#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Monsters/ML/Humanoid/Magic/Satyr.cs
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239
Scripts/Mobiles/Monsters/ML/Humanoid/Magic/Satyr.cs
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using System;
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using System.Collections.Generic;
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namespace Server.Mobiles
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{
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[CorpseName( "a satyr's corpse" )]
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public class Satyr : BaseCreature
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{
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[Constructable]
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public Satyr() : base( AIType.AI_Animal, FightMode.Aggressor, 10, 1, 0.2, 0.4 )
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{
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Name = "a satyr";
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Body = 271;
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BaseSoundID = 0x586;
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SetStr( 177, 195 );
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SetDex( 251, 269 );
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SetInt( 153, 170 );
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SetHits( 350, 400 );
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SetDamage( 13, 24 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 55, 60 );
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SetResistance( ResistanceType.Fire, 25, 35 );
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SetResistance( ResistanceType.Cold, 30, 40 );
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SetResistance( ResistanceType.Poison, 30, 40 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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SetSkill( SkillName.MagicResist, 55.0, 65.0 );
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SetSkill( SkillName.Tactics, 80.0, 100.0 );
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SetSkill( SkillName.Wrestling, 80.0, 100.0 );
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Fame = 5000;
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Karma = 0;
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VirtualArmor = 28; // Don't know what it should be
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PackArcanceScroll( 0.05 );
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}
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public override OppositionGroup OppositionGroup
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{
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get { return OppositionGroup.FeyAndUndead; }
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.MlRich );
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}
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public override void OnThink()
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{
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base.OnThink();
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Peace( Combatant );
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Undress( Combatant );
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Suppress( Combatant );
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Provoke( Combatant );
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}
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#region Peace
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private DateTime m_NextPeace;
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public void Peace( Mobile target )
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{
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if ( target == null || Deleted || !Alive || m_NextPeace > DateTime.UtcNow || 0.1 < Utility.RandomDouble() )
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return;
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PlayerMobile p = target as PlayerMobile;
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if ( p != null && p.PeacedUntil < DateTime.UtcNow && !p.Hidden && CanBeHarmful( p ) )
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{
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p.PeacedUntil = DateTime.UtcNow + TimeSpan.FromMinutes( 1 );
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p.SendLocalizedMessage( 500616 ); // You hear lovely music, and forget to continue battling!
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p.FixedParticles( 0x376A, 1, 32, 0x15BD, EffectLayer.Waist );
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p.Combatant = null;
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PlaySound( 0x58D );
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}
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m_NextPeace = DateTime.UtcNow + TimeSpan.FromSeconds( 10 );
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}
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#endregion
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#region Suppress
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private static Dictionary<Mobile, Timer> m_Suppressed = new Dictionary<Mobile, Timer>();
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private DateTime m_NextSuppress;
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public void Suppress( Mobile target )
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{
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if ( target == null || m_Suppressed.ContainsKey( target ) || Deleted || !Alive || m_NextSuppress > DateTime.UtcNow || 0.1 < Utility.RandomDouble() )
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return;
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TimeSpan delay = TimeSpan.FromSeconds( Utility.RandomMinMax( 20, 80 ) );
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if ( !target.Hidden && CanBeHarmful( target ) )
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{
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target.SendLocalizedMessage( 1072061 ); // You hear jarring music, suppressing your strength.
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for ( int i = 0; i < target.Skills.Length; i++ )
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{
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Skill s = target.Skills[ i ];
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target.AddSkillMod( new TimedSkillMod( s.SkillName, true, s.Base * -0.28, delay ) );
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}
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int count = (int) Math.Round( delay.TotalSeconds / 1.25 );
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Timer timer = new AnimateTimer( target, count );
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m_Suppressed.Add( target, timer );
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timer.Start();
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PlaySound( 0x58C );
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}
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m_NextSuppress = DateTime.UtcNow + TimeSpan.FromSeconds( 10 );
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}
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public static void SuppressRemove( Mobile target )
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{
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if ( target != null && m_Suppressed.ContainsKey( target ) )
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{
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Timer timer = m_Suppressed[ target ];
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if ( timer != null || timer.Running )
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timer.Stop();
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m_Suppressed.Remove( target );
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}
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}
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private class AnimateTimer : Timer
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{
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private Mobile m_Owner;
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private int m_Count;
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public AnimateTimer( Mobile owner, int count ) : base( TimeSpan.Zero, TimeSpan.FromSeconds( 1.25 ) )
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{
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m_Owner = owner;
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m_Count = count;
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}
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protected override void OnTick()
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{
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if ( m_Owner.Deleted || !m_Owner.Alive || m_Count-- < 0 )
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{
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SuppressRemove( m_Owner );
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}
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else
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m_Owner.FixedParticles( 0x376A, 1, 32, 0x15BD, EffectLayer.Waist );
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}
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}
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#endregion
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#region Undress
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private DateTime m_NextUndress;
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public void Undress( Mobile target )
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{
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if ( target == null || Deleted || !Alive || m_NextUndress > DateTime.UtcNow || 0.005 < Utility.RandomDouble() )
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return;
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if ( target.Player && target.Female && !target.Hidden && CanBeHarmful( target ) )
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{
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UndressItem( target, Layer.OuterTorso );
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UndressItem( target, Layer.InnerTorso );
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UndressItem( target, Layer.MiddleTorso );
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UndressItem( target, Layer.Pants );
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UndressItem( target, Layer.Shirt );
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target.SendLocalizedMessage( 1072196 ); // The satyr's music makes your blood race. Your clothing is too confining.
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}
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m_NextUndress = DateTime.UtcNow + TimeSpan.FromMinutes( 1 );
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}
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public void UndressItem( Mobile m, Layer layer )
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{
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Item item = m.FindItemOnLayer( layer );
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if ( item != null && item.Movable )
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m.PlaceInBackpack( item );
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}
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#endregion
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#region Provoke
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private DateTime m_NextProvoke;
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public void Provoke( Mobile target )
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{
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if ( target == null || Deleted || !Alive || m_NextProvoke > DateTime.UtcNow || 0.05 < Utility.RandomDouble() )
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return;
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foreach ( Mobile m in GetMobilesInRange( RangePerception ) )
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{
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if ( m is BaseCreature )
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{
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BaseCreature c = (BaseCreature) m;
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if ( c == this || c == target || c.Unprovokable || c.IsParagon || c.BardProvoked || c.AccessLevel != AccessLevel.Player || !c.CanBeHarmful( target ) )
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continue;
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c.Provoke( this, target, true );
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if ( target.Player )
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target.SendLocalizedMessage( 1072062 ); // You hear angry music, and start to fight.
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PlaySound( 0x58A );
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break;
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}
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}
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m_NextProvoke = DateTime.UtcNow + TimeSpan.FromSeconds( 10 );
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}
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#endregion
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public override int Meat { get { return 1; } }
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public Satyr( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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