#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
using Server.Targeting;
using Server.Engines.Quests;
using Server.Engines.Quests.Haven;
using Server.ContextMenus;
namespace Server.Mobiles
{
public class CorruptedSoul : BaseCreature
{
public override bool DeleteCorpseOnDeath{ get{ return true; } }
[Constructable]
public CorruptedSoul() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, .1, 5 )
{
Name = "a corrupted soul";
Body = 0x3CA;
Hue = 0x453;
SetStr( 102, 115 );
SetDex( 101, 115 );
SetInt( 203, 215 );
SetHits( 61, 69 );
SetDamage( 4, 40 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 61, 74 );
SetResistance( ResistanceType.Fire, 22, 48 );
SetResistance( ResistanceType.Cold, 73, 100 );
SetResistance( ResistanceType.Poison, 0 );
SetResistance( ResistanceType.Energy, 51, 60 );
SetSkill( SkillName.MagicResist, 80.2, 89.4 );
SetSkill( SkillName.Tactics, 81.3, 89.9 );
SetSkill( SkillName.Wrestling, 80.1, 88.7 );
Fame = 5000;
Karma = -5000;
// VirtualArmor = 6; Not sure
}
public override bool AlwaysAttackable{ get{ return true; } }
public override bool BleedImmune{ get{ return true; } } // NEED TO VERIFY
// NEED TO VERIFY SOUNDS! Known: No Idle Sound.
/*public override int GetAngerSound()
{
return 0x0;
}*/
public override int GetAttackSound()
{
return 0x233;
}
/*public override int GetDeathSound()
{
return 0x0;
}*/
public override bool AlwaysMurderer{ get{ return true; } }
// TODO: Proper OnDeath Effect
public override bool OnBeforeDeath()
{
if ( !base.OnBeforeDeath() )
return false;
// 1 in 20 chance that a Thread of Fate will appear in the killer's pack
Effects.SendLocationEffect( Location, Map, 0x376A, 10, 1 );
return true;
}
public CorruptedSoul( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a treefellow corpse" )]
public class FerelTreefellow : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
[Constructable]
public FerelTreefellow() : base( AIType.AI_Melee, FightMode.Evil, 10, 1, 0.2, 0.4 )
{
Name = "a ferel treefellow";
Body = 301;
SetStr( 1351, 1600 );
SetDex( 301, 550 );
SetInt( 651, 900 );
SetHits( 1170, 1320 );
SetDamage( 26, 35 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 60, 70 );
SetResistance( ResistanceType.Cold, 70, 80 );
SetResistance( ResistanceType.Poison, 60, 70 );
SetResistance( ResistanceType.Energy, 40, 60 );
SetSkill( SkillName.MagicResist, 40.1, 55.0 );// Unknown
SetSkill( SkillName.Tactics, 65.1, 90.0 );// Unknown
SetSkill( SkillName.Wrestling, 65.1, 85.0 );// Unknown
Fame = 12500; //Unknown
Karma = 12500; //Unknown
VirtualArmor = 24;
PackItem( new Log( Utility.RandomMinMax( 23, 34 ) ) );
}
public override OppositionGroup OppositionGroup
{
get{ return OppositionGroup.FeyAndUndead; }
}
public override int GetIdleSound()
{
return 443;
}
public override int GetDeathSound()
{
return 31;
}
public override int GetAttackSound()
{
return 672;
}
public override bool BleedImmune{ get{ return true; } }
public override void GenerateLoot()
{
AddLoot( LootPack.Average ); //Unknown
}
public FerelTreefellow( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a minotaur corpse" )]
public class Minotaur : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ParalyzingBlow;
}
[Constructable]
public Minotaur() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
{
Name = "a minotaur";
Body = 263;
SetStr( 301, 340 );
SetDex( 91, 110 );
SetInt( 31, 50 );
SetHits( 301, 340 );
SetDamage( 11, 20 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 55, 65 );
SetResistance( ResistanceType.Fire, 25, 35 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.Meditation, 0 );
SetSkill( SkillName.EvalInt, 0 );
SetSkill( SkillName.Magery, 0 );
SetSkill( SkillName.Poisoning, 0 );
SetSkill( SkillName.Anatomy, 0 );
SetSkill( SkillName.MagicResist, 56.1, 64.0 );
SetSkill( SkillName.Tactics, 93.3, 97.8 );
