#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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3512 changed files with 627673 additions and 0 deletions
100
Scripts/Mobiles/Monsters/ML/Humanoid/Melee/CorruptedSoul.cs
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100
Scripts/Mobiles/Monsters/ML/Humanoid/Melee/CorruptedSoul.cs
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@ -0,0 +1,100 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Server.Items;
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using Server.Targeting;
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using Server.Engines.Quests;
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using Server.Engines.Quests.Haven;
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using Server.ContextMenus;
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namespace Server.Mobiles
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{
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public class CorruptedSoul : BaseCreature
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{
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public override bool DeleteCorpseOnDeath{ get{ return true; } }
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[Constructable]
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public CorruptedSoul() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, .1, 5 )
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{
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Name = "a corrupted soul";
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Body = 0x3CA;
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Hue = 0x453;
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SetStr( 102, 115 );
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SetDex( 101, 115 );
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SetInt( 203, 215 );
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SetHits( 61, 69 );
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SetDamage( 4, 40 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 61, 74 );
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SetResistance( ResistanceType.Fire, 22, 48 );
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SetResistance( ResistanceType.Cold, 73, 100 );
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SetResistance( ResistanceType.Poison, 0 );
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SetResistance( ResistanceType.Energy, 51, 60 );
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SetSkill( SkillName.MagicResist, 80.2, 89.4 );
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SetSkill( SkillName.Tactics, 81.3, 89.9 );
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SetSkill( SkillName.Wrestling, 80.1, 88.7 );
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Fame = 5000;
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Karma = -5000;
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// VirtualArmor = 6; Not sure
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}
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public override bool AlwaysAttackable{ get{ return true; } }
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public override bool BleedImmune{ get{ return true; } } // NEED TO VERIFY
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// NEED TO VERIFY SOUNDS! Known: No Idle Sound.
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/*public override int GetAngerSound()
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{
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return 0x0;
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}*/
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public override int GetAttackSound()
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{
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return 0x233;
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}
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/*public override int GetDeathSound()
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{
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return 0x0;
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}*/
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public override bool AlwaysMurderer{ get{ return true; } }
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// TODO: Proper OnDeath Effect
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public override bool OnBeforeDeath()
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{
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if ( !base.OnBeforeDeath() )
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return false;
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// 1 in 20 chance that a Thread of Fate will appear in the killer's pack
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Effects.SendLocationEffect( Location, Map, 0x376A, 10, 1 );
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return true;
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}
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public CorruptedSoul( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,90 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a treefellow corpse" )]
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public class FerelTreefellow : BaseCreature
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{
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.Dismount;
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}
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[Constructable]
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public FerelTreefellow() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 )
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{
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Name = "a ferel treefellow";
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Body = 301;
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SetStr( 1351, 1600 );
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SetDex( 301, 550 );
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SetInt( 651, 900 );
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SetHits( 1170, 1320 );
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SetDamage( 26, 35 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 60, 70 );
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SetResistance( ResistanceType.Cold, 70, 80 );
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SetResistance( ResistanceType.Poison, 60, 70 );
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SetResistance( ResistanceType.Energy, 40, 60 );
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SetSkill( SkillName.MagicResist, 40.1, 55.0 );// Unknown
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SetSkill( SkillName.Tactics, 65.1, 90.0 );// Unknown
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SetSkill( SkillName.Wrestling, 65.1, 85.0 );// Unknown
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Fame = 12500; //Unknown
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Karma = 12500; //Unknown
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VirtualArmor = 24;
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PackItem( new Log( Utility.RandomMinMax( 23, 34 ) ) );
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}
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public override OppositionGroup OppositionGroup
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{
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get{ return OppositionGroup.FeyAndUndead; }
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}
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public override int GetIdleSound()
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{
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return 443;
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}
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public override int GetDeathSound()
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{
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return 31;
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}
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public override int GetAttackSound()
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{
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return 672;
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}
