#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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81
Scripts/Mobiles/Monsters/ML/Painted Caves/Grobu.cs
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81
Scripts/Mobiles/Monsters/ML/Painted Caves/Grobu.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a Grobu corpse" )]
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public class Grobu : BlackBear
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{
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[Constructable]
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public Grobu()
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{
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IsParagon = true;
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Name = "Grobu";
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Hue = 0x455;
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AI = AIType.AI_Melee;
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FightMode = FightMode.Closest;
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SetStr( 192, 210 );
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SetDex( 132, 150 );
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SetInt( 50, 52 );
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SetHits( 1235, 1299 );
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SetStam( 132, 150 );
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SetMana( 9 );
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SetDamage( 15, 18 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 40, 45 );
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SetResistance( ResistanceType.Fire, 20, 40 );
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SetResistance( ResistanceType.Cold, 32, 35 );
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SetResistance( ResistanceType.Poison, 25, 30 );
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SetResistance( ResistanceType.Energy, 22, 34 );
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SetSkill( SkillName.Wrestling, 96.4, 119.0 );
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SetSkill( SkillName.Tactics, 96.2, 116.5 );
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SetSkill( SkillName.MagicResist, 66.2, 83.7 );
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Fame = 1000;
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Karma = 1000;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.FilthyRich, 2 );
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}
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public override void OnDeath( Container c )
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{
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base.OnDeath( c );
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c.DropItem( new GrobusFur() );
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}
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public override bool GivesMLMinorArtifact{ get{ return true; } }
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public Grobu( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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78
Scripts/Mobiles/Monsters/ML/Painted Caves/Lurg.cs
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78
Scripts/Mobiles/Monsters/ML/Painted Caves/Lurg.cs
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using System;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a Lurg corpse" )]
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public class Lurg : Troglodyte
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{
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[Constructable]
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public Lurg()
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{
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IsParagon = true;
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Name = "Lurg";
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Hue = 0x455;
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SetStr( 584, 625 );
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SetDex( 163, 176 );
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SetInt( 90, 106 );
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SetHits( 3034, 3189 );
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SetStam( 163, 176 );
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SetMana( 90, 106 );
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SetDamage( 16, 19 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 50, 53 );
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SetResistance( ResistanceType.Fire, 45, 47 );
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SetResistance( ResistanceType.Cold, 56, 60 );
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SetResistance( ResistanceType.Poison, 50, 60 );
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SetResistance( ResistanceType.Energy, 41, 56 );
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SetSkill( SkillName.Wrestling, 122.7, 130.5 );
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SetSkill( SkillName.Tactics, 109.3, 118.5 );
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SetSkill( SkillName.MagicResist, 72.9, 87.6 );
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SetSkill( SkillName.Anatomy, 110.5, 124.0 );
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SetSkill( SkillName.Healing, 84.1, 105.0 );
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Fame = 10000;
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Karma = -10000;
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}
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public override void GenerateLoot()
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{
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AddLoot( LootPack.UltraRich, 2 );
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}
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.CrushingBlow;
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}
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public override bool GivesMLMinorArtifact{ get{ return true; } }
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public override int TreasureMapLevel{ get{ return 4; } }
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public Lurg( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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