#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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104
Scripts/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs
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104
Scripts/Mobiles/Monsters/ML/Misc/Magic/GreaterDragon.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a dragon corpse" )]
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public class GreaterDragon : BaseCreature
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{
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public override bool StatLossAfterTame { get { return true; } }
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[Constructable]
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public GreaterDragon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.3, 0.5 )
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{
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Name = "a greater dragon";
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Body = Utility.RandomList( 12, 59 );
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BaseSoundID = 362;
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SetStr( 1025, 1425 );
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SetDex( 81, 148 );
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SetInt( 475, 675 );
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SetHits( 1000, 2000 );
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SetStam( 120, 135 );
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SetDamage( 24, 33 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 60, 85 );
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SetResistance( ResistanceType.Fire, 65, 90 );
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SetResistance( ResistanceType.Cold, 40, 55 );
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SetResistance( ResistanceType.Poison, 40, 60 );
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SetResistance( ResistanceType.Energy, 50, 75 );
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SetSkill( SkillName.Meditation, 0 );
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SetSkill( SkillName.EvalInt, 110.0, 140.0 );
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SetSkill( SkillName.Magery, 110.0, 140.0 );
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SetSkill( SkillName.Poisoning, 0 );
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SetSkill( SkillName.Anatomy, 0 );
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SetSkill( SkillName.MagicResist, 110.0, 140.0 );
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SetSkill( SkillName.Tactics, 110.0, 140.0 );
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SetSkill( SkillName.Wrestling, 115.0, 145.0 );
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Fame = 22000;
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Karma = -15000;
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VirtualArmor = 60;
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Tamable = true;
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ControlSlots = 5;
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MinTameSkill = 104.7;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 4 );
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AddLoot( LootPack.Gems, 8 );
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}
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public override bool ReacquireOnMovement{ get{ return !Controlled; } }
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public override bool HasBreath{ get{ return true; } } // fire breath enabled
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public override bool AutoDispel{ get{ return !Controlled; } }
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public override int TreasureMapLevel{ get{ return 5; } }
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public override int Meat{ get{ return 19; } }
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public override int Hides{ get{ return 30; } }
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public override HideType HideType{ get{ return HideType.Barbed; } }
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public override int Scales{ get{ return 7; } }
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public override ScaleType ScaleType{ get{ return ( Body == 12 ? ScaleType.Yellow : ScaleType.Red ); } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public override bool CanAngerOnTame { get { return true; } }
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public override bool CanFly { get { return true; } }
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.BleedAttack;
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}
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public GreaterDragon( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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SetDamage( 24, 33 );
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if( version == 0 )
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{
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Server.SkillHandlers.AnimalTaming.ScaleStats( this, 0.50 );
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Server.SkillHandlers.AnimalTaming.ScaleSkills( this, 0.80, 0.90 ); // 90% * 80% = 72% of original skills trainable to 90%
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Skills[SkillName.Magery].Base = Skills[SkillName.Magery].Cap; // Greater dragons have a 90% cap reduction and 90% skill reduction on magery
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}
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}
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}
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}
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77
Scripts/Mobiles/Monsters/ML/Misc/Melee/CorrosiveSlime.cs
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77
Scripts/Mobiles/Monsters/ML/Misc/Melee/CorrosiveSlime.cs
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using System;
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using System.Collections;
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using Server.Items;
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using Server.Targeting;
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namespace Server.Mobiles
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{
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[CorpseName( "a slimey corpse" )]
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public class CorrosiveSlime : BaseCreature
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{
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[Constructable]
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public CorrosiveSlime() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "a corrosive slime";
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Body = 51;
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BaseSoundID = 456;
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Hue = Utility.RandomSlimeHue();
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SetStr( 22, 34 );
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SetDex( 16, 21 );
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SetInt( 16, 20 );
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SetHits( 15, 19 );
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SetDamage( 1, 5 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 5, 10 );
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SetResistance( ResistanceType.Poison, 15, 20 );
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SetSkill( SkillName.Poisoning, 36.0, 49.1 );
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SetSkill(SkillName.Anatomy, 0);
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SetSkill( SkillName.MagicResist, 15.9, 18.9 );
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SetSkill( SkillName.Tactics, 24.6, 26.1 );
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SetSkill( SkillName.Wrestling, 24.9, 26.1 );
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Fame = 300;
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Karma = -300;
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VirtualArmor = 8;
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Tamable = true;
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ControlSlots = 1;
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MinTameSkill = 23.1;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.Poor );
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AddLoot( LootPack.Gems );
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}
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public override Poison PoisonImmune { get { return Poison.Regular; } }
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public override Poison HitPoison { get { return Poison.Regular; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Fish; } }
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//TODO: Damage weapon via acid
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public CorrosiveSlime( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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80
Scripts/Mobiles/Monsters/ML/Misc/Melee/Reptalon.cs
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80
Scripts/Mobiles/Monsters/ML/Misc/Melee/Reptalon.cs
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@ -0,0 +1,80 @@
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a reptalon corpse" )]
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public class Reptalon : BaseMount
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{
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[Constructable]
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public Reptalon() : base( "a reptalon", 0x114, 0x3E90, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.35 )
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{
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BaseSoundID = 0x16A;
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SetStr( 1001, 1025 );
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SetDex( 152, 164 );
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SetInt( 251, 289 );
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SetHits( 833, 931 );
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SetDamage( 21, 28 );
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SetDamageType( ResistanceType.Physical, 0 );
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SetDamageType( ResistanceType.Poison, 25 );
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SetDamageType( ResistanceType.Energy, 75 );
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SetResistance( ResistanceType.Physical, 53, 64 );
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SetResistance( ResistanceType.Fire, 35, 45 );
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SetResistance( ResistanceType.Cold, 36, 45 );
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SetResistance( ResistanceType.Poison, 52, 63 );
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SetResistance( ResistanceType.Energy, 71, 83 );
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SetSkill( SkillName.Wrestling, 101.5, 118.2 );
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SetSkill( SkillName.Tactics, 101.7, 108.2 );
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SetSkill( SkillName.MagicResist, 76.4, 89.9 );
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SetSkill( SkillName.Anatomy, 56.4, 59.7 );
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Tamable = true;
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ControlSlots = 4;
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MinTameSkill = 101.1;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.AosUltraRich, 3 );
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}
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.ParalyzingBlow;
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}
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public override int TreasureMapLevel{ get{ return 5; } }
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public override int Meat{ get{ return 5; } }
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public override int Hides{ get{ return 10; } }
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public override bool CanBreath{ get{ return true; } }
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public override bool CanAngerOnTame{ get { return true; } }
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public override bool StatLossAfterTame{ get{ return true; } }
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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public override bool CanFly { get { return true; } }
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public Reptalon( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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