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public override bool BleedImmune{ get{ return true; } }
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Average ); //Unknown
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}
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public FerelTreefellow( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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101
Scripts/Mobiles/Monsters/ML/Humanoid/Melee/Minotaur.cs
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101
Scripts/Mobiles/Monsters/ML/Humanoid/Melee/Minotaur.cs
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@ -0,0 +1,101 @@
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName( "a minotaur corpse" )]
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public class Minotaur : BaseCreature
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{
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.ParalyzingBlow;
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}
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[Constructable]
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public Minotaur() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
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{
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Name = "a minotaur";
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Body = 263;
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SetStr( 301, 340 );
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SetDex( 91, 110 );
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SetInt( 31, 50 );
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SetHits( 301, 340 );
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SetDamage( 11, 20 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 55, 65 );
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SetResistance( ResistanceType.Fire, 25, 35 );
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SetResistance( ResistanceType.Cold, 30, 40 );
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SetResistance( ResistanceType.Poison, 30, 40 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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SetSkill( SkillName.Meditation, 0 );
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SetSkill( SkillName.EvalInt, 0 );
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SetSkill( SkillName.Magery, 0 );
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SetSkill( SkillName.Poisoning, 0 );
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SetSkill( SkillName.Anatomy, 0 );
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SetSkill( SkillName.MagicResist, 56.1, 64.0 );
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SetSkill( SkillName.Tactics, 93.3, 97.8 );
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SetSkill( SkillName.Wrestling, 90.4, 92.1 );
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Fame = 5000;
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Karma = -5000;
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VirtualArmor = 28; // Don't know what it should be
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich ); // Need to verify
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}
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// Using Tormented Minotaur sounds - Need to veryfy
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public override int GetAngerSound()
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{
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return 0x597;
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}
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public override int GetIdleSound()
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{
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return 0x596;
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}
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public override int GetAttackSound()
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{
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return 0x599;
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}
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public override int GetHurtSound()
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{
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return 0x59a;
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}
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public override int GetDeathSound()
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{
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return 0x59c;
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}
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public Minotaur( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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101
Scripts/Mobiles/Monsters/ML/Humanoid/Melee/MinotaurCaptain.cs
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101
Scripts/Mobiles/Monsters/ML/Humanoid/Melee/MinotaurCaptain.cs
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@ -0,0 +1,101 @@
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName( "a minotaur corpse" )]
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public class MinotaurCaptain : BaseCreature
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{
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.ParalyzingBlow;
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}
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[Constructable]
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public MinotaurCaptain() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
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{
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Name = "a minotaur captain";
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Body = 280;
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SetStr( 401, 425 );
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SetDex( 91, 110 );
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SetInt( 31, 50 );
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SetHits( 401, 440 );
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SetDamage( 11, 20 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 65, 75 );
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SetResistance( ResistanceType.Fire, 35, 45 );
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SetResistance( ResistanceType.Cold, 40, 50 );
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SetResistance( ResistanceType.Poison, 40, 50 );
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SetResistance( ResistanceType.Energy, 40, 50 );
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SetSkill( SkillName.Meditation, 0 );
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SetSkill( SkillName.EvalInt, 0 );
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SetSkill( SkillName.Magery, 0 );
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SetSkill( SkillName.Poisoning, 0 );
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SetSkill( SkillName.Anatomy, 0, 6.3 );
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SetSkill( SkillName.MagicResist, 66.1, 73.6 );
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SetSkill( SkillName.Tactics, 93.0, 109.9 );
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SetSkill( SkillName.Wrestling, 92.6, 107.2 );
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Fame = 7000;
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Karma = -7000;
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VirtualArmor = 28; // Don't know what it should be
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich ); // Need to verify
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}
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// Using Tormented Minotaur sounds - Need to veryfy
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public override int GetAngerSound()
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{
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return 0x597;
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}
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public override int GetIdleSound()
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{
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return 0x596;
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}
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public override int GetAttackSound()
