
}
m_NextPeace = DateTime.UtcNow + TimeSpan.FromSeconds( 10 );
PlaySound( 0x1D3 );
}
public bool IsValidTarget( PlayerMobile m )
{
if ( m != null && m.PeacedUntil < DateTime.UtcNow && !m.Hidden && m.AccessLevel == AccessLevel.Player && CanBeHarmful( m ) )
return true;
return false;
}
#endregion
#region Undress
private DateTime m_NextUndress;
public void AreaUndress()
{
if ( Combatant == null || Deleted || !Alive || m_NextUndress > DateTime.UtcNow || 0.005 < Utility.RandomDouble() )
return;
foreach ( Mobile m in GetMobilesInRange( RangePerception ) )
{
if ( m != null && m.Player && !m.Female && !m.Hidden && m.AccessLevel == AccessLevel.Player && CanBeHarmful( m ) )
{
UndressItem( m, Layer.OuterTorso );
UndressItem( m, Layer.InnerTorso );
UndressItem( m, Layer.MiddleTorso );
UndressItem( m, Layer.Pants );
UndressItem( m, Layer.Shirt );
m.SendLocalizedMessage( 1072197 ); // The dryad's beauty makes your blood race. Your clothing is too confining.
}
}
m_NextUndress = DateTime.UtcNow + TimeSpan.FromMinutes( 1 );
}
public void UndressItem( Mobile m, Layer layer )
{
Item item = m.FindItemOnLayer( layer );
if ( item != null && item.Movable )
m.PlaceInBackpack( item );
}
#endregion
public MLDryad( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections.Generic;
namespace Server.Mobiles
{
[CorpseName( "a satyr's corpse" )]
public class Satyr : BaseCreature
{
[Constructable]
public Satyr() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
{
Name = "a satyr";
Body = 271;
BaseSoundID = 0x586;
SetStr( 177, 195 );
SetDex( 251, 269 );
SetInt( 153, 170 );
SetHits( 350, 400 );
SetDamage( 13, 24 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 55, 60 );
SetResistance( ResistanceType.Fire, 25, 35 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.MagicResist, 55.0, 65.0 );
SetSkill( SkillName.Tactics, 80.0, 100.0 );
SetSkill( SkillName.Wrestling, 80.0, 100.0 );
Fame = 5000;
Karma = 0;
VirtualArmor = 28; // Don't know what it should be
PackArcanceScroll( 0.05 );
}
public override OppositionGroup OppositionGroup
{
get { return OppositionGroup.FeyAndUndead; }
}
public override void GenerateLoot()
{
AddLoot( LootPack.MlRich );
}
public override void OnThink()
{
base.OnThink();
Peace( Combatant );
Undress( Combatant );
Suppress( Combatant );
Provoke( Combatant );
}
#region Peace
private DateTime m_NextPeace;
public void Peace( Mobile target )
{
if ( target == null || Deleted || !Alive || m_NextPeace > DateTime.UtcNow || 0.1 < Utility.RandomDouble() )
return;
PlayerMobile p = target as PlayerMobile;
if ( p != null && p.PeacedUntil < DateTime.UtcNow && !p.Hidden && CanBeHarmful( p ) )
{
p.PeacedUntil = DateTime.UtcNow + TimeSpan.FromMinutes( 1 );
p.SendLocalizedMessage( 500616 ); // You hear lovely music, and forget to continue battling!
p.FixedParticles( 0x376A, 1, 32, 0x15BD, EffectLayer.Waist );
p.Combatant = null;
PlaySound( 0x58D );
}
m_NextPeace = DateTime.UtcNow + TimeSpan.FromSeconds( 10 );
}
#endregion
#region Suppress
private static Dictionary<Mobile, Timer> m_Suppressed = new Dictionary<Mobile, Timer>();
private DateTime m_NextSuppress;
public void Suppress( Mobile target )
{
if ( target == null || m_Suppressed.ContainsKey( target ) || Deleted || !Alive || m_NextSuppress > DateTime.UtcNow || 0.1 < Utility.RandomDouble() )
return;
TimeSpan delay = TimeSpan.FromSeconds( Utility.RandomMinMax( 20, 80 ) );
if ( !target.Hidden && CanBeHarmful( target ) )
{
target.SendLocalizedMessage( 1072061 ); // You hear jarring music, suppressing your strength.
for ( int i = 0; i < target.Skills.Length; i++ )
{
Skill s = target.Skills[ i ];
target.AddSkillMod( new TimedSkillMod( s.SkillName, true, s.Base * -0.28, delay ) );
}
int count = (int) Math.Round( delay.TotalSeconds / 1.25 );
Timer timer = new AnimateTimer( target, count );
m_Suppressed.Add( target, timer );
timer.Start();
PlaySound( 0x58C );
}
m_NextSuppress = DateTime.UtcNow + TimeSpan.FromSeconds( 10 );
}
public static void SuppressRemove( Mobile target )
{
if ( target != null && m_Suppressed.ContainsKey( target ) )
{
Timer timer = m_Suppressed[ target ];
if ( timer != null || timer.Running )
timer.Stop();
m_Suppressed.Remove( target );
}
}
private class AnimateTimer : Timer
{
private Mobile m_Owner;
private int m_Count;
public AnimateTimer( Mobile owner, int count ) : base( TimeSpan.Zero, TimeSpan.FromSeconds( 1.25 ) )
{
m_Owner = owner;
m_Count = count;
}
protected override void OnTick()
{
if ( m_Owner.Deleted || !m_Owner.Alive || m_Count-- < 0 )
{
SuppressRemove( m_Owner );
}
else
m_Owner.FixedParticles( 0x376A, 1, 32, 0x15BD, EffectLayer.Waist );
}
}
#endregion
#region Undress
private DateTime m_NextUndress;
public void Undress( Mobile target )
{
if ( target == null || Deleted || !Alive || m_NextUndress > DateTime.UtcNow || 0.005 < Utility.RandomDouble() )
return;
if ( target.Player && target.Female && !target.Hidden && CanBeHarmful( target ) )
{
UndressItem( target, Layer.OuterTorso );
UndressItem( target, Layer.InnerTorso );
UndressItem( target, Layer.MiddleTorso );
UndressItem( target, Layer.Pants );
UndressItem( target, Layer.Shirt );
target.SendLocalizedMessage( 1072196 ); // The satyr's music makes your blood race. Your clothing is too confining.
}
m_NextUndress = DateTime.UtcNow + TimeSpan.FromMinutes( 1 );
}
public void UndressItem( Mobile m, Layer layer )
{
Item item = m.FindItemOnLayer( layer );
if ( item != null && item.Movable )
m.PlaceInBackpack( item );
}
#endregion
#region Provoke
private DateTime m_NextProvoke;
public void Provoke( Mobile target )
{
if ( target == null || Deleted || !Alive || m_NextProvoke > DateTime.UtcNow || 0.05 < Utility.RandomDouble() )
return;
foreach ( Mobile m in GetMobilesInRange( RangePerception ) )
{
if ( m is BaseCreature )
{
BaseCreature c = (BaseCreature) m;
if ( c == this || c == target || c.Unprovokable || c.IsParagon || c.BardProvoked || c.AccessLevel != AccessLevel.Player || !c.CanBeHarmful( target ) )
continue;
c.Provoke( this, target, true );
if ( target.Player )
target.SendLocalizedMessage( 1072062 ); // You hear angry music, and start to fight.
PlaySound( 0x58A );
break;
}
}
m_NextProvoke = DateTime.UtcNow + TimeSpan.FromSeconds( 10 );
}
#endregion
public override int Meat { get { return 1; } }
public Satyr( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}