#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Monsters/ML/Labyrinth/Rend.cs
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79
Scripts/Mobiles/Monsters/ML/Labyrinth/Rend.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a Rend corpse" )]
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public class Rend : Reptalon
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{
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[Constructable]
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public Rend()
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{
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IsParagon = true;
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Name = "Rend";
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Hue = 0x455;
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SetStr( 1261, 1284 );
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SetDex( 363, 384 );
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SetInt( 601, 642 );
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SetHits( 5176, 6100 );
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SetDamage( 26, 33 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetDamageType( ResistanceType.Poison, 0 );
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SetDamageType( ResistanceType.Energy, 0 );
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SetResistance( ResistanceType.Physical, 75, 85 );
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SetResistance( ResistanceType.Fire, 81, 94 );
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SetResistance( ResistanceType.Cold, 46, 55 );
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SetResistance( ResistanceType.Poison, 35, 44 );
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SetResistance( ResistanceType.Energy, 45, 52 );
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SetSkill( SkillName.Wrestling, 136.3, 150.3 );
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SetSkill( SkillName.Tactics, 133.4, 141.4 );
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SetSkill( SkillName.MagicResist, 90.9, 110.0 );
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SetSkill( SkillName.Anatomy, 66.6, 72.0 );
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Fame = 21000;
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Karma = -21000;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.UltraRich, 3 );
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}
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public override WeaponAbility GetWeaponAbility()
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{
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if ( Utility.RandomBool() )
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return WeaponAbility.ParalyzingBlow;
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else
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return WeaponAbility.BleedAttack;
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}
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public override bool GivesMLMinorArtifact{ get{ return true; } }
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public Rend( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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