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{
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return 0x599;
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}
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public override int GetHurtSound()
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{
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return 0x59a;
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}
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public override int GetDeathSound()
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{
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return 0x59c;
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}
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public MinotaurCaptain( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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101
Scripts/Mobiles/Monsters/ML/Humanoid/Melee/MinotaurScout.cs
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101
Scripts/Mobiles/Monsters/ML/Humanoid/Melee/MinotaurScout.cs
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@ -0,0 +1,101 @@
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName( "a minotaur corpse" )]
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public class MinotaurScout : BaseCreature
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{
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.ParalyzingBlow;
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}
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[Constructable]
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public MinotaurScout() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
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{
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Name = "a minotaur scout";
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Body = 281;
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SetStr( 353, 375 );
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SetDex( 111, 130 );
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SetInt( 34, 50 );
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SetHits( 354, 383 );
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SetDamage( 11, 20 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 55, 65 );
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SetResistance( ResistanceType.Fire, 25, 35 );
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SetResistance( ResistanceType.Cold, 30, 40 );
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SetResistance( ResistanceType.Poison, 30, 40 );
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SetResistance( ResistanceType.Energy, 30, 40 );
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//SetSkill( SkillName.Meditation, Unknown );
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//SetSkill( SkillName.EvalInt, Unknown );
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//SetSkill( SkillName.Magery, Unknown );
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//SetSkill( SkillName.Poisoning, Unknown );
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SetSkill( SkillName.Anatomy, 0 );
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SetSkill( SkillName.MagicResist, 60.6, 67.5 );
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SetSkill( SkillName.Tactics, 86.9, 103.6 );
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SetSkill( SkillName.Wrestling, 85.6, 104.5 );
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Fame = 5000;
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Karma = -5000;
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VirtualArmor = 28; // Don't know what it should be
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Rich ); // Need to verify
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}
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// Using Tormented Minotaur sounds - Need to veryfy
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public override int GetAngerSound()
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{
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return 0x597;
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}
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public override int GetIdleSound()
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{
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return 0x596;
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}
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public override int GetAttackSound()
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{
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return 0x599;
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}
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public override int GetHurtSound()
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{
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return 0x59a;
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}
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public override int GetDeathSound()
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{
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return 0x59c;
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}
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public MinotaurScout( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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@ -0,0 +1,82 @@
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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using Server.Misc;
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namespace Server.Mobiles
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{
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[CorpseName("a pestilent bandage corpse")]
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public class PestilentBandage : BaseCreature
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{
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// Neither Stratics nor UOGuide have much description
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// beyond being a "Grey Mummy". BodyValue, Sound and
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// Hue are all guessed until they can be verified.
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// Loot and Fame/Karma are also guesses at this point.
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//
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// They also apparently have a Poison Attack, which I've stolen from Yamandons.
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[Constructable]
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public PestilentBandage() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
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{
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Name = "a pestilent bandage";
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Body = 154;
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Hue = 0x515;
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BaseSoundID = 471;
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SetStr( 691, 740 );
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SetDex( 141, 180 );
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SetInt( 51, 80 );
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SetHits( 415, 445 );
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SetDamage( 13, 23 );
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SetDamageType( ResistanceType.Physical, 40 );
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SetDamageType( ResistanceType.Cold, 20 );
|
||||
SetDamageType( ResistanceType.Poison, 40 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 45, 55 );
|
||||
SetResistance( ResistanceType.Fire, 10, 20 );
|
||||
SetResistance( ResistanceType.Cold, 50, 60 );
|
||||
SetResistance( ResistanceType.Poison, 20, 30 );
|
||||
SetResistance( ResistanceType.Energy, 20, 30 );
|
||||
|
||||
SetSkill( SkillName.Poisoning, 0.0, 10.0 );
|
||||
SetSkill( SkillName.Anatomy, 0 );
|
||||
SetSkill( SkillName.MagicResist, 75.0, 80.0 );
|
||||
SetSkill( SkillName.Tactics, 80.0, 85.0 );
|
||||
SetSkill( SkillName.Wrestling, 70.0, 75.0 );
|
||||
|
||||
Fame = 20000;
|
||||
Karma = -20000;
|
||||
|
||||
// VirtualArmor = 28; // Don't know what it should be
|
||||
|
||||
PackItem( new Bandage( 5 ) ); // How many?
