#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.

This commit is contained in:
WarrentyExpired 2026-08-06 11:06:05 -04:00
parent b51c58f514
commit 3045c83799
3512 changed files with 627673 additions and 0 deletions

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using System;
using System.Collections;
using Server.Misc;
using Server.Items;
using Server.Mobiles;
namespace Server.Mobiles
{
[CorpseName( "a Chiikkaha the Toothed corpse" )]
public class Chiikkaha : RatmanMage
{
[Constructable]
public Chiikkaha()
{
Name = "Chiikkaha the Toothed";
SetStr( 450, 476 );
SetDex( 157, 179 );
SetInt( 251, 275 );
SetHits( 400, 425 );
SetDamage( 10, 17 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 40, 45 );
SetResistance( ResistanceType.Fire, 10, 20 );
SetResistance( ResistanceType.Cold, 10, 20 );
SetResistance( ResistanceType.Poison, 10, 20 );
SetResistance( ResistanceType.Energy, 100 );
SetSkill( SkillName.EvalInt, 70.1, 80.0 );
SetSkill( SkillName.Magery, 70.1, 90.0 );
SetSkill( SkillName.MagicResist, 65.1, 96.0 );
SetSkill( SkillName.Tactics, 50.1, 75.0 );
SetSkill( SkillName.Wrestling, 50.1, 75.0 );
Fame = 7500;
Karma = -7500;
}
public Chiikkaha( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
namespace Server.Mobiles
{
[CorpseName( "a Moug-Guur corpse" )]
public class MougGuur : Ettin
{
[Constructable]
public MougGuur()
{
Name = "Moug-Guur";
SetStr( 556, 575 );
SetDex( 84, 94 );
SetInt( 59, 73 );
SetHits( 400, 415 );
SetDamage( 12, 20 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 61, 65 );
SetResistance( ResistanceType.Fire, 16, 19 );
SetResistance( ResistanceType.Cold, 41, 46 );
SetResistance( ResistanceType.Poison, 21, 24 );
SetResistance( ResistanceType.Energy, 19, 25 );
SetSkill( SkillName.MagicResist, 70.2, 75.0 );
SetSkill( SkillName.Tactics, 80.8, 81.7 );
SetSkill( SkillName.Wrestling, 93.9, 99.4 );
Fame = 3000;
Karma = -3000;
}
public MougGuur( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a Szavetra corpse" )]
public class Szavetra : Succubus
{
[Constructable]
public Szavetra()
{
Name = "Szavetra";
SetStr( 627, 655 );
SetDex( 164, 193 );
SetInt( 566, 595 );
SetHits( 312, 415 );
SetDamage( 20, 30 );
SetDamageType( ResistanceType.Physical, 75 );
SetDamageType( ResistanceType.Energy, 25 );
SetResistance( ResistanceType.Physical, 83, 90 );
SetResistance( ResistanceType.Fire, 72, 80 );
SetResistance( ResistanceType.Cold, 40, 49 );
SetResistance( ResistanceType.Poison, 51, 60 );
SetResistance( ResistanceType.Energy, 50, 60 );
SetSkill( SkillName.EvalInt, 90.3, 99.8 );
SetSkill( SkillName.Magery, 100.1, 100.6 ); // 10.1-10.6 on OSI, bug?
SetSkill( SkillName.Meditation, 90.1, 110.0 );
SetSkill( SkillName.MagicResist, 112.2, 127.2 );
SetSkill( SkillName.Tactics, 91.2, 92.8 );
SetSkill( SkillName.Wrestling, 80.2, 86.4 );
Fame = 24000;
Karma = -24000;
}
public Szavetra( Serial serial )
: base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}