SetSkill( SkillName.Wrestling, 90.4, 92.1 );
Fame = 5000;
Karma = -5000;
VirtualArmor = 28; // Don't know what it should be
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich ); // Need to verify
}
// Using Tormented Minotaur sounds - Need to veryfy
public override int GetAngerSound()
{
return 0x597;
}
public override int GetIdleSound()
{
return 0x596;
}
public override int GetAttackSound()
{
return 0x599;
}
public override int GetHurtSound()
{
return 0x59a;
}
public override int GetDeathSound()
{
return 0x59c;
}
public Minotaur( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a minotaur corpse" )]
public class MinotaurCaptain : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ParalyzingBlow;
}
[Constructable]
public MinotaurCaptain() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
{
Name = "a minotaur captain";
Body = 280;
SetStr( 401, 425 );
SetDex( 91, 110 );
SetInt( 31, 50 );
SetHits( 401, 440 );
SetDamage( 11, 20 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 65, 75 );
SetResistance( ResistanceType.Fire, 35, 45 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 40, 50 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill( SkillName.Meditation, 0 );
SetSkill( SkillName.EvalInt, 0 );
SetSkill( SkillName.Magery, 0 );
SetSkill( SkillName.Poisoning, 0 );
SetSkill( SkillName.Anatomy, 0, 6.3 );
SetSkill( SkillName.MagicResist, 66.1, 73.6 );
SetSkill( SkillName.Tactics, 93.0, 109.9 );
SetSkill( SkillName.Wrestling, 92.6, 107.2 );
Fame = 7000;
Karma = -7000;
VirtualArmor = 28; // Don't know what it should be
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich ); // Need to verify
}
// Using Tormented Minotaur sounds - Need to veryfy
public override int GetAngerSound()
{
return 0x597;
}
public override int GetIdleSound()
{
return 0x596;
}
public override int GetAttackSound()
{
return 0x599;
}
public override int GetHurtSound()
{
return 0x59a;
}
public override int GetDeathSound()
{
return 0x59c;
}
public MinotaurCaptain( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a minotaur corpse" )]
public class MinotaurScout : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.ParalyzingBlow;
}
[Constructable]
public MinotaurScout() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
{
Name = "a minotaur scout";
Body = 281;
SetStr( 353, 375 );
SetDex( 111, 130 );
SetInt( 34, 50 );
SetHits( 354, 383 );
SetDamage( 11, 20 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 55, 65 );
SetResistance( ResistanceType.Fire, 25, 35 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 30, 40 );
//SetSkill( SkillName.Meditation, Unknown );
//SetSkill( SkillName.EvalInt, Unknown );
//SetSkill( SkillName.Magery, Unknown );
//SetSkill( SkillName.Poisoning, Unknown );
SetSkill( SkillName.Anatomy, 0 );
SetSkill( SkillName.MagicResist, 60.6, 67.5 );
SetSkill( SkillName.Tactics, 86.9, 103.6 );
SetSkill( SkillName.Wrestling, 85.6, 104.5 );
Fame = 5000;
Karma = -5000;
VirtualArmor = 28; // Don't know what it should be
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich ); // Need to verify
}
// Using Tormented Minotaur sounds - Need to veryfy
public override int GetAngerSound()
{
return 0x597;
}
public override int GetIdleSound()
{
return 0x596;
}
public override int GetAttackSound()
{
return 0x599;
}
public override int GetHurtSound()
{
return 0x59a;
}
public override int GetDeathSound()
{
return 0x59c;
}
public MinotaurScout( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName("a pestilent bandage corpse")]
public class PestilentBandage : BaseCreature
{
// Neither Stratics nor UOGuide have much description
// beyond being a "Grey Mummy". BodyValue, Sound and
// Hue are all guessed until they can be verified.
// Loot and Fame/Karma are also guesses at this point.
//
// They also apparently have a Poison Attack, which I've stolen from Yamandons.