|
||||
|
||||
}
|
||||
|
||||
public override Poison HitPoison{ get{ return Poison.Lethal; } }
|
||||
public override bool CanHeal { get { return true; } }
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Rich ); // Need to verify
|
||||
}
|
||||
|
||||
public PestilentBandage( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,78 @@
|
|||
using System;
|
||||
using Server.Items;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a tormented minotaur corpse" )]
|
||||
public class TormentedMinotaur : BaseCreature
|
||||
{
|
||||
public override WeaponAbility GetWeaponAbility()
|
||||
{
|
||||
return WeaponAbility.Dismount;
|
||||
}
|
||||
|
||||
[Constructable]
|
||||
public TormentedMinotaur() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
|
||||
{
|
||||
Name = "Tormented Minotaur";
|
||||
Body = 262;
|
||||
|
||||
SetStr( 822, 930 );
|
||||
SetDex( 401, 415 );
|
||||
SetInt( 128, 138 );
|
||||
|
||||
SetHits( 4000, 4200 );
|
||||
|
||||
SetDamage( 16, 30 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 62 );
|
||||
SetResistance( ResistanceType.Fire, 74 );
|
||||
SetResistance( ResistanceType.Cold, 54 );
|
||||
SetResistance( ResistanceType.Poison, 56 );
|
||||
SetResistance( ResistanceType.Energy, 54 );
|
||||
|
||||
SetSkill( SkillName.Wrestling, 110.1, 111.0 );
|
||||
SetSkill( SkillName.Tactics, 100.7, 102.8 );
|
||||
SetSkill( SkillName.MagicResist, 104.3, 116.3 );
|
||||
|
||||
|
||||
Fame = 20000;
|
||||
Karma = -20000;
|
||||
|
||||
}
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot(LootPack.FilthyRich, 10);
|
||||
}
|
||||
|
||||
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
|
||||
public override int TreasureMapLevel{ get{ return 3; } }
|
||||
|
||||
public override int GetDeathSound() { return 0x596; }
|
||||
public override int GetAttackSound() { return 0x597; }
|
||||
public override int GetIdleSound() { return 0x598; }
|
||||
public override int GetAngerSound() { return 0x599; }
|
||||
public override int GetHurtSound() { return 0x59A; }
|
||||
|
||||
public TormentedMinotaur( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
|
||||
writer.Write( (int) 0 ); // version
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
81
Scripts/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs
Normal file
81
Scripts/Mobiles/Monsters/ML/Humanoid/Melee/Troglodyte.cs
Normal file
|
|
@ -0,0 +1,81 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using Server.Items;
|
||||
using Server.Targeting;
|
||||
using Server.Misc;
|
||||
|
||||
namespace Server.Mobiles
|
||||
{
|
||||
[CorpseName( "a troglodyte corpse" )]
|
||||
public class Troglodyte : BaseCreature
|
||||
{
|
||||
[Constructable]
|
||||
public Troglodyte() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
|
||||
{
|
||||
Name = "a troglodyte";
|
||||
Body = 267;
|
||||
BaseSoundID = 0x59F;
|
||||
|
||||
SetStr( 148, 217 );
|
||||
SetDex( 91, 120 );
|
||||
SetInt( 51, 70 );
|
||||
|
||||
SetHits( 302, 340 );
|
||||
|
||||
SetDamage( 11, 14 );
|
||||
|
||||
SetDamageType( ResistanceType.Physical, 100 );
|
||||
|
||||
SetResistance( ResistanceType.Physical, 30, 35 );
|
||||
SetResistance( ResistanceType.Fire, 20, 30 );
|
||||
SetResistance( ResistanceType.Cold, 35, 40 );
|
||||
SetResistance( ResistanceType.Poison, 30, 40 );
|
||||
SetResistance( ResistanceType.Energy, 30, 40 );
|
||||
|
||||
SetSkill( SkillName.Anatomy, 70.5, 94.8 );
|
||||
SetSkill( SkillName.MagicResist, 51.8, 65.0 );
|
||||
SetSkill( SkillName.Tactics, 80.4, 94.7 );
|
||||
SetSkill( SkillName.Wrestling, 70.2, 93.5 );
|
||||
SetSkill( SkillName.Healing, 70.0, 95.0 );
|
||||
|
||||
Fame = 5000;
|
||||
Karma = -5000;
|
||||
|
||||
VirtualArmor = 28; // Don't know what it should be
|
||||
|
||||
PackItem( new Bandage( 5 ) ); // How many?
|
||||
PackItem( new Ribs() );
|
||||
}
|
||||
|
||||
public override bool CanHeal { get { return true; } }
|
||||
|
||||
public override void GenerateLoot()
|
||||
{
|
||||
AddLoot( LootPack.Rich ); // Need to verify
|
||||
}
|
||||
|
||||
public override void OnDeath( Container c )
|
||||
{
|
||||
base.OnDeath( c );
|
||||
|
||||
if ( Utility.RandomDouble() < 0.1 )
|
||||
c.DropItem( new PrimitiveFetish() );
|
||||
}
|
||||
|
||||
public Troglodyte( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue