#W# Source and Scripts added. Added Scripts/Settings.cs to expose some basic tweak able settings.
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Scripts/Mobiles/Monsters/ML/Sanctuary/Szavetra.cs
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63
Scripts/Mobiles/Monsters/ML/Sanctuary/Szavetra.cs
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using System;
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using System.Collections;
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using Server;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a Szavetra corpse" )]
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public class Szavetra : Succubus
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{
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[Constructable]
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public Szavetra()
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{
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Name = "Szavetra";
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SetStr( 627, 655 );
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SetDex( 164, 193 );
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SetInt( 566, 595 );
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SetHits( 312, 415 );
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SetDamage( 20, 30 );
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SetDamageType( ResistanceType.Physical, 75 );
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SetDamageType( ResistanceType.Energy, 25 );
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SetResistance( ResistanceType.Physical, 83, 90 );
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SetResistance( ResistanceType.Fire, 72, 80 );
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SetResistance( ResistanceType.Cold, 40, 49 );
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SetResistance( ResistanceType.Poison, 51, 60 );
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SetResistance( ResistanceType.Energy, 50, 60 );
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SetSkill( SkillName.EvalInt, 90.3, 99.8 );
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SetSkill( SkillName.Magery, 100.1, 100.6 ); // 10.1-10.6 on OSI, bug?
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SetSkill( SkillName.Meditation, 90.1, 110.0 );
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SetSkill( SkillName.MagicResist, 112.2, 127.2 );
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SetSkill( SkillName.Tactics, 91.2, 92.8 );
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SetSkill( SkillName.Wrestling, 80.2, 86.4 );
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Fame = 24000;
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Karma = -24000;
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}
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public Szavetra( Serial serial )
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: base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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