[Constructable]
public PestilentBandage() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
{
Name = "a pestilent bandage";
Body = 154;
Hue = 0x515;
BaseSoundID = 471;
SetStr( 691, 740 );
SetDex( 141, 180 );
SetInt( 51, 80 );
SetHits( 415, 445 );
SetDamage( 13, 23 );
SetDamageType( ResistanceType.Physical, 40 );
SetDamageType( ResistanceType.Cold, 20 );
SetDamageType( ResistanceType.Poison, 40 );
SetResistance( ResistanceType.Physical, 45, 55 );
SetResistance( ResistanceType.Fire, 10, 20 );
SetResistance( ResistanceType.Cold, 50, 60 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 20, 30 );
SetSkill( SkillName.Poisoning, 0.0, 10.0 );
SetSkill( SkillName.Anatomy, 0 );
SetSkill( SkillName.MagicResist, 75.0, 80.0 );
SetSkill( SkillName.Tactics, 80.0, 85.0 );
SetSkill( SkillName.Wrestling, 70.0, 75.0 );
Fame = 20000;
Karma = -20000;
// VirtualArmor = 28; // Don't know what it should be
PackItem( new Bandage( 5 ) ); // How many?
}
public override Poison HitPoison{ get{ return Poison.Lethal; } }
public override bool CanHeal { get { return true; } }
public override void GenerateLoot()
{
AddLoot( LootPack.Rich ); // Need to verify
}
public PestilentBandage( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a tormented minotaur corpse" )]
public class TormentedMinotaur : BaseCreature
{
public override WeaponAbility GetWeaponAbility()
{
return WeaponAbility.Dismount;
}
[Constructable]
public TormentedMinotaur() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
Name = "Tormented Minotaur";
Body = 262;
SetStr( 822, 930 );
SetDex( 401, 415 );
SetInt( 128, 138 );
SetHits( 4000, 4200 );
SetDamage( 16, 30 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 62 );
SetResistance( ResistanceType.Fire, 74 );
SetResistance( ResistanceType.Cold, 54 );
SetResistance( ResistanceType.Poison, 56 );
SetResistance( ResistanceType.Energy, 54 );
SetSkill( SkillName.Wrestling, 110.1, 111.0 );
SetSkill( SkillName.Tactics, 100.7, 102.8 );
SetSkill( SkillName.MagicResist, 104.3, 116.3 );
Fame = 20000;
Karma = -20000;
}
public override void GenerateLoot()
{
AddLoot(LootPack.FilthyRich, 10);
}
public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
public override int TreasureMapLevel{ get{ return 3; } }
public override int GetDeathSound() { return 0x596; }
public override int GetAttackSound() { return 0x597; }
public override int GetIdleSound() { return 0x598; }
public override int GetAngerSound() { return 0x599; }
public override int GetHurtSound() { return 0x59A; }
public TormentedMinotaur( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a troglodyte corpse" )]
public class Troglodyte : BaseCreature
{
[Constructable]
public Troglodyte() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
{
Name = "a troglodyte";
Body = 267;
BaseSoundID = 0x59F;
SetStr( 148, 217 );
SetDex( 91, 120 );
SetInt( 51, 70 );
SetHits( 302, 340 );
SetDamage( 11, 14 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 30, 35 );
SetResistance( ResistanceType.Fire, 20, 30 );
SetResistance( ResistanceType.Cold, 35, 40 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.Anatomy, 70.5, 94.8 );
SetSkill( SkillName.MagicResist, 51.8, 65.0 );
SetSkill( SkillName.Tactics, 80.4, 94.7 );
SetSkill( SkillName.Wrestling, 70.2, 93.5 );
SetSkill( SkillName.Healing, 70.0, 95.0 );
Fame = 5000;
Karma = -5000;
VirtualArmor = 28; // Don't know what it should be
PackItem( new Bandage( 5 ) ); // How many?
PackItem( new Ribs() );
}
public override bool CanHeal { get { return true; } }
public override void GenerateLoot()
{
AddLoot( LootPack.Rich ); // Need to verify
}
public override void OnDeath( Container c )
{
base.OnDeath( c );
if ( Utility.RandomDouble() < 0.1 )
c.DropItem( new PrimitiveFetish() );
}
public Troglodyte( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}