#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

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WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a Rend corpse" )]
public class Rend : Reptalon
{
[Constructable]
public Rend()
{
IsParagon = true;
Name = "Rend";
Hue = 0x455;
SetStr( 1261, 1284 );
SetDex( 363, 384 );
SetInt( 601, 642 );
SetHits( 5176, 6100 );
SetDamage( 26, 33 );
SetDamageType( ResistanceType.Physical, 100 );
SetDamageType( ResistanceType.Poison, 0 );
SetDamageType( ResistanceType.Energy, 0 );
SetResistance( ResistanceType.Physical, 75, 85 );
SetResistance( ResistanceType.Fire, 81, 94 );
SetResistance( ResistanceType.Cold, 46, 55 );
SetResistance( ResistanceType.Poison, 35, 44 );
SetResistance( ResistanceType.Energy, 45, 52 );
SetSkill( SkillName.Wrestling, 136.3, 150.3 );
SetSkill( SkillName.Tactics, 133.4, 141.4 );
SetSkill( SkillName.MagicResist, 90.9, 110.0 );
SetSkill( SkillName.Anatomy, 66.6, 72.0 );
Fame = 21000;
Karma = -21000;
}
public override void GenerateLoot()
{
AddLoot( LootPack.UltraRich, 3 );
}
public override WeaponAbility GetWeaponAbility()
{
if ( Utility.RandomBool() )
return WeaponAbility.ParalyzingBlow;
else
return WeaponAbility.BleedAttack;
}
public override bool GivesMLMinorArtifact{ get{ return true; } }
public Rend( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}