#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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178
Scripts/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs
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178
Scripts/Mobiles/Monsters/ML/Humanoid/Magic/InterredGrizzle .cs
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using System;
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using System.Collections;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName("an interred grizzle corpse")]
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public class InterredGrizzle : BaseCreature
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{
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[Constructable]
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public InterredGrizzle () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "an interred grizzle";
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Body = 259;
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SetStr( 451, 500 );
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SetDex( 201, 250 );
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SetInt( 801, 850 );
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SetHits( 1500 );
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SetStam( 150 );
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SetDamage( 16, 19 );
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SetDamageType( ResistanceType.Physical, 30 );
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SetDamageType( ResistanceType.Fire, 70 );
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SetResistance( ResistanceType.Physical, 35, 55 );
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SetResistance( ResistanceType.Fire, 20, 65 );
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SetResistance( ResistanceType.Cold, 55, 80 );
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SetResistance( ResistanceType.Poison, 20, 35 );
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SetResistance( ResistanceType.Energy, 60, 80 );
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SetSkill(SkillName.Meditation, 77.7, 84.0 );
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SetSkill(SkillName.EvalInt, 72.2, 79.6 );
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SetSkill(SkillName.Magery, 83.7, 89.6);
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SetSkill(SkillName.Poisoning, 0 );
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SetSkill(SkillName.Anatomy, 0 );
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SetSkill( SkillName.MagicResist, 80.2, 87.3 );
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SetSkill( SkillName.Tactics, 104.5, 105.1 );
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SetSkill( SkillName.Wrestling, 105.1, 109.4 );
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Fame = 3700; // Guessed
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Karma = -3700; // Guessed
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}
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public override void GenerateLoot() // -- Need to verify
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{
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AddLoot( LootPack.FilthyRich );
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}
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// TODO: Acid Blood
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/*
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* Message: 1070820
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* Spits pool of acid (blood, hue 0x3F), hits lost 6-10 per second/step
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* Damage is resistable (physical)
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* Acid last 10 seconds
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*/
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public override int GetAngerSound()
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{
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return 0x581;
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}
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public override int GetIdleSound()
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{
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return 0x582;
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}
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public override int GetAttackSound()
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{
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return 0x580;
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}
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public override int GetHurtSound()
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{
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return 0x583;
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}
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public override int GetDeathSound()
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{
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return 0x584;
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}
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public override void OnDamage( int amount, Mobile from, bool willKill )
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{
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if( Utility.RandomDouble() < 0.1 )
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DropOoze();
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base.OnDamage( amount, from, willKill );
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}
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private int RandomPoint( int mid )
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{
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return ( mid + Utility.RandomMinMax( -2, 2 ) );
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}
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public virtual Point3D GetSpawnPosition( int range )
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{
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return GetSpawnPosition( Location, Map, range );
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}
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public virtual Point3D GetSpawnPosition( Point3D from, Map map, int range )
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{
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if( map == null )
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return from;
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Point3D loc = new Point3D( ( RandomPoint( X ) ), ( RandomPoint( Y ) ), Z );
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loc.Z = Map.GetAverageZ( loc.X, loc.Y );
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return loc;
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}
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public virtual void DropOoze()
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{
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int amount = Utility.RandomMinMax( 1, 3 );
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bool corrosive = Utility.RandomBool();
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for( int i = 0; i < amount; i++ )
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{
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Item ooze = new StainedOoze( corrosive );
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Point3D p = new Point3D( Location );
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for( int j = 0; j < 5; j++ )
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{
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p = GetSpawnPosition( 2 );
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bool found = false;
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foreach( Item item in Map.GetItemsInRange( p, 0 ) )
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if( item is StainedOoze )
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{
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found = true;
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break;
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}
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if( !found )
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break;
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}
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ooze.MoveToWorld( p, Map );
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}
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if( Combatant != null )
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{
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if( corrosive )
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Combatant.SendLocalizedMessage( 1072071 ); // A corrosive gas seeps out of your enemy's skin!
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else
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Combatant.SendLocalizedMessage( 1072072 ); // A poisonous gas seeps out of your enemy's skin!
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}
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}
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/*
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public override bool OnBeforeDeath()
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{
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SpillAcid( 1, 4, 10, 6, 10 );
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return base.OnBeforeDeath();
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}
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*/
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public InterredGrizzle ( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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